History - net.minecraft.world.level.block.TripWireBlock

1.21.3

Names

dop

dtf

Fields

BooleanProperty: b, POWERED, field_11680, POWERED, f_57590_

BooleanProperty: b, POWERED, field_11680, POWERED

BooleanProperty: c, ATTACHED, field_11683, ATTACHED, f_57591_

BooleanProperty: c, ATTACHED, field_11683, ATTACHED

BooleanProperty: d, DISARMED, field_11679, DISARMED, f_57592_

BooleanProperty: d, DISARMED, field_11679, DISARMED

BooleanProperty: e, NORTH, field_11675, NORTH, f_57593_

BooleanProperty: e, NORTH, field_11675, NORTH

BooleanProperty: f, EAST, field_11673, EAST, f_57594_

BooleanProperty: f, EAST, field_11673, EAST

BooleanProperty: g, SOUTH, field_11678, SOUTH, f_57595_

BooleanProperty: g, SOUTH, field_11678, SOUTH

BooleanProperty: h, WEST, field_11674, WEST, f_57596_

BooleanProperty: h, WEST, field_11674, WEST

Map<Direction, BooleanProperty>: k, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, f_57599_

Map<Direction, BooleanProperty>: k, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES

VoxelShape: i, AABB, field_11682, ATTACHED_SHAPE, f_57597_

VoxelShape: i, AABB, field_11682, ATTACHED_SHAPE

VoxelShape: j, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, f_57598_

VoxelShape: j, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE

int: l, RECHECK_PERIOD, field_31267, SCHEDULED_TICK_DELAY, f_154836_

int: l, RECHECK_PERIOD, field_31267, SCHEDULED_TICK_DELAY

com.mojang.serialization.MapCodec<TripWireBlock>: a, CODEC, field_46480, CODEC, f_303472_

com.mojang.serialization.MapCodec<TripWireBlock>: a, CODEC, field_46480, CODEC

Block: m, hook, field_11677, hookBlock, f_57600_

Block: m, hook, field_11677, hookBlock

Constructors

Methods

void (Level, BlockPos, BlockState): a, updateSource, method_10779, update, m_57610_

void (Level, BlockPos, BlockState): a, updateSource, method_10779, update

void (Level, BlockPos): a, checkPressed, method_10780, updatePowered, m_57607_

void (Level, BlockPos): a, checkPressed, method_64024, updatePowered

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision

boolean (BlockState, Direction): a, shouldConnectTo, method_10778, shouldConnectTo, m_57641_

boolean (BlockState, Direction): a, shouldConnectTo, method_10778, shouldConnectTo

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick

com.mojang.serialization.MapCodec<TripWireBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<TripWireBlock> (): a, codec, method_53969, getCodec

BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_

BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate

VoxelShape (BlockState, Level, BlockPos): a_, getEntityInsideCollisionShape, method_64022, getInsideCollisionShape

void (Level, BlockPos, List<? extends Entity>): a, checkPressed, method_10780, updatePowered

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dnr

dop

Fields

Constructors

Methods

1.20.6

Names

dff

dnr

Fields

Constructors

Methods

1.20.4

Names

dbk

dff

Fields

BooleanProperty: a, POWERED, field_11680, POWERED, f_57590_

BooleanProperty: b, POWERED, field_11680, POWERED, f_57590_

BooleanProperty: b, ATTACHED, field_11683, ATTACHED, f_57591_

BooleanProperty: c, ATTACHED, field_11683, ATTACHED, f_57591_

BooleanProperty: c, DISARMED, field_11679, DISARMED, f_57592_

BooleanProperty: d, DISARMED, field_11679, DISARMED, f_57592_

BooleanProperty: d, NORTH, field_11675, NORTH, f_57593_

BooleanProperty: e, NORTH, field_11675, NORTH, f_57593_

BooleanProperty: e, EAST, field_11673, EAST, f_57594_

BooleanProperty: f, EAST, field_11673, EAST, f_57594_

BooleanProperty: f, SOUTH, field_11678, SOUTH, f_57595_

BooleanProperty: g, SOUTH, field_11678, SOUTH, f_57595_

BooleanProperty: g, WEST, field_11674, WEST, f_57596_

BooleanProperty: h, WEST, field_11674, WEST, f_57596_

Map<Direction, BooleanProperty>: j, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, f_57599_

