net.minecraft.client.renderer.entity

public class PaintingRenderer

extends EntityRenderer<Painting, PaintingRenderState>

gtq
net.minecraft.client.renderer.entity.PaintingRenderer
net.minecraft.class_928
net.minecraft.client.render.entity.PaintingEntityRenderer

Constructor summary

ModifierConstructor
public (EntityRendererProvider$Context arg0)

Method summary

Modifier and TypeMethod
public void
a(gzr arg0, ffv arg1, glz arg2, int arg3)
render(PaintingRenderState arg0, PoseStack arg1, MultiBufferSource arg2, int arg3)
method_4075(class_10049 arg0, class_4587 arg1, class_4597 arg2, int arg3)
render(PaintingEntityRenderState arg0, MatrixStack arg1, VertexConsumerProvider arg2, int arg3)
public PaintingRenderState
a()
createRenderState()
method_62498()
createRenderState()
public void
a(cky arg0, gzr arg1, float arg2)
extractRenderState(Painting arg0, PaintingRenderState arg1, float arg2)
method_62499(class_1534 arg0, class_10049 arg1, float arg2)
updateRenderState(PaintingEntity arg0, PaintingEntityRenderState arg1, float arg2)
private void
a(ffv arg0, ffz arg1, int[] arg2, int arg3, int arg4, het arg5, het arg6)
renderPainting(PoseStack arg0, VertexConsumer arg1, int[] arg2, int arg3, int arg4, TextureAtlasSprite arg5, TextureAtlasSprite arg6)
method_4074(class_4587 arg0, class_4588 arg1, int[] arg2, int arg3, int arg4, class_1058 arg5, class_1058 arg6)
renderPainting(MatrixStack matrices, VertexConsumer vertexConsumer, int[] lightmapCoordinates, int width, int height, Sprite paintingSprite, Sprite backSprite)
private void
a(ffv$a arg0, ffz arg1, float arg2, float arg3, float arg4, float arg5, float arg6, int arg7, int arg8, int arg9, int arg10)
vertex(PoseStack$Pose arg0, VertexConsumer arg1, float arg2, float arg3, float arg4, float arg5, float arg6, int arg7, int arg8, int arg9, int arg10)
method_23188(class_4587$class_4665 arg0, class_4588 arg1, float arg2, float arg3, float arg4, float arg5, float arg6, int arg7, int arg8, int arg9, int arg10)
vertex(MatrixStack$Entry matrix, VertexConsumer vertexConsumer, float x, float y, float u, float v, float z, int normalX, int normalY, int normalZ, int light)