void | |
ItemStack | |
void | |
default void | |
default void | | a(aku<evx> arg0, evv arg1, Map<buu, Float> arg2) | | equip(ResourceKey<LootTable> arg0, LootParams arg1, Map<EquipmentSlot, Float> arg2) | | method_59663(class_5321<class_52> arg0, class_8567 arg1, Map<class_1304, Float> arg2) | | setEquipmentFromTable(RegistryKey<LootTable> lootTable, LootWorldContext parameters, Map<EquipmentSlot, Float> slotDropChances) |
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default void | | a(aku<evx> arg0, evv arg1, long arg2, Map<buu, Float> arg3) | | equip(ResourceKey<LootTable> arg0, LootParams arg1, long arg2, Map<EquipmentSlot, Float> arg3) | | method_58632(class_5321<class_52> arg0, class_8567 arg1, long arg2, Map<class_1304, Float> arg3) | | setEquipmentFromTable(RegistryKey<LootTable> lootTable, LootWorldContext parameters, long seed, Map<EquipmentSlot, Float> slotDropChances) |
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default EquipmentSlot | |