net.minecraft.world.level.levelgen.structure.structures

public class OceanMonumentPieces$MonumentBuilding

extends OceanMonumentPieces$OceanMonumentPiece

equ$h
net.minecraft.world.level.levelgen.structure.structures.OceanMonumentPieces$MonumentBuilding
net.minecraft.class_3366$class_3374
net.minecraft.structure.OceanMonumentGenerator$Base
net.minecraft.world.level.levelgen.structure.structures.OceanMonumentPieces$h

Field summary

Modifier and TypeField
private static final int
C
WIDTH
field_31602
SIZE_X
private static final int
D
HEIGHT
field_31603
SIZE_Y
private static final int
E
DEPTH
field_31604
SIZE_Z
public static final int
a
BIOME_RANGE_CHECK
field_31606
BIOME_CHECK_RADIUS
private static final int
F
TOP_POSITION
field_31605
field_31605
private OceanMonumentPieces$RoomDefinition
G
sourceRoom
field_14464
entryPieceSetting
private OceanMonumentPieces$RoomDefinition
H
coreRoom
field_14466
coreRoomPieceSetting
private final List<OceanMonumentPieces$OceanMonumentPiece>
I
childPieces
field_14465
children

Constructor summary

ModifierConstructor
public (RandomSource random, int x, int z, Direction orientation)
public (CompoundTag nbt)

Method summary

Modifier and TypeMethod
private List<OceanMonumentPieces$RoomDefinition>
b(bam arg0)
generateRoomGraph(RandomSource arg0)
method_14760(class_5819 arg0)
setupPieces(Random random)
public void
a(dig arg0, die arg1, dzr arg2, bam arg3, eoc arg4, dgo arg5, jh arg6)
postProcess(WorldGenLevel arg0, StructureManager arg1, ChunkGenerator arg2, RandomSource arg3, BoundingBox arg4, ChunkPos arg5, BlockPos arg6)
method_14931(class_5281 arg0, class_5138 arg1, class_2794 arg2, class_5819 arg3, class_3341 arg4, class_1923 arg5, class_2338 arg6)
generate(StructureWorldAccess arg0, StructureAccessor arg1, ChunkGenerator arg2, Random arg3, BlockBox arg4, ChunkPos arg5, BlockPos arg6)
private void
a(boolean arg0, int arg1, dig arg2, bam arg3, eoc arg4)
generateWing(boolean arg0, int arg1, WorldGenLevel arg2, RandomSource arg3, BoundingBox arg4)
method_14761(boolean arg0, int arg1, class_5281 arg2, class_5819 arg3, class_3341 arg4)
generateWing(boolean side, int start, StructureWorldAccess world, Random random, BlockBox box)
private void
a(dig arg0, bam arg1, eoc arg2)
generateEntranceArchs(WorldGenLevel arg0, RandomSource arg1, BoundingBox arg2)
method_14763(class_5281 arg0, class_5819 arg1, class_3341 arg2)
generateEntranceArches(StructureWorldAccess world, Random random, BlockBox box)
private void
b(dig arg0, bam arg1, eoc arg2)
generateEntranceWall(WorldGenLevel arg0, RandomSource arg1, BoundingBox arg2)
method_14762(class_5281 arg0, class_5819 arg1, class_3341 arg2)
generateEntranceWall(StructureWorldAccess world, Random random, BlockBox box)
private void
c(dig arg0, bam arg1, eoc arg2)
generateRoofPiece(WorldGenLevel arg0, RandomSource arg1, BoundingBox arg2)
method_14765(class_5281 arg0, class_5819 arg1, class_3341 arg2)
generateRoof(StructureWorldAccess world, Random random, BlockBox box)
private void
d(dig arg0, bam arg1, eoc arg2)
generateLowerWall(WorldGenLevel arg0, RandomSource arg1, BoundingBox arg2)
method_14764(class_5281 arg0, class_5819 arg1, class_3341 arg2)
generateLevelOne(StructureWorldAccess world, Random random, BlockBox box)
private void
e(dig arg0, bam arg1, eoc arg2)
generateMiddleWall(WorldGenLevel arg0, RandomSource arg1, BoundingBox arg2)
method_14766(class_5281 arg0, class_5819 arg1, class_3341 arg2)
generateLevelTwo(StructureWorldAccess world, Random random, BlockBox box)
private void
f(dig arg0, bam arg1, eoc arg2)
generateUpperWall(WorldGenLevel arg0, RandomSource arg1, BoundingBox arg2)
method_14767(class_5281 arg0, class_5819 arg1, class_3341 arg2)
generateLevelThree(StructureWorldAccess world, Random random, BlockBox box)