net.minecraft.world.level.block

public class BarrierBlock

extends Block implements SimpleWaterloggedBlock

All mapped superinterfaces:

FeatureElement, ItemLike, SimpleWaterloggedBlock, BucketPickup, LiquidBlockContainer

djt
net.minecraft.world.level.block.BarrierBlock
net.minecraft.class_2213
net.minecraft.block.BarrierBlock
net.minecraft.world.level.block.BlockBarrier

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<BarrierBlock>
a
CODEC
field_46266
CODEC
public static final BooleanProperty
b
WATERLOGGED
field_45144
WATERLOGGED

Constructor summary

ModifierConstructor
protected (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<BarrierBlock>
a()
codec()
method_53969()
getCodec()
protected boolean
e_(dxv arg0)
propagatesSkylightDown(BlockState arg0)
method_9579(class_2680 arg0)
isTransparent(BlockState arg0)
protected RenderShape
a_(dxv arg0)
getRenderShape(BlockState arg0)
method_9604(class_2680 arg0)
getRenderType(BlockState arg0)
protected float
c(dxv arg0, dgn arg1, jh arg2)
getShadeBrightness(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_9575(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getAmbientOcclusionLightLevel(BlockState arg0, BlockView arg1, BlockPos arg2)
protected BlockState
a(dxv arg0, dhl arg1, dhx arg2, jh arg3, jm arg4, jh arg5, dxv arg6, bam arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
protected FluidState
b_(dxv arg0)
getFluidState(BlockState arg0)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
public BlockState
a(dbg arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
protected void
a(dxw$a<dkm, dxv> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
public ItemStack
a(cpx arg0, dhj arg1, jh arg2, dxv arg3)
pickupBlock(Player arg0, LevelAccessor arg1, BlockPos arg2, BlockState arg3)
method_9700(class_1657 arg0, class_1936 arg1, class_2338 arg2, class_2680 arg3)
tryDrainFluid(PlayerEntity arg0, WorldAccess arg1, BlockPos arg2, BlockState arg3)
public boolean
a(cpx arg0, dgn arg1, jh arg2, dxv arg3, etw arg4)
canPlaceLiquid(Player arg0, BlockGetter arg1, BlockPos arg2, BlockState arg3, Fluid arg4)
method_10310(class_1657 arg0, class_1922 arg1, class_2338 arg2, class_2680 arg3, class_3611 arg4)
canFillWithFluid(PlayerEntity arg0, BlockView arg1, BlockPos arg2, BlockState arg3, Fluid arg4)