public static Criterion<PlayerTrigger$TriggerInstance> | |
public static Criterion<PlayerTrigger$TriggerInstance> | |
public static Criterion<PlayerTrigger$TriggerInstance> | |
public static Criterion<PlayerTrigger$TriggerInstance> | | b() | | sleptInBed() | | method_43138() | | createSleptInBed() |
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public static Criterion<PlayerTrigger$TriggerInstance> | | c() | | raidWon() | | method_43139() | | createHeroOfTheVillage() |
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public static Criterion<PlayerTrigger$TriggerInstance> | | d() | | avoidVibration() | | method_43279() | | createAvoidVibration() |
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public static Criterion<PlayerTrigger$TriggerInstance> | | e() | | tick() | | method_49195() | | createTick() |
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public static Criterion<PlayerTrigger$TriggerInstance> | | a(js<djn> arg0, js<cwm> arg1, djn arg2, cwm arg3) | | walkOnBlockWithEquipment(HolderGetter<Block> arg0, HolderGetter<Item> arg1, Block arg2, Item arg3) | | method_43136(class_7871<class_2248> arg0, class_7871<class_1792> arg1, class_2248 arg2, class_1792 arg3) | | createLocation(RegistryEntryLookup<Block> blockRegistry, RegistryEntryLookup<Item> itemRegistry, Block steppingOn, Item boots) |
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public Optional<ContextAwarePredicate> | | a() | | player() | | comp_2029() | | player() |
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