net.minecraft.client.renderer.entity

public abstract class AbstractSkeletonRenderer<T extends AbstractSkeleton, S extends SkeletonRenderState>

extends HumanoidMobRenderer<T, S, SkeletonModel<S>>

All mapped superinterfaces:

RenderLayerParent

gqx
net.minecraft.client.renderer.entity.AbstractSkeletonRenderer
net.minecraft.class_9989
net.minecraft.client.render.entity.AbstractSkeletonEntityRenderer

Constructor summary

ModifierConstructor
public (EntityRendererProvider$Context context, ModelLayerLocation layer, ModelLayerLocation armorInnerLayer, ModelLayerLocation armorOuterLayer)
public (EntityRendererProvider$Context context, ModelLayerLocation armorInnerLayer, ModelLayerLocation armorOuterLayer, SkeletonModel<S> model)

Method summary

Modifier and TypeMethod
public void
a(T arg0, S arg1, float arg2)
extractRenderState(T arg0, S arg1, float arg2)
method_62367(T arg0, S arg1, float arg2)
updateRenderState(T arg0, S arg1, float arg2)
protected boolean
a(S arg0)
isShaking(S arg0)
method_62368(S arg0)
isShaking(S arg0)
protected HumanoidModel$ArmPose
a(clh arg0, bvc arg1)
getArmPose(AbstractSkeleton arg0, HumanoidArm arg1)
method_65833(class_1547 arg0, class_1306 arg1)
getArmPose(AbstractSkeletonEntity arg0, Arm arg1)