History - net.minecraft.world.level.levelgen.structure.Structure$GenerationContext

1.21.3

Names

ejr$a

eok$a

Fields

RegistryAccess: a, registryAccess, comp_561, dynamicRegistryManager, f_226621_

RegistryAccess: a, registryAccess, comp_561, dynamicRegistryManager

ChunkGenerator: b, chunkGenerator, comp_562, chunkGenerator, f_226622_

ChunkGenerator: b, chunkGenerator, comp_562, chunkGenerator

BiomeSource: c, biomeSource, comp_563, biomeSource, f_226623_

BiomeSource: c, biomeSource, comp_563, biomeSource

RandomState: d, randomState, comp_564, noiseConfig, f_226624_

RandomState: d, randomState, comp_564, noiseConfig

StructureTemplateManager: e, structureTemplateManager, comp_565, structureTemplateManager, f_226625_

StructureTemplateManager: e, structureTemplateManager, comp_565, structureTemplateManager

WorldgenRandom: f, random, comp_566, random, f_226626_

WorldgenRandom: f, random, comp_566, random

long: g, seed, comp_567, seed, f_226627_

long: g, seed, comp_567, seed

ChunkPos: h, chunkPos, comp_568, chunkPos, f_226628_

ChunkPos: h, chunkPos, comp_568, chunkPos

LevelHeightAccessor: i, heightAccessor, comp_569, world, f_226629_

LevelHeightAccessor: i, heightAccessor, comp_569, world

Predicate<Holder<Biome>>: j, validBiome, comp_570, biomePredicate, f_226630_

Predicate<Holder<Biome>>: j, validBiome, comp_570, biomePredicate

Constructors

Methods

WorldgenRandom (long, ChunkPos): a, makeRandom, method_41619, createChunkRandom, m_226653_

WorldgenRandom (long, ChunkPos): a, makeRandom, method_41619, createChunkRandom

RegistryAccess (): a, registryAccess, comp_561, dynamicRegistryManager, f_226621_

RegistryAccess (): a, registryAccess, comp_561, dynamicRegistryManager

ChunkGenerator (): b, chunkGenerator, comp_562, chunkGenerator, f_226622_

ChunkGenerator (): b, chunkGenerator, comp_562, chunkGenerator

BiomeSource (): c, biomeSource, comp_563, biomeSource, f_226623_

BiomeSource (): c, biomeSource, comp_563, biomeSource

RandomState (): d, randomState, comp_564, noiseConfig, f_226624_

RandomState (): d, randomState, comp_564, noiseConfig

StructureTemplateManager (): e, structureTemplateManager, comp_565, structureTemplateManager, f_226625_

StructureTemplateManager (): e, structureTemplateManager, comp_565, structureTemplateManager

WorldgenRandom (): f, random, comp_566, random, f_226626_

WorldgenRandom (): f, random, comp_566, random

long (): g, seed, comp_567, seed, f_226627_

long (): g, seed, comp_567, seed

ChunkPos (): h, chunkPos, comp_568, chunkPos, f_226628_

ChunkPos (): h, chunkPos, comp_568, chunkPos

LevelHeightAccessor (): i, heightAccessor, comp_569, world, f_226629_

LevelHeightAccessor (): i, heightAccessor, comp_569, world

Predicate<Holder<Biome>> (): j, validBiome, comp_570, biomePredicate, f_226630_

Predicate<Holder<Biome>> (): j, validBiome, comp_570, biomePredicate

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

eim$a

ejr$a

Fields

Constructors

Methods

1.20.6

Names

dzg$a

eim$a

Fields

Constructors

Methods

1.20.4

Names

dvi$a

dzg$a

Fields

Constructors

Methods

1.20.2

Names

dsa$a

dvi$a

Fields

Constructors

Methods

1.20.1

Names

drp$a

dsa$a

Fields

Constructors

Methods

1.19.4

Names

dop$a

drp$a

Fields

Constructors

Methods

1.19.3

Names

dlb$a

dop$a

Fields

Constructors

Methods

1.19.2

Names

net.minecraft.src.C_213165_

net.minecraft.src.C_213164_$C_213165_

Fields

Constructors

Methods

1.19.1

Names

dke$a

dlb$a

Fields

Constructors

Methods

1.19

Names

dke$a

net.minecraft.world.level.levelgen.structure.Structure$GenerationContext

net.minecraft.class_3195$class_7149

net.minecraft.world.gen.structure.Structure$Context

net.minecraft.src.C_213165_

net.minecraft.world.level.levelgen.structure.Structure$a

Fields

RegistryAccess: a, registryAccess, comp_561, dynamicRegistryManager, f_226621_

ChunkGenerator: b, chunkGenerator, comp_562, chunkGenerator, f_226622_

BiomeSource: c, biomeSource, comp_563, biomeSource, f_226623_

RandomState: d, randomState, comp_564, noiseConfig, f_226624_

StructureTemplateManager: e, structureTemplateManager, comp_565, structureTemplateManager, f_226625_

WorldgenRandom: f, random, comp_566, random, f_226626_

long: g, seed, comp_567, seed, f_226627_

ChunkPos: h, chunkPos, comp_568, chunkPos, f_226628_

LevelHeightAccessor: i, heightAccessor, comp_569, world, f_226629_

Predicate<Holder<Biome>>: j, validBiome, comp_570, biomePredicate, f_226630_

Constructors

(RegistryAccess, ChunkGenerator, BiomeSource, RandomState, StructureTemplateManager, long, ChunkPos, LevelHeightAccessor, Predicate<Holder<Biome>>)

(RegistryAccess, ChunkGenerator, BiomeSource, RandomState, StructureTemplateManager, WorldgenRandom, long, ChunkPos, LevelHeightAccessor, Predicate<Holder<Biome>>)

Methods

WorldgenRandom (long, ChunkPos): a, makeRandom, method_41619, createChunkRandom, m_226653_

RegistryAccess (): a, registryAccess, comp_561, dynamicRegistryManager, f_226621_

ChunkGenerator (): b, chunkGenerator, comp_562, chunkGenerator, f_226622_

BiomeSource (): c, biomeSource, comp_563, biomeSource, f_226623_

RandomState (): d, randomState, comp_564, noiseConfig, f_226624_

StructureTemplateManager (): e, structureTemplateManager, comp_565, structureTemplateManager, f_226625_

WorldgenRandom (): f, random, comp_566, random, f_226626_

long (): g, seed, comp_567, seed, f_226627_

ChunkPos (): h, chunkPos, comp_568, chunkPos, f_226628_

LevelHeightAccessor (): i, heightAccessor, comp_569, world, f_226629_

Predicate<Holder<Biome>> (): j, validBiome, comp_570, biomePredicate, f_226630_