public static void | |
private static <T extends com.mojang.brigadier.builder.ArgumentBuilder<CommandSourceStack, T>> T | |
private static Container | |
private static int | | a(ex arg0, ji arg1, List<cwq> arg2, anp$a arg3) | | blockDistribute(CommandSourceStack arg0, BlockPos arg1, List<ItemStack> arg2, LootCommand$Callback arg3) | | method_13196(class_2168 arg0, class_2338 arg1, List<class_1799> arg2, class_3039$class_3040 arg3) | | executeInsert(ServerCommandSource source, BlockPos targetPos, List<ItemStack> stacks, LootCommand$FeedbackMessage messageSender) |
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private static boolean | |
private static int | | a(ex arg0, ji arg1, int arg2, int arg3, List<cwq> arg4, anp$a arg5) | | blockReplace(CommandSourceStack arg0, BlockPos arg1, int arg2, int arg3, List<ItemStack> arg4, LootCommand$Callback arg5) | | method_13209(class_2168 arg0, class_2338 arg1, int arg2, int arg3, List<class_1799> arg4, class_3039$class_3040 arg5) | | executeBlock(ServerCommandSource source, BlockPos targetPos, int slot, int stackCount, List<ItemStack> stacks, LootCommand$FeedbackMessage messageSender) |
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private static boolean | |
private static int | |
private static void | | a(bum arg0, List<cwq> arg1, int arg2, int arg3, List<cwq> arg4) | | setSlots(Entity arg0, List<ItemStack> arg1, int arg2, int arg3, List<ItemStack> arg4) | | method_16139(class_1297 arg0, List<class_1799> arg1, int arg2, int arg3, List<class_1799> arg4) | | replace(Entity entity, List<ItemStack> stacks, int slot, int stackCount, List<ItemStack> addedStacks) |
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private static int | | a(Collection<? extends bum> arg0, int arg1, int arg2, List<cwq> arg3, anp$a arg4) | | entityReplace(Collection<? extends Entity> arg0, int arg1, int arg2, List<ItemStack> arg3, LootCommand$Callback arg4) | | method_13187(Collection<? extends class_1297> arg0, int arg1, int arg2, List<class_1799> arg3, class_3039$class_3040 arg4) | | executeReplace(Collection<? extends Entity> targets, int slot, int stackCount, List<ItemStack> stacks, LootCommand$FeedbackMessage messageSender) |
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private static int | | a(ex arg0, fbb arg1, List<cwq> arg2, anp$a arg3) | | dropInWorld(CommandSourceStack arg0, Vec3 arg1, List<ItemStack> arg2, LootCommand$Callback arg3) | | method_13183(class_2168 arg0, class_243 arg1, List<class_1799> arg2, class_3039$class_3040 arg3) | | executeSpawn(ServerCommandSource source, Vec3d pos, List<ItemStack> stacks, LootCommand$FeedbackMessage messageSender) |
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private static void | |
private static void | |
private static ItemStack | |
private static int | | a(com.mojang.brigadier.context.CommandContext<ex> arg0, ji arg1, cwq arg2, anp$b arg3) | | dropBlockLoot(com.mojang.brigadier.context.CommandContext<CommandSourceStack> arg0, BlockPos arg1, ItemStack arg2, LootCommand$DropConsumer arg3) | | method_13219(com.mojang.brigadier.context.CommandContext<class_2168> arg0, class_2338 arg1, class_1799 arg2, class_3039$class_3041 arg3) | | executeMine(com.mojang.brigadier.context.CommandContext<ServerCommandSource> context, BlockPos pos, ItemStack stack, LootCommand$Target constructor) |
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private static int | |
private static int | |
private static int | | a(com.mojang.brigadier.context.CommandContext<ex> arg0, jr<evx> arg1, ji arg2, cwq arg3, anp$b arg4) | | dropFishingLoot(com.mojang.brigadier.context.CommandContext<CommandSourceStack> arg0, Holder<LootTable> arg1, BlockPos arg2, ItemStack arg3, LootCommand$DropConsumer arg4) | | method_13199(com.mojang.brigadier.context.CommandContext<class_2168> arg0, class_6880<class_52> arg1, class_2338 arg2, class_1799 arg3, class_3039$class_3041 arg4) | | executeFish(com.mojang.brigadier.context.CommandContext<ServerCommandSource> context, RegistryEntry<LootTable> lootTable, BlockPos pos, ItemStack stack, LootCommand$Target constructor) |
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private static int | | a(com.mojang.brigadier.context.CommandContext<ex> arg0, jr<evx> arg1, evv arg2, anp$b arg3) | | drop(com.mojang.brigadier.context.CommandContext<CommandSourceStack> arg0, Holder<LootTable> arg1, LootParams arg2, LootCommand$DropConsumer arg3) | | method_13180(com.mojang.brigadier.context.CommandContext<class_2168> arg0, class_6880<class_52> arg1, class_8567 arg2, class_3039$class_3041 arg3) | | getFeedbackMessageSingle(com.mojang.brigadier.context.CommandContext<ServerCommandSource> context, RegistryEntry<LootTable> lootTable, LootWorldContext lootContextParameters, LootCommand$Target constructor) |
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