net.minecraft.world.level.block

public class DecoratedPotBlock

extends BaseEntityBlock implements SimpleWaterloggedBlock

All mapped superinterfaces:

FeatureElement, ItemLike, EntityBlock, SimpleWaterloggedBlock, BucketPickup, LiquidBlockContainer

dmo
net.minecraft.world.level.block.DecoratedPotBlock
net.minecraft.class_8168
net.minecraft.block.DecoratedPotBlock
net.minecraft.world.level.block.DecoratedPotBlock

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<DecoratedPotBlock>
a
CODEC
field_46333
CODEC
public static final ResourceLocation
b
SHERDS_DYNAMIC_DROP_ID
field_43236
SHERDS_DYNAMIC_DROP_ID
private static final VoxelShape
d
BOUNDING_BOX
field_42754
SHAPE
private static final EnumProperty<Direction>
e
HORIZONTAL_FACING
field_42755
FACING
public static final BooleanProperty
c
CRACKED
field_43237
CRACKED
private static final BooleanProperty
f
WATERLOGGED
field_42756
WATERLOGGED

Constructor summary

ModifierConstructor
protected (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<DecoratedPotBlock>
a()
codec()
method_53969()
getCodec()
protected BlockState
a(dxv arg0, dhl arg1, dhx arg2, jh arg3, jm arg4, jh arg5, dxv arg6, bam arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
public BlockState
a(dbg arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
protected InteractionResult
a(cxp arg0, dxv arg1, dhi arg2, jh arg3, cpx arg4, bti arg5, fbu arg6)
useItemOn(ItemStack arg0, BlockState arg1, Level arg2, BlockPos arg3, Player arg4, InteractionHand arg5, BlockHitResult arg6)
method_55765(class_1799 arg0, class_2680 arg1, class_1937 arg2, class_2338 arg3, class_1657 arg4, class_1268 arg5, class_3965 arg6)
onUseWithItem(ItemStack arg0, BlockState arg1, World arg2, BlockPos arg3, PlayerEntity arg4, Hand arg5, BlockHitResult arg6)
protected InteractionResult
a(dxv arg0, dhi arg1, jh arg2, cpx arg3, fbu arg4)
useWithoutItem(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, BlockHitResult arg4)
method_55766(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_3965 arg4)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, BlockHitResult arg4)
protected boolean
a(dxv arg0, eum arg1)
isPathfindable(BlockState arg0, PathComputationType arg1)
method_9516(class_2680 arg0, class_10 arg1)
canPathfindThrough(BlockState arg0, NavigationType arg1)
protected VoxelShape
a(dxv arg0, dgn arg1, jh arg2, fcd arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected void
a(dxw$a<dkm, dxv> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
public BlockEntity
a(jh arg0, dxv arg1)
newBlockEntity(BlockPos arg0, BlockState arg1)
method_10123(class_2338 arg0, class_2680 arg1)
createBlockEntity(BlockPos arg0, BlockState arg1)
protected void
a(dxv arg0, dhi arg1, jh arg2, dxv arg3, boolean arg4)
onRemove(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4)
method_9536(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onStateReplaced(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
protected List<ItemStack>
a(dxv arg0, ews$a arg1)
getDrops(BlockState arg0, LootParams$Builder arg1)
method_9560(class_2680 arg0, class_8567$class_8568 arg1)
getDroppedStacks(BlockState arg0, LootWorldContext$Builder arg1)
public BlockState
a(dhi arg0, jh arg1, dxv arg2, cpx arg3)
playerWillDestroy(Level arg0, BlockPos arg1, BlockState arg2, Player arg3)
method_9576(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1657 arg3)
onBreak(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
protected FluidState
b_(dxv arg0)
getFluidState(BlockState arg0)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
protected SoundType
h_(dxv arg0)
getSoundType(BlockState arg0)
method_9573(class_2680 arg0)
getSoundGroup(BlockState arg0)
public void
a(cxp arg0, cxl$b arg1, List<xv> arg2, czh arg3)
appendHoverText(ItemStack arg0, Item$TooltipContext arg1, List<Component> arg2, TooltipFlag arg3)
method_9568(class_1799 arg0, class_1792$class_9635 arg1, List<class_2561> arg2, class_1836 arg3)
appendTooltip(ItemStack arg0, Item$TooltipContext arg1, List<Text> arg2, TooltipType arg3)
protected void
a(dhi arg0, dxv arg1, fbu arg2, cqq arg3)
onProjectileHit(Level arg0, BlockState arg1, BlockHitResult arg2, Projectile arg3)
method_19286(class_1937 arg0, class_2680 arg1, class_3965 arg2, class_1676 arg3)
onProjectileHit(World arg0, BlockState arg1, BlockHitResult arg2, ProjectileEntity arg3)
public ItemStack
a(dhl arg0, jh arg1, dxv arg2)
getCloneItemStack(LevelReader arg0, BlockPos arg1, BlockState arg2)
method_9574(class_4538 arg0, class_2338 arg1, class_2680 arg2)
getPickStack(WorldView arg0, BlockPos arg1, BlockState arg2)
protected boolean
c_(dxv arg0)
hasAnalogOutputSignal(BlockState arg0)
method_9498(class_2680 arg0)
hasComparatorOutput(BlockState arg0)
protected int
a(dxv arg0, dhi arg1, jh arg2)
getAnalogOutputSignal(BlockState arg0, Level arg1, BlockPos arg2)
method_9572(class_2680 arg0, class_1937 arg1, class_2338 arg2)
getComparatorOutput(BlockState arg0, World arg1, BlockPos arg2)
protected BlockState
a(dxv arg0, drc arg1)
rotate(BlockState arg0, Rotation arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
protected BlockState
a(dxv arg0, dpl arg1)
mirror(BlockState arg0, Mirror arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState arg0, BlockMirror arg1)