net.minecraft.world.level.block

public abstract class FaceAttachedHorizontalDirectionalBlock

extends HorizontalDirectionalBlock

All mapped superinterfaces:

FeatureElement, ItemLike

dnh
net.minecraft.world.level.block.FaceAttachedHorizontalDirectionalBlock
net.minecraft.class_2341
net.minecraft.block.WallMountedBlock
net.minecraft.world.level.block.BlockAttachable

Field summary

Modifier and TypeField
public static final EnumProperty<AttachFace>
L
FACE
field_11007
FACE

Constructor summary

ModifierConstructor
protected (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
protected abstract com.mojang.serialization.MapCodec<? extends FaceAttachedHorizontalDirectionalBlock>
a()
codec()
method_53969()
getCodec()
protected boolean
a(dxv arg0, dhl arg1, jh arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
public static boolean
b(dhl arg0, jh arg1, jm arg2)
canAttach(LevelReader arg0, BlockPos arg1, Direction arg2)
method_20046(class_4538 arg0, class_2338 arg1, class_2350 arg2)
canPlaceAt(WorldView world, BlockPos pos, Direction direction)
public BlockState
a(dbg arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
protected BlockState
a(dxv arg0, dhl arg1, dhx arg2, jh arg3, jm arg4, jh arg5, dxv arg6, bam arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
protected static Direction
n(dxv arg0)
getConnectedDirection(BlockState arg0)
method_10119(class_2680 arg0)
getDirection(BlockState state)