void | | a(fea arg0, Map<akv, ffh<fef>> arg1) | | addToPass(FramePass arg0, Map<ResourceLocation, ResourceHandle<RenderTarget>> arg1) | | method_62259(class_9916 arg0, Map<class_2960, class_9925<class_276>> arg1) | | preRender(RenderPass pass, Map<Identifier, Handle<Framebuffer>> internalTargets) | | m_353325_(C_345708_ p_367378_, Map<C_5265_, C_345805_<C_3106_>> arg1) |
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void | | a(glj arg0, Map<akv, ffh<fef>> arg1) | | bindTo(CompiledShaderProgram arg0, Map<ResourceLocation, ResourceHandle<RenderTarget>> arg1) | | method_62260(class_5944 arg0, Map<class_2960, class_9925<class_276>> arg1) | | bind(ShaderProgram program, Map<Identifier, Handle<Framebuffer>> internalTargets) | | m_352090_(C_346061_ p_366076_, Map<C_5265_, C_345805_<C_3106_>> arg1) |
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default void | |