Map<Direction, BooleanProperty>: k, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, f_57599_

VoxelShape: h, AABB, field_11682, ATTACHED_SHAPE, f_57597_

VoxelShape: i, AABB, field_11682, ATTACHED_SHAPE, f_57597_

VoxelShape: i, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, f_57598_

VoxelShape: j, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, f_57598_

TripWireHookBlock: l, hook, field_11677, hookBlock, f_57600_

int: k, RECHECK_PERIOD, field_31267, SCHEDULED_TICK_DELAY, f_154836_

int: l, RECHECK_PERIOD, field_31267, SCHEDULED_TICK_DELAY, f_154836_

com.mojang.serialization.MapCodec<TripWireBlock>: a, CODEC, field_46480, CODEC, f_303472_

Block: m, hook, field_11677, hookBlock, f_57600_

Constructors

(TripWireHookBlock, BlockBehaviour$Properties)

(Block, BlockBehaviour$Properties)

Methods

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_

com.mojang.serialization.MapCodec<TripWireBlock> (): a, codec, method_53969, getCodec, m_304657_

BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_

1.20.2

Names

cyc

dbk

Fields

Constructors

Methods

1.20.1

Names

cxt

cyc

Fields

Constructors

Methods

1.19.4

Names

cva

cxt

Fields

Constructors

Methods

1.19.3

Names

crx

cva

Fields

Constructors

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cra

crx

Fields

Constructors

Methods

1.19

Names

clh

cra

Fields

Constructors

Methods

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

1.18.2

Names

ckp

clh

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

chg

ckp

Fields

Constructors

Methods

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

1.17.1

Names

chf

chg

Fields

Constructors

Methods

1.17

Names

cbd

chf

net.minecraft.block.TripWireBlock

net.minecraft.src.C_1946_

net.minecraft.server.v1_16_R3.BlockTripwire

net.minecraft.world.level.block.BlockTripwire

Fields

BooleanProperty: a, POWERED, field_11680, POWERED, field_176293_a, POWERED

BooleanProperty: a, POWERED, field_11680, POWERED, f_57590_

BooleanProperty: b, ATTACHED, field_11683, ATTACHED, field_176294_M, ATTACHED

BooleanProperty: b, ATTACHED, field_11683, ATTACHED, f_57591_

BooleanProperty: c, DISARMED, field_11679, DISARMED, field_176295_N, DISARMED

BooleanProperty: c, DISARMED, field_11679, DISARMED, f_57592_

BooleanProperty: d, NORTH, field_11675, NORTH, field_176296_O, NORTH

BooleanProperty: d, NORTH, field_11675, NORTH, f_57593_

BooleanProperty: e, EAST, field_11673, EAST, field_176291_P, EAST

BooleanProperty: e, EAST, field_11673, EAST, f_57594_

BooleanProperty: f, SOUTH, field_11678, SOUTH, field_176289_Q, SOUTH

BooleanProperty: f, SOUTH, field_11678, SOUTH, f_57595_

BooleanProperty: g, WEST, field_11674, WEST, field_176292_R, WEST

BooleanProperty: g, WEST, field_11674, WEST, f_57596_

Map<Direction, BooleanProperty>: j, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, field_196537_E

Map<Direction, BooleanProperty>: j, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, f_57599_

VoxelShape: h, AABB, field_11682, ATTACHED_SHAPE, field_185747_B

VoxelShape: h, AABB, field_11682, ATTACHED_SHAPE, f_57597_

VoxelShape: i, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, field_185748_C

