net.minecraft.world.level.levelgen.structure.structures

class WoodlandMansionPieces$SimpleGrid

erg$g
net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionPieces$SimpleGrid
net.minecraft.class_3471$class_3478
net.minecraft.structure.WoodlandMansionGenerator$FlagMatrix
net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionPieces$g

Field summary

Modifier and TypeField
private final int[][]
a
grid
field_15451
array
final int
b
width
field_15454
n
final int
c
height
field_15453
m
private final int
d
valueIfOutside
field_15452
fallback

Constructor summary

ModifierConstructor
public (int n, int m, int fallback)

Method summary

Modifier and TypeMethod
public void
a(int arg0, int arg1, int arg2)
set(int arg0, int arg1, int arg2)
method_15065(int arg0, int arg1, int arg2)
set(int i, int j, int value)
public void
a(int arg0, int arg1, int arg2, int arg3, int arg4)
set(int arg0, int arg1, int arg2, int arg3, int arg4)
method_15062(int arg0, int arg1, int arg2, int arg3, int arg4)
fill(int i0, int j0, int i1, int j1, int value)
public int
a(int arg0, int arg1)
get(int arg0, int arg1)
method_15066(int arg0, int arg1)
get(int i, int j)
public void
a(int arg0, int arg1, int arg2, int arg3)
setif(int arg0, int arg1, int arg2, int arg3)
method_15061(int arg0, int arg1, int arg2, int arg3)
update(int i, int j, int expected, int newValue)
public boolean
b(int arg0, int arg1, int arg2)
edgesTo(int arg0, int arg1, int arg2)
method_15067(int arg0, int arg1, int arg2)
anyMatchAround(int i, int j, int value)