net.minecraft.data.worldgen

public class TerrainProvider

rz
net.minecraft.data.worldgen.TerrainProvider
net.minecraft.class_6765
net.minecraft.world.biome.source.util.VanillaTerrainParametersCreator
net.minecraft.data.worldgen.TerrainProvider

Field summary

Modifier and TypeField
private static final float
a
DEEP_OCEAN_CONTINENTALNESS
field_38024
field_38024
private static final float
b
OCEAN_CONTINENTALNESS
field_38025
field_38025
private static final float
c
PLAINS_CONTINENTALNESS
field_38026
field_38026
private static final float
d
BEACH_CONTINENTALNESS
field_38027
field_38027
private static final ToFloatFunction<Float>
e
NO_TRANSFORM
field_38028
IDENTITY
private static final ToFloatFunction<Float>
f
AMPLIFIED_OFFSET
field_38029
OFFSET_AMPLIFIER
private static final ToFloatFunction<Float>
g
AMPLIFIED_FACTOR
field_38030
FACTOR_AMPLIFIER
private static final ToFloatFunction<Float>
h
AMPLIFIED_JAGGEDNESS
field_38031
JAGGEDNESS_AMPLIFIER

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public static <C, I extends ToFloatFunction<C>> CubicSpline<C, I>
a(I arg0, I arg1, I arg2, boolean arg3)
overworldOffset(I arg0, I arg1, I arg2, boolean arg3)
method_42056(I arg0, I arg1, I arg2, boolean arg3)
createOffsetSpline(I continents, I erosion, I ridgesFolded, boolean amplified)
public static <C, I extends ToFloatFunction<C>> CubicSpline<C, I>
a(I arg0, I arg1, I arg2, I arg3, boolean arg4)
overworldFactor(I arg0, I arg1, I arg2, I arg3, boolean arg4)
method_42055(I arg0, I arg1, I arg2, I arg3, boolean arg4)
createFactorSpline(I continents, I erosion, I ridges, I ridgesFolded, boolean amplified)
public static <C, I extends ToFloatFunction<C>> CubicSpline<C, I>
b(I arg0, I arg1, I arg2, I arg3, boolean arg4)
overworldJaggedness(I arg0, I arg1, I arg2, I arg3, boolean arg4)
method_42058(I arg0, I arg1, I arg2, I arg3, boolean arg4)
createJaggednessSpline(I continents, I erosion, I ridges, I ridgesFolded, boolean amplified)
private static <C, I extends ToFloatFunction<C>> CubicSpline<C, I>
a(I arg0, I arg1, I arg2, float arg3, float arg4, float arg5, float arg6, bbh<Float> arg7)
buildErosionJaggednessSpline(I arg0, I arg1, I arg2, float arg3, float arg4, float arg5, float arg6, ToFloatFunction<Float> arg7)
method_42053(I arg0, I arg1, I arg2, float arg3, float arg4, float arg5, float arg6, class_6501<Float> arg7)
method_42053(I erosion, I ridges, I ridgesFolded, float arg3, float arg4, float arg5, float arg6, ToFloatFunction<Float> amplifier)
private static <C, I extends ToFloatFunction<C>> CubicSpline<C, I>
a(I arg0, I arg1, float arg2, float arg3, bbh<Float> arg4)
buildRidgeJaggednessSpline(I arg0, I arg1, float arg2, float arg3, ToFloatFunction<Float> arg4)
method_42052(I arg0, I arg1, float arg2, float arg3, class_6501<Float> arg4)
method_42052(I ridges, I ridgesFolded, float arg2, float arg3, ToFloatFunction<Float> amplifier)
private static <C, I extends ToFloatFunction<C>> CubicSpline<C, I>
a(I arg0, float arg1, bbh<Float> arg2)
buildWeirdnessJaggednessSpline(I arg0, float arg1, ToFloatFunction<Float> arg2)
method_42049(I arg0, float arg1, class_6501<Float> arg2)
method_42049(I ridges, float arg1, ToFloatFunction<Float> amplifier)
private static <C, I extends ToFloatFunction<C>> CubicSpline<C, I>
a(I arg0, I arg1, I arg2, float arg3, boolean arg4, bbh<Float> arg5)
getErosionFactor(I arg0, I arg1, I arg2, float arg3, boolean arg4, ToFloatFunction<Float> arg5)
method_42054(I arg0, I arg1, I arg2, float arg3, boolean arg4, class_6501<Float> arg5)
method_42054(I erosion, I ridges, I ridgesFolded, float arg3, boolean arg4, ToFloatFunction<Float> amplifier)
private static float
a(float arg0, float arg1, float arg2, float arg3)
calculateSlope(float arg0, float arg1, float arg2, float arg3)
method_42047(float arg0, float arg1, float arg2, float arg3)
method_42047(float arg0, float arg1, float arg2, float arg3)
private static <C, I extends ToFloatFunction<C>> CubicSpline<C, I>
a(I arg0, float arg1, boolean arg2, bbh<Float> arg3)
buildMountainRidgeSplineWithPoints(I arg0, float arg1, boolean arg2, ToFloatFunction<Float> arg3)
method_42050(I arg0, float arg1, boolean arg2, class_6501<Float> arg3)
method_42050(I ridgesFolded, float arg1, boolean arg2, ToFloatFunction<Float> amplifier)
private static float
a(float arg0, float arg1, float arg2)
mountainContinentalness(float arg0, float arg1, float arg2)
method_42046(float arg0, float arg1, float arg2)
getOffsetValue(float arg0, float arg1, float arg2)
private static float
a(float arg0)
calculateMountainRidgeZeroContinentalnessPoint(float arg0)
method_42045(float arg0)
method_42045(float arg0)
public static <C, I extends ToFloatFunction<C>> CubicSpline<C, I>
a(I arg0, I arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, boolean arg8, boolean arg9, bbh<Float> arg10)
buildErosionOffsetSpline(I arg0, I arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, boolean arg8, boolean arg9, ToFloatFunction<Float> arg10)
method_42051(I arg0, I arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, boolean arg8, boolean arg9, class_6501<Float> arg10)
createContinentalOffsetSpline(I erosion, I ridgesFolded, float continentalness, float arg3, float arg4, float arg5, float arg6, float arg7, boolean arg8, boolean arg9, ToFloatFunction<Float> amplifier)
private static <C, I extends ToFloatFunction<C>> CubicSpline<C, I>
a(I arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, bbh<Float> arg7)
ridgeSpline(I arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, ToFloatFunction<Float> arg7)
method_42048(I arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, class_6501<Float> arg7)
method_42048(I ridgesFolded, float continentalness, float arg2, float arg3, float arg4, float arg5, float arg6, ToFloatFunction<Float> amplifier)