VoxelShape: i, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, f_57598_

TripWireHookBlock: k, hook, field_11677, hookBlock, field_196538_F

TripWireHookBlock: l, hook, field_11677, hookBlock, f_57600_

int: k, RECHECK_PERIOD, field_31267, SCHEDULED_TICK_DELAY, f_154836_

Constructors

Methods

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_

void (Level, BlockPos, BlockState): a, updateSource, method_10779, update, func_176286_e

void (Level, BlockPos, BlockState): a, updateSource, method_10779, update, m_57610_

void (Level, BlockPos): a, checkPressed, method_10780, updatePowered, func_176288_d

void (Level, BlockPos): a, checkPressed, method_10780, updatePowered, m_57607_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

boolean (BlockState, Direction): a, shouldConnectTo, method_10778, shouldConnectTo, func_196536_a

boolean (BlockState, Direction): a, shouldConnectTo, method_10778, shouldConnectTo, m_57641_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

cba

cbd

net.minecraft.server.v1_16_R2.BlockTripwire

net.minecraft.server.v1_16_R3.BlockTripwire

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

ccf

cba

net.minecraft.server.v1_16_R1.BlockTripwire

net.minecraft.server.v1_16_R2.BlockTripwire

Fields

Constructors

Methods

1.16.1

Names

bvj

ccf

net.minecraft.server.v1_15_R1.BlockTripwire

net.minecraft.server.v1_16_R1.BlockTripwire

Fields

Constructors

(TripWireHookBlock, Block$Properties)

(TripWireHookBlock, BlockBehaviour$Properties)

Methods

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

1.15.2

Names

bvg

bvj

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bsv

bvg

net.minecraft.server.v1_14_R1.BlockTripwire

net.minecraft.server.v1_15_R1.BlockTripwire

Fields

Constructors

Methods

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

1.14.4

Names

bsq

bsv

net.minecraft.world.level.block.TripWireBlock

Fields

BlockStateBoolean: a, field_11680, POWERED, field_176293_a, POWERED

BooleanProperty: a, POWERED, field_11680, POWERED, field_176293_a, POWERED

BlockStateBoolean: b, field_11683, ATTACHED, field_176294_M, ATTACHED

BooleanProperty: b, ATTACHED, field_11683, ATTACHED, field_176294_M, ATTACHED

BlockStateBoolean: c, field_11679, DISARMED, field_176295_N, DISARMED

BooleanProperty: c, DISARMED, field_11679, DISARMED, field_176295_N, DISARMED

BlockStateBoolean: d, field_11675, NORTH, field_176296_O, NORTH

BooleanProperty: d, NORTH, field_11675, NORTH, field_176296_O, NORTH

BlockStateBoolean: e, field_11673, EAST, field_176291_P, EAST

BooleanProperty: e, EAST, field_11673, EAST, field_176291_P, EAST

BlockStateBoolean: f, field_11678, SOUTH, field_176289_Q, SOUTH

BooleanProperty: f, SOUTH, field_11678, SOUTH, field_176289_Q, SOUTH

BlockStateBoolean: g, field_11674, WEST, field_176292_R, WEST

BooleanProperty: g, WEST, field_11674, WEST, field_176292_R, WEST

Map<EnumDirection, BlockStateBoolean>: j, field_11676, FACING_PROPERTIES, field_196537_E

Map<Direction, BooleanProperty>: j, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, field_196537_E

VoxelShape: h, field_11682, ATTACHED_SHAPE, field_185747_B

VoxelShape: h, AABB, field_11682, ATTACHED_SHAPE, field_185747_B

VoxelShape: i, field_11681, DETACHED_SHAPE, field_185748_C

VoxelShape: i, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, field_185748_C

BlockTripwireHook: k, field_11677, hookBlock, field_196538_F

TripWireHookBlock: k, hook, field_11677, hookBlock, field_196538_F

Constructors

Methods

void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, onBreak, func_176208_a

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a

void (World, BlockPosition, IBlockData): a, method_10779, update, func_176286_e

void (Level, BlockPos, BlockState): a, updateSource, method_10779, update, func_176286_e

void (World, BlockPosition): a, method_10780, updatePowered, func_176288_d

void (Level, BlockPos): a, checkPressed, method_10780, updatePowered, func_176288_d

