History - net.minecraft.world.level.levelgen.structure.Structure$GenerationContext
1.21.3
Names
ejr$a
eok$a
Fields
RegistryAccess: a, registryAccess, comp_561, dynamicRegistryManager, f_226621_
RegistryAccess: a, registryAccess, comp_561, dynamicRegistryManager
ChunkGenerator: b, chunkGenerator, comp_562, chunkGenerator, f_226622_
ChunkGenerator: b, chunkGenerator, comp_562, chunkGenerator
BiomeSource: c, biomeSource, comp_563, biomeSource, f_226623_
BiomeSource: c, biomeSource, comp_563, biomeSource
RandomState: d, randomState, comp_564, noiseConfig, f_226624_
RandomState: d, randomState, comp_564, noiseConfig
StructureTemplateManager: e, structureTemplateManager, comp_565, structureTemplateManager, f_226625_
StructureTemplateManager: e, structureTemplateManager, comp_565, structureTemplateManager
WorldgenRandom: f, random, comp_566, random, f_226626_
WorldgenRandom: f, random, comp_566, random
long: g, seed, comp_567, seed, f_226627_
long: g, seed, comp_567, seed
ChunkPos: h, chunkPos, comp_568, chunkPos, f_226628_
ChunkPos: h, chunkPos, comp_568, chunkPos
LevelHeightAccessor: i, heightAccessor, comp_569, world, f_226629_
LevelHeightAccessor: i, heightAccessor, comp_569, world
Predicate<Holder<Biome>>: j, validBiome, comp_570, biomePredicate, f_226630_
Predicate<Holder<Biome>>: j, validBiome, comp_570, biomePredicate
Constructors
Methods
WorldgenRandom (long, ChunkPos): a, makeRandom, method_41619, createChunkRandom, m_226653_
WorldgenRandom (long, ChunkPos): a, makeRandom, method_41619, createChunkRandom
RegistryAccess (): a, registryAccess, comp_561, dynamicRegistryManager, f_226621_
RegistryAccess (): a, registryAccess, comp_561, dynamicRegistryManager
ChunkGenerator (): b, chunkGenerator, comp_562, chunkGenerator, f_226622_
ChunkGenerator (): b, chunkGenerator, comp_562, chunkGenerator
BiomeSource (): c, biomeSource, comp_563, biomeSource, f_226623_
BiomeSource (): c, biomeSource, comp_563, biomeSource
RandomState (): d, randomState, comp_564, noiseConfig, f_226624_
RandomState (): d, randomState, comp_564, noiseConfig
StructureTemplateManager (): e, structureTemplateManager, comp_565, structureTemplateManager, f_226625_
StructureTemplateManager (): e, structureTemplateManager, comp_565, structureTemplateManager
WorldgenRandom (): f, random, comp_566, random, f_226626_
WorldgenRandom (): f, random, comp_566, random
long (): g, seed, comp_567, seed, f_226627_
long (): g, seed, comp_567, seed
ChunkPos (): h, chunkPos, comp_568, chunkPos, f_226628_
ChunkPos (): h, chunkPos, comp_568, chunkPos
LevelHeightAccessor (): i, heightAccessor, comp_569, world, f_226629_
LevelHeightAccessor (): i, heightAccessor, comp_569, world
Predicate<Holder<Biome>> (): j, validBiome, comp_570, biomePredicate, f_226630_
Predicate<Holder<Biome>> (): j, validBiome, comp_570, biomePredicate
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
eim$a
ejr$a
Fields
Constructors
Methods
1.20.6
Names
dzg$a
eim$a
Fields
Constructors
Methods
1.20.4
Names
dvi$a
dzg$a
Fields
Constructors
Methods
1.20.2
Names
dsa$a
dvi$a
Fields
Constructors
Methods
1.20.1
Names
drp$a
dsa$a
Fields
Constructors
Methods
1.19.4
Names
dop$a
drp$a
Fields
Constructors
Methods
1.19.3
Names
dlb$a
dop$a
Fields
Constructors
Methods
1.19.2
Names
net.minecraft.src.C_213165_
net.minecraft.src.C_213164_$C_213165_
Fields
Constructors
Methods
1.19.1
Names
dke$a
dlb$a
Fields
Constructors
Methods
1.19
Names
dke$a
net.minecraft.world.level.levelgen.structure.Structure$GenerationContext
net.minecraft.class_3195$class_7149
net.minecraft.world.gen.structure.Structure$Context
net.minecraft.src.C_213165_
net.minecraft.world.level.levelgen.structure.Structure$a
Fields
RegistryAccess: a, registryAccess, comp_561, dynamicRegistryManager, f_226621_
ChunkGenerator: b, chunkGenerator, comp_562, chunkGenerator, f_226622_
BiomeSource: c, biomeSource, comp_563, biomeSource, f_226623_
RandomState: d, randomState, comp_564, noiseConfig, f_226624_
StructureTemplateManager: e, structureTemplateManager, comp_565, structureTemplateManager, f_226625_
WorldgenRandom: f, random, comp_566, random, f_226626_
long: g, seed, comp_567, seed, f_226627_
ChunkPos: h, chunkPos, comp_568, chunkPos, f_226628_
LevelHeightAccessor: i, heightAccessor, comp_569, world, f_226629_
Predicate<Holder<Biome>>: j, validBiome, comp_570, biomePredicate, f_226630_
Constructors
(RegistryAccess, ChunkGenerator, BiomeSource, RandomState, StructureTemplateManager, long, ChunkPos, LevelHeightAccessor, Predicate<Holder<Biome>>)
(RegistryAccess, ChunkGenerator, BiomeSource, RandomState, StructureTemplateManager, WorldgenRandom, long, ChunkPos, LevelHeightAccessor, Predicate<Holder<Biome>>)
Methods
WorldgenRandom (long, ChunkPos): a, makeRandom, method_41619, createChunkRandom, m_226653_
RegistryAccess (): a, registryAccess, comp_561, dynamicRegistryManager, f_226621_
ChunkGenerator (): b, chunkGenerator, comp_562, chunkGenerator, f_226622_
BiomeSource (): c, biomeSource, comp_563, biomeSource, f_226623_
RandomState (): d, randomState, comp_564, noiseConfig, f_226624_
StructureTemplateManager (): e, structureTemplateManager, comp_565, structureTemplateManager, f_226625_
WorldgenRandom (): f, random, comp_566, random, f_226626_
long (): g, seed, comp_567, seed, f_226627_
ChunkPos (): h, chunkPos, comp_568, chunkPos, f_226628_
LevelHeightAccessor (): i, heightAccessor, comp_569, world, f_226629_
Predicate<Holder<Biome>> (): j, validBiome, comp_570, biomePredicate, f_226630_