WorldBorder | | F_() | | getWorldBorder() | | method_8621() | | getWorldBorder() |
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BlockGetter | | c(int arg0, int arg1) | | getChunkForCollisions(int arg0, int arg1) | | method_22338(int arg0, int arg1) | | getChunkAsView(int chunkX, int chunkZ) |
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default boolean | |
default boolean | |
default boolean | |
default boolean | |
default boolean | |
default boolean | |
default boolean | |
default boolean | |
List<VoxelShape> | |
default Iterable<VoxelShape> | |
default Iterable<VoxelShape> | |
default Iterable<VoxelShape> | |
private VoxelShape | |
default BlockHitResult | |
default boolean | |
default Optional<BlockPos> | |
default Optional<Vec3> | | a(bum arg0, fbv arg1, fbb arg2, double arg3, double arg4, double arg5) | | findFreePosition(Entity arg0, VoxelShape arg1, Vec3 arg2, double arg3, double arg4, double arg5) | | method_33594(class_1297 arg0, class_265 arg1, class_243 arg2, double arg3, double arg4, double arg5) | | findClosestCollision(Entity entity, VoxelShape shape, Vec3d target, double x, double y, double z) |
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