public BlockModelShaper | | a() | | getBlockModelShaper() | | method_3351() | | getModels() |
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public void | | a(dwy arg0, ji arg1, dfl arg2, ffv arg3, ffz arg4) | | renderBreakingTexture(BlockState arg0, BlockPos arg1, BlockAndTintGetter arg2, PoseStack arg3, VertexConsumer arg4) | | method_23071(class_2680 arg0, class_2338 arg1, class_1920 arg2, class_4587 arg3, class_4588 arg4) | | renderDamage(BlockState state, BlockPos pos, BlockRenderView world, MatrixStack matrices, VertexConsumer vertexConsumer) |
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public void | | a(dwy arg0, ji arg1, dfl arg2, ffv arg3, ffz arg4, boolean arg5, azh arg6) | | renderBatched(BlockState arg0, BlockPos arg1, BlockAndTintGetter arg2, PoseStack arg3, VertexConsumer arg4, boolean arg5, RandomSource arg6) | | method_3355(class_2680 arg0, class_2338 arg1, class_1920 arg2, class_4587 arg3, class_4588 arg4, boolean arg5, class_5819 arg6) | | renderBlock(BlockState state, BlockPos pos, BlockRenderView world, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, Random random) |
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public void | | a(ji arg0, dfl arg1, ffz arg2, dwy arg3, eta arg4) | | renderLiquid(BlockPos arg0, BlockAndTintGetter arg1, VertexConsumer arg2, BlockState arg3, FluidState arg4) | | method_3352(class_2338 arg0, class_1920 arg1, class_4588 arg2, class_2680 arg3, class_3610 arg4) | | renderFluid(BlockPos pos, BlockRenderView world, VertexConsumer vertexConsumer, BlockState blockState, FluidState fluidState) |
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public ModelBlockRenderer | | b() | | getModelRenderer() | | method_3350() | | getModelRenderer() |
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public BakedModel | |
public void | | a(dwy arg0, ffv arg1, glz arg2, int arg3, int arg4) | | renderSingleBlock(BlockState arg0, PoseStack arg1, MultiBufferSource arg2, int arg3, int arg4) | | method_3353(class_2680 arg0, class_4587 arg1, class_4597 arg2, int arg3, int arg4) | | renderBlockAsEntity(BlockState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay) |
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public void | |