static CauldronInteraction$InteractionMap | |
InteractionResult | | interact(dxv arg0, dhi arg1, jh arg2, cpx arg3, bti arg4, cxp arg5) | | interact(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, ItemStack arg5) | | interact(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_1799 arg5) | | interact(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, ItemStack stack) |
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static void | | a() | | bootStrap() | | method_32212() | | registerBehavior() |
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static void | |
static InteractionResult | | a(dxv arg0, dhi arg1, jh arg2, cpx arg3, bti arg4, cxp arg5, cxp arg6, Predicate<dxv> arg7, axe arg8) | | fillBucket(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, ItemStack arg5, ItemStack arg6, Predicate<BlockState> arg7, SoundEvent arg8) | | method_32210(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_1799 arg5, class_1799 arg6, Predicate<class_2680> arg7, class_3414 arg8) | | emptyCauldron(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, ItemStack stack, ItemStack output, Predicate<BlockState> fullPredicate, SoundEvent soundEvent) |
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static InteractionResult | | a(dhi arg0, jh arg1, cpx arg2, bti arg3, cxp arg4, dxv arg5, axe arg6) | | emptyBucket(Level arg0, BlockPos arg1, Player arg2, InteractionHand arg3, ItemStack arg4, BlockState arg5, SoundEvent arg6) | | method_32207(class_1937 arg0, class_2338 arg1, class_1657 arg2, class_1268 arg3, class_1799 arg4, class_2680 arg5, class_3414 arg6) | | fillCauldron(World world, BlockPos pos, PlayerEntity player, Hand hand, ItemStack stack, BlockState state, SoundEvent soundEvent) |
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private static InteractionResult | | a(dxv arg0, dhi arg1, jh arg2, cpx arg3, bti arg4, cxp arg5) | | fillWaterInteraction(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, ItemStack arg5) | | method_62706(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_1799 arg5) | | tryFillWithWater(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, ItemStack stack) |
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private static InteractionResult | | b(dxv arg0, dhi arg1, jh arg2, cpx arg3, bti arg4, cxp arg5) | | fillLavaInteraction(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, ItemStack arg5) | | method_62707(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_1799 arg5) | | tryFillWithLava(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, ItemStack stack) |
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private static InteractionResult | | c(dxv arg0, dhi arg1, jh arg2, cpx arg3, bti arg4, cxp arg5) | | fillPowderSnowInteraction(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, ItemStack arg5) | | method_62708(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_1799 arg5) | | tryFillWithPowderSnow(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, ItemStack stack) |
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private static InteractionResult | | d(dxv arg0, dhi arg1, jh arg2, cpx arg3, bti arg4, cxp arg5) | | shulkerBoxInteraction(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, ItemStack arg5) | | method_62709(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_1799 arg5) | | cleanShulkerBox(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, ItemStack stack) |
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private static InteractionResult | | e(dxv arg0, dhi arg1, jh arg2, cpx arg3, bti arg4, cxp arg5) | | bannerInteraction(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, ItemStack arg5) | | method_62710(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_1799 arg5) | | cleanBanner(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, ItemStack stack) |
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private static InteractionResult | | f(dxv arg0, dhi arg1, jh arg2, cpx arg3, bti arg4, cxp arg5) | | dyedItemIteration(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, ItemStack arg5) | | method_62711(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_1799 arg5) | | cleanArmor(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, ItemStack stack) |
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private static boolean | |