net.minecraft.client.renderer.entity.player

public class PlayerRenderer

extends LivingEntityRenderer<AbstractClientPlayer, PlayerRenderState, PlayerModel>

All mapped superinterfaces:

RenderLayerParent

gxm
net.minecraft.client.renderer.entity.player.PlayerRenderer
net.minecraft.class_1007
net.minecraft.client.render.entity.PlayerEntityRenderer
net.minecraft.src.C_4462_

Constructor summary

ModifierConstructor
public (EntityRendererProvider$Context ctx, boolean slim)

Method summary

Modifier and TypeMethod
protected boolean
a(gzx arg0)
shouldRenderLayers(PlayerRenderState arg0)
method_62606(class_10055 arg0)
shouldRenderFeatures(PlayerEntityRenderState arg0)
m_351571_(C_346020_ arg0)
public Vec3
b(gzx arg0)
getRenderOffset(PlayerRenderState arg0)
method_23206(class_10055 arg0)
getPositionOffset(PlayerEntityRenderState arg0)
m_7860_(C_346020_ arg0)
private static HumanoidModel$ArmPose
a(gku arg0, bvc arg1)
getArmPose(AbstractClientPlayer arg0, HumanoidArm arg1)
method_64258(class_742 arg0, class_1306 arg1)
getArmPose(AbstractClientPlayerEntity player, Arm arm)
m_117794_(C_4102_ p_375883_, C_520_ p_366116_)
private static HumanoidModel$ArmPose
a(coy arg0, cwq arg1, bsk arg2)
getArmPose(Player arg0, ItemStack arg1, InteractionHand arg2)
method_4210(class_1657 arg0, class_1799 arg1, class_1268 arg2)
getArmPose(PlayerEntity player, ItemStack stack, Hand hand)
m_353782_(C_1141_ p_376602_, C_1391_ p_376446_, C_470_ p_361073_)
public ResourceLocation
c(gzx arg0)
getTextureLocation(PlayerRenderState arg0)
method_4216(class_10055 arg0)
getTexture(PlayerEntityRenderState arg0)
m_113764_(C_346020_ arg0)
protected void
a(gzx arg0, ffv arg1)
scale(PlayerRenderState arg0, PoseStack arg1)
method_4217(class_10055 arg0, class_4587 arg1)
scale(PlayerEntityRenderState arg0, MatrixStack arg1)
m_7546_(C_346020_ p_117799_, C_3181_ arg1)
protected void
a(gzx arg0, wp arg1, ffv arg2, glz arg3, int arg4)
renderNameTag(PlayerRenderState arg0, Component arg1, PoseStack arg2, MultiBufferSource arg3, int arg4)
method_4213(class_10055 arg0, class_2561 arg1, class_4587 arg2, class_4597 arg3, int arg4)
renderLabelIfPresent(PlayerEntityRenderState arg0, Text arg1, MatrixStack arg2, VertexConsumerProvider arg3, int arg4)
m_7649_(C_346020_ p_117809_, C_4996_ p_117810_, C_3181_ p_117811_, C_4139_ p_117812_, int arg4)
public PlayerRenderState
b()
createRenderState()
method_62608()
createRenderState()
m_5478_()
public void
a(gku arg0, gzx arg1, float arg2)
extractRenderState(AbstractClientPlayer arg0, PlayerRenderState arg1, float arg2)
method_62604(class_742 arg0, class_10055 arg1, float arg2)
updateRenderState(AbstractClientPlayerEntity arg0, PlayerEntityRenderState arg1, float arg2)
m_351578_(C_4102_ p_364437_, C_346020_ p_365590_, float arg2)
private static void
b(gku arg0, gzx arg1, float arg2)
extractFlightData(AbstractClientPlayer arg0, PlayerRenderState arg1, float arg2)
method_62607(class_742 arg0, class_10055 arg1, float arg2)
updateGliding(AbstractClientPlayerEntity player, PlayerEntityRenderState state, float tickDelta)
m_356978_(C_4102_ p_366513_, C_346020_ p_361371_, float p_365196_)
private static void
c(gku arg0, gzx arg1, float arg2)
extractCapeState(AbstractClientPlayer arg0, PlayerRenderState arg1, float arg2)
method_62609(class_742 arg0, class_10055 arg1, float arg2)
updateCape(AbstractClientPlayerEntity player, PlayerEntityRenderState state, float tickDelta)
m_355788_(C_4102_ p_366404_, C_346020_ p_365208_, float p_366613_)
private static Parrot$Variant
a(gku arg0, boolean arg1)
getParrotOnShoulder(AbstractClientPlayer arg0, boolean arg1)
method_62605(class_742 arg0, boolean arg1)
getShoulderParrotVariant(AbstractClientPlayerEntity player, boolean left)
m_357044_(C_4102_ p_362348_, boolean p_363425_)
public void
a(ffv arg0, glz arg1, int arg2, akv arg3, boolean arg4)
renderRightHand(PoseStack arg0, MultiBufferSource arg1, int arg2, ResourceLocation arg3, boolean arg4)
method_4220(class_4587 arg0, class_4597 arg1, int arg2, class_2960 arg3, boolean arg4)
renderRightArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier skinTexture, boolean sleeveVisible)
m_117770_(C_3181_ p_117772_, C_4139_ p_117773_, int p_364347_, C_5265_ p_367689_, boolean arg4)
public void
b(ffv arg0, glz arg1, int arg2, akv arg3, boolean arg4)
renderLeftHand(PoseStack arg0, MultiBufferSource arg1, int arg2, ResourceLocation arg3, boolean arg4)
method_4221(class_4587 arg0, class_4597 arg1, int arg2, class_2960 arg3, boolean arg4)
renderLeftArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier skinTexture, boolean sleeveVisible)
m_117813_(C_3181_ p_117815_, C_4139_ p_117816_, int p_368419_, C_5265_ p_362915_, boolean arg4)
private void
a(ffv arg0, glz arg1, int arg2, akv arg3, gfe arg4, boolean arg5)
renderHand(PoseStack arg0, MultiBufferSource arg1, int arg2, ResourceLocation arg3, ModelPart arg4, boolean arg5)
method_23205(class_4587 arg0, class_4597 arg1, int arg2, class_2960 arg3, class_630 arg4, boolean arg5)
renderArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier skinTexture, ModelPart arm, boolean sleeveVisible)
m_117775_(C_3181_ p_117777_, C_4139_ p_117778_, int p_365409_, C_5265_ p_117780_, C_3889_ p_364227_, boolean arg5)
protected void
a(gzx arg0, ffv arg1, float arg2, float arg3)
setupRotations(PlayerRenderState arg0, PoseStack arg1, float arg2, float arg3)
method_4212(class_10055 arg0, class_4587 arg1, float arg2, float arg3)
setupTransforms(PlayerEntityRenderState arg0, MatrixStack arg1, float arg2, float arg3)
m_7523_(C_346020_ p_117803_, C_3181_ p_117804_, float p_117805_, float arg3)