net.minecraft.world.item

public class WindChargeItem

extends Item implements ProjectileItem

All mapped superinterfaces:

FeatureElement, ItemLike, ProjectileItem

czj
net.minecraft.world.item.WindChargeItem
net.minecraft.class_9239
net.minecraft.item.WindChargeItem
net.minecraft.world.item.WindChargeItem

Constructor summary

ModifierConstructor
public (Item$Properties arg0)

Method summary

Modifier and TypeMethod
public InteractionResult
a(dhi arg0, cpx arg1, bti arg2)
use(Level arg0, Player arg1, InteractionHand arg2)
method_7836(class_1937 arg0, class_1657 arg1, class_1268 arg2)
use(World arg0, PlayerEntity arg1, Hand arg2)
public Projectile
a(dhi arg0, ka arg1, cxp arg2, jm arg3)
asProjectile(Level arg0, Position arg1, ItemStack arg2, Direction arg3)
method_58648(class_1937 arg0, class_2374 arg1, class_1799 arg2, class_2350 arg3)
createEntity(World arg0, Position arg1, ItemStack arg2, Direction arg3)
public void
a(cqq arg0, double arg1, double arg2, double arg3, float arg4, float arg5)
shoot(Projectile arg0, double arg1, double arg2, double arg3, float arg4, float arg5)
method_58654(class_1676 arg0, double arg1, double arg2, double arg3, float arg4, float arg5)
initializeProjectile(ProjectileEntity arg0, double arg1, double arg2, double arg3, float arg4, float arg5)
public ProjectileItem$DispenseConfig
b()
createDispenseConfig()
method_58653()
getProjectileSettings()