net.minecraft.world.level.storage.loot

public class LootTable

evx
net.minecraft.world.level.storage.loot.LootTable
net.minecraft.class_52
net.minecraft.loot.LootTable
net.minecraft.world.level.storage.loot.LootTable

Field summary

Modifier and TypeField
private static final org.slf4j.Logger
f
LOGGER
field_946
LOGGER
public static final LootTable
a
EMPTY
field_948
EMPTY
public static final ContextKeySet
b
DEFAULT_PARAM_SET
field_947
GENERIC
public static final long
c
RANDOMIZE_SEED
field_49428
DEFAULT_SEED
public static final com.mojang.serialization.Codec<LootTable>
d
DIRECT_CODEC
field_50021
CODEC
public static final com.mojang.serialization.Codec<Holder<LootTable>>
e
CODEC
field_45796
ENTRY_CODEC
private final ContextKeySet
g
paramSet
field_942
type
private final Optional<ResourceLocation>
h
randomSequence
field_44892
randomSequenceId
private final List<LootPool>
i
pools
field_943
pools
private final List<LootItemFunction>
j
functions
field_944
functions
private final BiFunction<ItemStack, LootContext, ItemStack>
k
compositeFunction
field_945
combinedFunction

Constructor summary

ModifierConstructor
(ContextKeySet type, Optional<ResourceLocation> randomSequenceId, List<LootPool> pools, List<LootItemFunction> functions)

Method summary

Modifier and TypeMethod
public static Consumer<ItemStack>
a(ard arg0, Consumer<cwq> arg1)
createStackSplitter(ServerLevel arg0, Consumer<ItemStack> arg1)
method_332(class_3218 arg0, Consumer<class_1799> arg1)
processStacks(ServerWorld world, Consumer<ItemStack> consumer)
public void
a(evv arg0, Consumer<cwq> arg1)
getRandomItemsRaw(LootParams arg0, Consumer<ItemStack> arg1)
method_51881(class_8567 arg0, Consumer<class_1799> arg1)
generateUnprocessedLoot(LootWorldContext parameters, Consumer<ItemStack> lootConsumer)
public void
a(evs arg0, Consumer<cwq> arg1)
getRandomItemsRaw(LootContext arg0, Consumer<ItemStack> arg1)
method_328(class_47 arg0, Consumer<class_1799> arg1)
generateUnprocessedLoot(LootContext context, Consumer<ItemStack> lootConsumer)
public void
a(evv arg0, long arg1, Consumer<cwq> arg2)
getRandomItems(LootParams arg0, long arg1, Consumer<ItemStack> arg2)
method_51880(class_8567 arg0, long arg1, Consumer<class_1799> arg2)
generateLoot(LootWorldContext parameters, long seed, Consumer<ItemStack> lootConsumer)
public void
b(evv arg0, Consumer<cwq> arg1)
getRandomItems(LootParams arg0, Consumer<ItemStack> arg1)
method_51882(class_8567 arg0, Consumer<class_1799> arg1)
generateLoot(LootWorldContext parameters, Consumer<ItemStack> lootConsumer)
public void
b(evs arg0, Consumer<cwq> arg1)
getRandomItems(LootContext arg0, Consumer<ItemStack> arg1)
method_320(class_47 arg0, Consumer<class_1799> arg1)
generateLoot(LootContext context, Consumer<ItemStack> lootConsumer)
public it.unimi.dsi.fastutil.objects.ObjectArrayList<ItemStack>
a(evv arg0, azh arg1)
getRandomItems(LootParams arg0, RandomSource arg1)
method_60569(class_8567 arg0, class_5819 arg1)
generateLoot(LootWorldContext parameters, Random random)
public it.unimi.dsi.fastutil.objects.ObjectArrayList<ItemStack>
a(evv arg0, long arg1)
getRandomItems(LootParams arg0, long arg1)
method_51879(class_8567 arg0, long arg1)
generateLoot(LootWorldContext parameters, long seed)
public it.unimi.dsi.fastutil.objects.ObjectArrayList<ItemStack>
a(evv arg0)
getRandomItems(LootParams arg0)
method_51878(class_8567 arg0)
generateLoot(LootWorldContext parameters)
private it.unimi.dsi.fastutil.objects.ObjectArrayList<ItemStack>
a(evs arg0)
getRandomItems(LootContext arg0)
method_319(class_47 arg0)
generateLoot(LootContext context)
public ContextKeySet
a()
getParamSet()
method_322()
getType()
public void
a(evy arg0)
validate(ValidationContext arg0)
method_330(class_58 arg0)
validate(LootTableReporter reporter)
public void
a(bse arg0, evv arg1, long arg2)
fill(Container arg0, LootParams arg1, long arg2)
method_329(class_1263 arg0, class_8567 arg1, long arg2)
supplyInventory(Inventory inventory, LootWorldContext parameters, long seed)
private void
a(it.unimi.dsi.fastutil.objects.ObjectArrayList<cwq> arg0, int arg1, azh arg2)
shuffleAndSplitItems(it.unimi.dsi.fastutil.objects.ObjectArrayList<ItemStack> arg0, int arg1, RandomSource arg2)
method_333(it.unimi.dsi.fastutil.objects.ObjectArrayList<class_1799> arg0, int arg1, class_5819 arg2)
shuffle(it.unimi.dsi.fastutil.objects.ObjectArrayList<ItemStack> drops, int freeSlots, Random random)
private List<Integer>
a(bse arg0, azh arg1)
getAvailableSlots(Container arg0, RandomSource arg1)
method_321(class_1263 arg0, class_5819 arg1)
getFreeSlots(Inventory inventory, Random random)
public static LootTable$Builder
b()
lootTable()
method_324()
builder()