History - net.minecraft.world.item.WindChargeItem

1.21.3

Names

cwp

czj

Fields

int: a, COOLDOWN, field_49099, COOLDOWN, f_315559_

Constructors

Methods

InteractionResultHolder<ItemStack> (Level, Player, InteractionHand): a, use, method_7836, use, m_7203_

Projectile (Level, Position, ItemStack, Direction): a, asProjectile, method_58648, createEntity, m_319847_

Projectile (Level, Position, ItemStack, Direction): a, asProjectile, method_58648, createEntity

void (Projectile, double, double, double, float, float): a, shoot, method_58654, initializeProjectile, m_319015_

void (Projectile, double, double, double, float, float): a, shoot, method_58654, initializeProjectile

ProjectileItem$DispenseConfig (): c, createDispenseConfig, method_58653, getProjectileSettings, m_320420_

ProjectileItem$DispenseConfig (): b, createDispenseConfig, method_58653, getProjectileSettings

InteractionResult (Level, Player, InteractionHand): a, use, method_7836, use

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

cwn

cwp

Fields

Constructors

Methods

1.20.6

Names

cwn

net.minecraft.world.item.WindChargeItem

net.minecraft.class_9239

net.minecraft.item.WindChargeItem

net.minecraft.src.C_313648_

net.minecraft.world.item.WindChargeItem

Fields

int: a, COOLDOWN, field_49099, COOLDOWN, f_315559_

Constructors

(Item$Properties)

Methods

InteractionResultHolder<ItemStack> (Level, Player, InteractionHand): a, use, method_7836, use, m_7203_

Projectile (Level, Position, ItemStack, Direction): a, asProjectile, method_58648, createEntity, m_319847_

void (Projectile, double, double, double, float, float): a, shoot, method_58654, initializeProjectile, m_319015_

ProjectileItem$DispenseConfig (): c, createDispenseConfig, method_58653, getProjectileSettings, m_320420_