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

boolean (IBlockData, EnumDirection): a, method_10778, shouldConnectTo, func_196536_a

boolean (BlockState, Direction): a, shouldConnectTo, method_10778, shouldConnectTo, func_196536_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

1.14.3

Names

bsm

bsq

net.minecraft.block.TripwireBlock

Fields

BlockStateBoolean: a, field_11680, field_176293_a, POWERED

BlockStateBoolean: a, field_11680, POWERED, field_176293_a, POWERED

BlockStateBoolean: b, field_11683, field_176294_M, ATTACHED

BlockStateBoolean: b, field_11683, ATTACHED, field_176294_M, ATTACHED

BlockStateBoolean: c, field_11679, field_176295_N, DISARMED

BlockStateBoolean: c, field_11679, DISARMED, field_176295_N, DISARMED

BlockStateBoolean: d, field_11675, field_176296_O, NORTH

BlockStateBoolean: d, field_11675, NORTH, field_176296_O, NORTH

BlockStateBoolean: e, field_11673, field_176291_P, EAST

BlockStateBoolean: e, field_11673, EAST, field_176291_P, EAST

BlockStateBoolean: f, field_11678, field_176289_Q, SOUTH

BlockStateBoolean: f, field_11678, SOUTH, field_176289_Q, SOUTH

BlockStateBoolean: g, field_11674, field_176292_R, WEST

BlockStateBoolean: g, field_11674, WEST, field_176292_R, WEST

Map<EnumDirection, BlockStateBoolean>: j, field_11676, field_196537_E

Map<EnumDirection, BlockStateBoolean>: j, field_11676, FACING_PROPERTIES, field_196537_E

VoxelShape: h, field_11682, field_185747_B

VoxelShape: h, field_11682, ATTACHED_SHAPE, field_185747_B

VoxelShape: i, field_11681, field_185748_C

VoxelShape: i, field_11681, DETACHED_SHAPE, field_185748_C

BlockTripwireHook: k, field_11677, field_196538_F

BlockTripwireHook: k, field_11677, hookBlock, field_196538_F

Constructors

Methods

void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, func_176208_a

void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, onBreak, func_176208_a

void (World, BlockPosition, IBlockData): a, method_10779, func_176286_e

void (World, BlockPosition, IBlockData): a, method_10779, update, func_176286_e

void (World, BlockPosition): a, method_10780, func_176288_d

void (World, BlockPosition): a, method_10780, updatePowered, func_176288_d

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a

void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

boolean (IBlockData, EnumDirection): a, method_10778, func_196536_a

boolean (IBlockData, EnumDirection): a, method_10778, shouldConnectTo, func_196536_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bsl

