public com.mojang.serialization.MapCodec<? extends SlabBlock> | | a() | | codec() | | method_53969() | | getCodec() |
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protected boolean | |
protected void | |
protected VoxelShape | | a(dxv arg0, dgn arg1, jh arg2, fcd arg3) | | getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3) | | method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3) | | getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3) |
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public BlockState | |
protected boolean | |
protected FluidState | |
public boolean | | a(dhj arg0, jh arg1, dxv arg2, etx arg3) | | placeLiquid(LevelAccessor arg0, BlockPos arg1, BlockState arg2, FluidState arg3) | | method_10311(class_1936 arg0, class_2338 arg1, class_2680 arg2, class_3610 arg3) | | tryFillWithFluid(WorldAccess arg0, BlockPos arg1, BlockState arg2, FluidState arg3) |
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public boolean | | a(cpx arg0, dgn arg1, jh arg2, dxv arg3, etw arg4) | | canPlaceLiquid(Player arg0, BlockGetter arg1, BlockPos arg2, BlockState arg3, Fluid arg4) | | method_10310(class_1657 arg0, class_1922 arg1, class_2338 arg2, class_2680 arg3, class_3611 arg4) | | canFillWithFluid(PlayerEntity arg0, BlockView arg1, BlockPos arg2, BlockState arg3, Fluid arg4) |
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protected BlockState | | a(dxv arg0, dhl arg1, dhx arg2, jh arg3, jm arg4, jh arg5, dxv arg6, bam arg7) | | updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7) | | method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7) | | getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7) |
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protected boolean | |