net.minecraft.server.v1_8_R3

public class BlockTripwire

extends Block

aki
net.minecraft.block.BlockTripWire
net.minecraft.server.v1_8_R3.BlockTripwire

Field summary

Modifier and TypeField
public static final BlockStateBoolean
a
field_176293_a
POWERED
public static final BlockStateBoolean
b
field_176290_b
SUSPENDED
public static final BlockStateBoolean
N
field_176294_M
ATTACHED
public static final BlockStateBoolean
O
field_176295_N
DISARMED
public static final BlockStateBoolean
P
field_176296_O
NORTH
public static final BlockStateBoolean
Q
field_176291_P
EAST
public static final BlockStateBoolean
R
field_176289_Q
SOUTH
public static final BlockStateBoolean
S
field_176292_R
WEST

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public IBlockData
a(alz arg0, adq arg1, cj arg2)
func_176221_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
updateState(IBlockData arg0, IBlockAccess arg1, BlockPosition arg2)
public AxisAlignedBB
a(adm arg0, cj arg1, alz arg2)
func_180640_a(World arg0, BlockPos arg1, IBlockState arg2)
public boolean
c()
func_149662_c()
public boolean
d()
func_149686_d()
public Item
a(alz arg0, Random arg1, int arg2)
func_180660_a(IBlockState arg0, Random arg1, int arg2)
getDropType(IBlockData arg0, Random arg1, int arg2)
public void
a(adm arg0, cj arg1, alz arg2, afh arg3)
func_176204_a(World arg0, BlockPos arg1, IBlockState arg2, Block arg3)
doPhysics(World arg0, BlockPosition arg1, IBlockData arg2, Block arg3)
public void
a(adq arg0, cj arg1)
func_180654_a(IBlockAccess arg0, BlockPos arg1)
updateShape(IBlockAccess arg0, BlockPosition arg1)
public void
c(adm arg0, cj arg1, alz arg2)
func_176213_c(World arg0, BlockPos arg1, IBlockState arg2)
onPlace(World arg0, BlockPosition arg1, IBlockData arg2)
public void
b(adm arg0, cj arg1, alz arg2)
func_180663_b(World arg0, BlockPos arg1, IBlockState arg2)
remove(World arg0, BlockPosition arg1, IBlockData arg2)
public void
a(adm arg0, cj arg1, alz arg2, wn arg3)
func_176208_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3)
private void
e(adm arg0, cj arg1, alz arg2)
func_176286_e(World arg0, BlockPos arg1, IBlockState arg2)
public void
a(adm arg0, cj arg1, alz arg2, pk arg3)
func_180634_a(World arg0, BlockPos arg1, IBlockState arg2, Entity arg3)
public void
a(adm arg0, cj arg1, alz arg2, Random arg3)
func_180645_a(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
public void
b(adm arg0, cj arg1, alz arg2, Random arg3)
func_180650_b(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
private void
e(adm arg0, cj arg1)
func_176288_d(World arg0, BlockPos arg1)
public static boolean
c(adq arg0, cj arg1, alz arg2, cq arg3)
func_176287_c(IBlockAccess arg0, BlockPos arg1, IBlockState arg2, EnumFacing arg3)
public IBlockData
a(int arg0)
func_176203_a(int arg0)
fromLegacyData(int arg0)
public int
c(alz arg0)
func_176201_c(IBlockState arg0)
toLegacyData(IBlockData arg0)
protected BlockStateList
e()
func_180661_e()
getStateList()
public EnumWorldBlockLayer
m()
func_180664_k()
public Item
c(adm arg0, cj arg1)
func_180665_b(World arg0, BlockPos arg1)