protected final boolean | |
public M | | c() | | getModel() | | method_4038() | | getModel() |
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protected AABB | | a(T arg0) | | getBoundingBoxForCulling(T arg0) | | method_62463(T arg0) | | getBoundingBox(T arg0) |
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public void | | a(S arg0, ffv arg1, glz arg2, int arg3) | | render(S arg0, PoseStack arg1, MultiBufferSource arg2, int arg3) | | method_4054(S arg0, class_4587 arg1, class_4597 arg2, int arg3) | | render(S arg0, MatrixStack arg1, VertexConsumerProvider arg2, int arg3) |
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protected boolean | | e(S arg0) | | shouldRenderLayers(S arg0) | | method_62483(S arg0) | | shouldRenderFeatures(S state) |
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protected int | | f(S arg0) | | getModelTint(S arg0) | | method_62484(S arg0) | | getMixColor(S state) |
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public abstract ResourceLocation | | b(S arg0) | | getTextureLocation(S arg0) | | method_3885(S arg0) | | getTexture(S state) |
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protected RenderType | | a(S arg0, boolean arg1, boolean arg2, boolean arg3) | | getRenderType(S arg0, boolean arg1, boolean arg2, boolean arg3) | | method_24302(S arg0, boolean arg1, boolean arg2, boolean arg3) | | getRenderLayer(S state, boolean showBody, boolean translucent, boolean showOutline) |
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public static int | |
protected boolean | | d(S arg0) | | isBodyVisible(S arg0) | | method_4056(S arg0) | | isVisible(S state) |
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private static float | |
protected boolean | | a(S arg0) | | isShaking(S arg0) | | method_25450(S arg0) | | isShaking(S state) |
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protected void | | a(S arg0, ffv arg1, float arg2, float arg3) | | setupRotations(S arg0, PoseStack arg1, float arg2, float arg3) | | method_4058(S arg0, class_4587 arg1, float arg2, float arg3) | | setupTransforms(S state, MatrixStack matrices, float bodyYaw, float baseHeight) |
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protected float | | aV_() | | getFlipDegrees() | | method_3919() | | method_3919() |
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protected float | | c(S arg0) | | getWhiteOverlayProgress(S arg0) | | method_23185(S arg0) | | getAnimationCounter(S state) |
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protected void | |
protected boolean | | a(T arg0, double arg1) | | shouldShowName(T arg0, double arg1) | | method_4055(T arg0, double arg1) | | hasLabel(T arg0, double arg1) |
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public static boolean | |
protected float | | g(S arg0) | | getShadowRadius(S arg0) | | method_55832(S arg0) | | getShadowRadius(S arg0) |
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public void | | a(T arg0, S arg1, float arg2) | | extractRenderState(T arg0, S arg1, float arg2) | | method_62355(T arg0, S arg1, float arg2) | | updateRenderState(T arg0, S arg1, float arg2) |
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private static float | | a(bvi arg0, float arg1, float arg2) | | solveBodyRot(LivingEntity arg0, float arg1, float arg2) | | method_62482(class_1309 arg0, float arg1, float arg2) | | clampBodyYaw(LivingEntity entity, float degrees, float tickDelta) |
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