private static WorldgenRandom | | a(long arg0, dfp arg1) | | makeRandom(long arg0, ChunkPos arg1) | | method_41619(long arg0, class_1923 arg1) | | createChunkRandom(long seed, ChunkPos chunkPos) |
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public RegistryAccess | | a() | | registryAccess() | | comp_561() | | dynamicRegistryManager() |
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public ChunkGenerator | | b() | | chunkGenerator() | | comp_562() | | chunkGenerator() |
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public BiomeSource | | c() | | biomeSource() | | comp_563() | | biomeSource() |
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public RandomState | | d() | | randomState() | | comp_564() | | noiseConfig() |
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public StructureTemplateManager | | e() | | structureTemplateManager() | | comp_565() | | structureTemplateManager() |
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public WorldgenRandom | | f() | | random() | | comp_566() | | random() |
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public long | | g() | | seed() | | comp_567() | | seed() |
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public ChunkPos | | h() | | chunkPos() | | comp_568() | | chunkPos() |
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public LevelHeightAccessor | | i() | | heightAccessor() | | comp_569() | | world() |
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public Predicate<Holder<Biome>> | | j() | | validBiome() | | comp_570() | | biomePredicate() |
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