bsm

Fields

Constructors

Methods

1.14

Names

bin

bsl

net.minecraft.class_2538

net.minecraft.block.BlockTripWire

net.minecraft.block.TripWireBlock

net.minecraft.server.v1_13_R2.BlockTripwire

net.minecraft.server.v1_14_R1.BlockTripwire

Fields

BlockStateBoolean: a, field_176293_a, POWERED

BlockStateBoolean: a, field_11680, field_176293_a, POWERED

BlockStateBoolean: b, field_176294_M, ATTACHED

BlockStateBoolean: b, field_11683, field_176294_M, ATTACHED

BlockStateBoolean: c, field_176295_N, DISARMED

BlockStateBoolean: c, field_11679, field_176295_N, DISARMED

BlockStateBoolean: o, field_176296_O, NORTH

BlockStateBoolean: d, field_11675, field_176296_O, NORTH

BlockStateBoolean: p, field_176291_P, EAST

BlockStateBoolean: e, field_11673, field_176291_P, EAST

BlockStateBoolean: q, field_176289_Q, SOUTH

BlockStateBoolean: f, field_11678, field_176289_Q, SOUTH

BlockStateBoolean: r, field_176292_R, WEST

BlockStateBoolean: g, field_11674, field_176292_R, WEST

Map<EnumDirection, BlockStateBoolean>: u, field_196537_E

Map<EnumDirection, BlockStateBoolean>: j, field_11676, field_196537_E

VoxelShape: s, field_185747_B

VoxelShape: h, field_11682, field_185747_B

VoxelShape: t, field_185748_C

VoxelShape: i, field_11681, field_185748_C

BlockTripwireHook: v, field_196538_F

BlockTripwireHook: k, field_11677, field_196538_F

Constructors

Methods

void (World, BlockPosition, IBlockData, EntityHuman): a, func_176208_a

void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, func_176208_a

void (World, BlockPosition, IBlockData): a, func_176286_e

void (World, BlockPosition, IBlockData): a, method_10779, func_176286_e

void (World, BlockPosition): a, func_176288_d

void (World, BlockPosition): a, method_10780, func_176288_d

boolean (IBlockData): a, func_149686_d

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

TextureType (): c, func_180664_k

TextureType (): c, method_9551, func_180664_k

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

void (IBlockData, World, BlockPosition, Entity): a, func_196262_a

void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

boolean (IBlockData, EnumDirection): a, func_196536_a

boolean (IBlockData, EnumDirection): a, method_10778, func_196536_a

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace

1.13.2

Names

bim

bin

Fields

Constructors

Methods

1.13.1

Names

bie

bim

net.minecraft.server.v1_13_R1.BlockTripwire

net.minecraft.server.v1_13_R2.BlockTripwire

Fields

BlockStateBoolean: p, field_176296_O, NORTH

BlockStateBoolean: o, field_176296_O, NORTH

BlockStateBoolean: q, field_176291_P, EAST

BlockStateBoolean: p, field_176291_P, EAST

BlockStateBoolean: r, field_176289_Q, SOUTH

BlockStateBoolean: q, field_176289_Q, SOUTH

BlockStateBoolean: s, field_176292_R, WEST

BlockStateBoolean: r, field_176292_R, WEST

Map<EnumDirection, BlockStateBoolean>: v, field_196537_E

Map<EnumDirection, BlockStateBoolean>: u, field_196537_E

VoxelShape: t, field_185747_B

VoxelShape: s, field_185747_B

VoxelShape: u, field_185748_C

VoxelShape: t, field_185748_C

BlockTripwireHook: w, field_196538_F

BlockTripwireHook: v, field_196538_F

Constructors

Methods

1.13

Names

aus

bie

net.minecraft.server.v1_12_R1.BlockTripwire

net.minecraft.server.v1_13_R1.BlockTripwire

Fields

BlockStateBoolean: d, field_176296_O, NORTH

BlockStateBoolean: p, field_176296_O, NORTH

BlockStateBoolean: e, field_176291_P, EAST

BlockStateBoolean: q, field_176291_P, EAST

BlockStateBoolean: f, field_176289_Q, SOUTH

BlockStateBoolean: r, field_176289_Q, SOUTH

BlockStateBoolean: g, field_176292_R, WEST

BlockStateBoolean: s, field_176292_R, WEST

AxisAlignedBB: B, field_185747_B

AxisAlignedBB: C, field_185748_C

Map<EnumDirection, BlockStateBoolean>: v, field_196537_E

VoxelShape: t, field_185747_B

VoxelShape: u, field_185748_C

BlockTripwireHook: w, field_196538_F

Constructors

()

(BlockTripwireHook, Block$Info)

