public boolean | |
public boolean | | a(adq arg0, boq arg1, alz arg2, cj arg3, bfd arg4, boolean arg5) | | func_178267_a(IBlockAccess arg0, IBakedModel arg1, IBlockState arg2, BlockPos arg3, WorldRenderer arg4, boolean arg5) |
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public boolean | | a(adq arg0, boq arg1, afh arg2, cj arg3, bfd arg4, boolean arg5) | | func_178265_a(IBlockAccess arg0, IBakedModel arg1, Block arg2, BlockPos arg3, WorldRenderer arg4, boolean arg5) |
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public boolean | | b(adq arg0, boq arg1, afh arg2, cj arg3, bfd arg4, boolean arg5) | | func_178258_b(IBlockAccess arg0, IBakedModel arg1, Block arg2, BlockPos arg3, WorldRenderer arg4, boolean arg5) |
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private void | | a(adq arg0, afh arg1, cj arg2, bfd arg3, List<bgg> arg4, float[] arg5, BitSet arg6, bgf$b arg7) | | func_178263_a(IBlockAccess arg0, Block arg1, BlockPos arg2, WorldRenderer arg3, List<BakedQuad> arg4, float[] arg5, BitSet arg6, BlockModelRenderer$AmbientOcclusionFace arg7) |
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private void | |
private void | | a(adq arg0, afh arg1, cj arg2, cq arg3, int arg4, boolean arg5, bfd arg6, List<bgg> arg7, BitSet arg8) | | func_178260_a(IBlockAccess arg0, Block arg1, BlockPos arg2, EnumFacing arg3, int arg4, boolean arg5, WorldRenderer arg6, List<BakedQuad> arg7, BitSet arg8) |
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public void | | a(boq arg0, float arg1, float arg2, float arg3, float arg4) | | func_178262_a(IBakedModel arg0, float arg1, float arg2, float arg3, float arg4) |
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public void | |
private void | | a(float arg0, float arg1, float arg2, float arg3, List<bgg> arg4) | | func_178264_a(float arg0, float arg1, float arg2, float arg3, List<BakedQuad> arg4) |
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