public static SectionRenderDispatcher$TranslucencyPointOfView | | a(fbb arg0, long arg1) | | of(Vec3 arg0, long arg1) | | method_64069(class_243 arg0, long arg1) | | of(Vec3d cameraPos, long sectionPos) |
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public SectionRenderDispatcher$TranslucencyPointOfView | | b(fbb arg0, long arg1) | | set(Vec3 arg0, long arg1) | | method_64070(class_243 arg0, long arg1) | | with(Vec3d cameraPos, long sectionPos) |
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private static int | | a(double arg0, int arg1) | | getCoordinate(double arg0, int arg1) | | method_64068(double arg0, int arg1) | | normalize(double cameraCoord, int sectionCoord) |
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public boolean | | a() | | isAxisAligned() | | method_64067() | | isOnCameraAxis() |
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