Methods

IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState

Item (IBlockData, Random, int): a, func_180660_a, getDropType

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

void (World, BlockPosition, IBlockData): e, func_176286_e

void (World, BlockPosition, IBlockData): a, func_176286_e

void (World, BlockPosition, IBlockData, Entity): a, func_180634_a

void (World, BlockPosition, IBlockData, Random): a, func_180645_a

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

void (World, BlockPosition): b, func_176288_d

void (World, BlockPosition): a, func_176288_d

boolean (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_176287_c

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

BlockRenderLayer (): f, func_180664_k

TextureType (): c, func_180664_k

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove

void (IBlockData, World, BlockPosition, Entity): a, func_196262_a

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

boolean (IBlockData, EnumDirection): a, func_196536_a

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

auq

aus

Fields

Constructors

Methods

1.12

Names

arn

auq

net.minecraft.server.v1_11_R1.BlockTripwire

net.minecraft.server.v1_12_R1.BlockTripwire

Fields

Constructors

Methods

IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

arl

arn

Fields

Constructors

Methods

1.11

Names

apw

arl

net.minecraft.server.v1_10_R1.BlockTripwire

net.minecraft.server.v1_11_R1.BlockTripwire

Fields

Constructors

Methods

IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

aph

apw

net.minecraft.server.v1_9_R2.BlockTripwire

net.minecraft.server.v1_10_R1.BlockTripwire

Fields

Constructors

Methods

1.9.4

Names

net.minecraft.server.v1_9_R1.BlockTripwire

net.minecraft.server.v1_9_R2.BlockTripwire

Fields

Constructors

Methods

1.9.2

Names

Fields

Constructors

Methods

1.9

Names

aki

aph

net.minecraft.server.v1_8_R3.BlockTripwire

net.minecraft.server.v1_9_R1.BlockTripwire

Fields

BlockStateBoolean: b, field_176290_b, SUSPENDED

BlockStateBoolean: N, field_176294_M, ATTACHED

BlockStateBoolean: b, field_176294_M, ATTACHED

BlockStateBoolean: O, field_176295_N, DISARMED

BlockStateBoolean: c, field_176295_N, DISARMED

BlockStateBoolean: P, field_176296_O, NORTH

BlockStateBoolean: d, field_176296_O, NORTH

BlockStateBoolean: Q, field_176291_P, EAST

BlockStateBoolean: e, field_176291_P, EAST

BlockStateBoolean: R, field_176289_Q, SOUTH

BlockStateBoolean: f, field_176289_Q, SOUTH

BlockStateBoolean: S, field_176292_R, WEST

BlockStateBoolean: g, field_176292_R, WEST

AxisAlignedBB: B, field_185747_B

AxisAlignedBB: C, field_185748_C

Constructors

Methods

IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

void (World, BlockPosition): e, func_176288_d

void (World, BlockPosition): b, func_176288_d

boolean (IBlockAccess, BlockPosition, IBlockData, EnumDirection): c, func_176287_c

boolean (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_176287_c

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

EnumWorldBlockLayer (): m, func_180664_k

Item (World, BlockPosition): c, func_180665_b

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

BlockRenderLayer (): f, func_180664_k

1.8.8

Names

aki

net.minecraft.block.BlockTripWire

net.minecraft.server.v1_8_R3.BlockTripwire

Fields

BlockStateBoolean: a, field_176293_a, POWERED

BlockStateBoolean: b, field_176290_b, SUSPENDED

BlockStateBoolean: N, field_176294_M, ATTACHED

BlockStateBoolean: O, field_176295_N, DISARMED

BlockStateBoolean: P, field_176296_O, NORTH

BlockStateBoolean: Q, field_176291_P, EAST

BlockStateBoolean: R, field_176289_Q, SOUTH

BlockStateBoolean: S, field_176292_R, WEST

Constructors

()

Methods

IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

Item (IBlockData, Random, int): a, func_180660_a, getDropType

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

void (World, BlockPosition, IBlockData, EntityHuman): a, func_176208_a

void (World, BlockPosition, IBlockData): e, func_176286_e

void (World, BlockPosition, IBlockData, Entity): a, func_180634_a

void (World, BlockPosition, IBlockData, Random): a, func_180645_a

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

void (World, BlockPosition): e, func_176288_d

boolean (IBlockAccess, BlockPosition, IBlockData, EnumDirection): c, func_176287_c

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

EnumWorldBlockLayer (): m, func_180664_k

Item (World, BlockPosition): c, func_180665_b