private static boolean | |
static CompletableFuture<ChunkAccess> | | a(dzz arg0, dzx arg1, azt<aqu> arg2, dyt arg3) | | passThrough(WorldGenContext arg0, ChunkStep arg1, StaticCache2D<GenerationChunkHolder> arg2, ChunkAccess arg3) | | method_57596(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3) | | noop(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk) |
|
static CompletableFuture<ChunkAccess> | | b(dzz arg0, dzx arg1, azt<aqu> arg2, dyt arg3) | | generateStructureStarts(WorldGenContext arg0, ChunkStep arg1, StaticCache2D<GenerationChunkHolder> arg2, ChunkAccess arg3) | | method_57601(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3) | | generateStructures(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk) |
|
static CompletableFuture<ChunkAccess> | | c(dzz arg0, dzx arg1, azt<aqu> arg2, dyt arg3) | | loadStructureStarts(WorldGenContext arg0, ChunkStep arg1, StaticCache2D<GenerationChunkHolder> arg2, ChunkAccess arg3) | | method_57600(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3) | | loadStructures(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk) |
|
static CompletableFuture<ChunkAccess> | | d(dzz arg0, dzx arg1, azt<aqu> arg2, dyt arg3) | | generateStructureReferences(WorldGenContext arg0, ChunkStep arg1, StaticCache2D<GenerationChunkHolder> arg2, ChunkAccess arg3) | | method_57603(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3) | | generateStructureReferences(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk) |
|
static CompletableFuture<ChunkAccess> | | e(dzz arg0, dzx arg1, azt<aqu> arg2, dyt arg3) | | generateBiomes(WorldGenContext arg0, ChunkStep arg1, StaticCache2D<GenerationChunkHolder> arg2, ChunkAccess arg3) | | method_57605(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3) | | populateBiomes(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk) |
|
static CompletableFuture<ChunkAccess> | | f(dzz arg0, dzx arg1, azt<aqu> arg2, dyt arg3) | | generateNoise(WorldGenContext arg0, ChunkStep arg1, StaticCache2D<GenerationChunkHolder> arg2, ChunkAccess arg3) | | method_57607(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3) | | populateNoise(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk) |
|
static CompletableFuture<ChunkAccess> | | g(dzz arg0, dzx arg1, azt<aqu> arg2, dyt arg3) | | generateSurface(WorldGenContext arg0, ChunkStep arg1, StaticCache2D<GenerationChunkHolder> arg2, ChunkAccess arg3) | | method_57608(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3) | | buildSurface(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk) |
|
static CompletableFuture<ChunkAccess> | | h(dzz arg0, dzx arg1, azt<aqu> arg2, dyt arg3) | | generateCarvers(WorldGenContext arg0, ChunkStep arg1, StaticCache2D<GenerationChunkHolder> arg2, ChunkAccess arg3) | | method_57609(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3) | | carve(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk) |
|
static CompletableFuture<ChunkAccess> | | i(dzz arg0, dzx arg1, azt<aqu> arg2, dyt arg3) | | generateFeatures(WorldGenContext arg0, ChunkStep arg1, StaticCache2D<GenerationChunkHolder> arg2, ChunkAccess arg3) | | method_57610(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3) | | generateFeatures(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk) |
|
static CompletableFuture<ChunkAccess> | | j(dzz arg0, dzx arg1, azt<aqu> arg2, dyt arg3) | | initializeLight(WorldGenContext arg0, ChunkStep arg1, StaticCache2D<GenerationChunkHolder> arg2, ChunkAccess arg3) | | method_57594(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3) | | initializeLight(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk) |
|
static CompletableFuture<ChunkAccess> | | k(dzz arg0, dzx arg1, azt<aqu> arg2, dyt arg3) | | light(WorldGenContext arg0, ChunkStep arg1, StaticCache2D<GenerationChunkHolder> arg2, ChunkAccess arg3) | | method_60555(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3) | | light(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk) |
|
static CompletableFuture<ChunkAccess> | | l(dzz arg0, dzx arg1, azt<aqu> arg2, dyt arg3) | | generateSpawn(WorldGenContext arg0, ChunkStep arg1, StaticCache2D<GenerationChunkHolder> arg2, ChunkAccess arg3) | | method_57613(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3) | | generateEntities(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk) |
|
static CompletableFuture<ChunkAccess> | | m(dzz arg0, dzx arg1, azt<aqu> arg2, dyt arg3) | | full(WorldGenContext arg0, ChunkStep arg1, StaticCache2D<GenerationChunkHolder> arg2, ChunkAccess arg3) | | method_60556(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3) | | convertToFullChunk(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk) |
|
private static void | |