com.mojang.blaze3d.opengl

public class GlTexture

extends GpuTexture

fjl
com.mojang.blaze3d.opengl.GlTexture
net.minecraft.class_10868
net.minecraft.client.texture.GlTexture

Field summary

Modifier and TypeField
protected final int
a
id
field_57882
glId
private final it.unimi.dsi.fastutil.ints.Int2IntMap
d
fboCache
field_57885
depthTexToFramebufferIdCache
protected boolean
b
closed
field_57883
closed
protected boolean
c
modesDirty
field_57884
needsReinit

Constructor summary

ModifierConstructor
protected (String label, TextureFormat format, int width, int height, int mipLevels, int glId)

Method summary

Modifier and TypeMethod
public void
close()
close()
public boolean
isClosed()
isClosed()
public int
a(fjb arg0, GpuTexture arg1)
getFbo(DirectStateAccess arg0, GpuTexture arg1)
method_68426(class_10874 arg0, GpuTexture arg1)
getOrCreateFramebuffer(FramebufferManager manager, GpuTexture depthTexture)
public void
a()
flushModeChanges()
method_68424()
checkDirty()
public int
b()
glId()
method_68427()
getGlId()
public void
setAddressMode(AddressMode arg0, AddressMode arg1)
setAddressMode(AddressMode arg0, AddressMode arg1)
setAddressMode(com.mojang.blaze3d.textures.AddressMode arg0, com.mojang.blaze3d.textures.AddressMode arg1)
setAddressMode(com.mojang.blaze3d.textures.AddressMode arg0, com.mojang.blaze3d.textures.AddressMode arg1)
public void
setTextureFilter(FilterMode arg0, FilterMode arg1, boolean arg2)
setTextureFilter(FilterMode arg0, FilterMode arg1, boolean arg2)
setTextureFilter(com.mojang.blaze3d.textures.FilterMode arg0, com.mojang.blaze3d.textures.FilterMode arg1, boolean arg2)
setTextureFilter(com.mojang.blaze3d.textures.FilterMode arg0, com.mojang.blaze3d.textures.FilterMode arg1, boolean arg2)