public static Optional<Vec3> | | a(bwi arg0, fby arg1, float arg2, int arg3, boolean arg4) | | calculateJumpVectorForAngle(Mob arg0, Vec3 arg1, float arg2, int arg3, boolean arg4) | | method_54990(class_1308 arg0, class_243 arg1, float arg2, int arg3, boolean arg4) | | getJumpingVelocity(MobEntity entity, Vec3d jumpTarget, float maxVelocity, int angle, boolean requireClearPath) |
|
private static boolean | | a(bwi arg0, bvn arg1, fby arg2, fby arg3) | | isClearTransition(Mob arg0, EntityDimensions arg1, Vec3 arg2, Vec3 arg3) | | method_54989(class_1308 arg0, class_4048 arg1, class_243 arg2, class_243 arg3) | | isPathClear(MobEntity entity, EntityDimensions dimensions, Vec3d prevPos, Vec3d nextPos) |
|