History - net.minecraft.world.level.block.TripWireBlock
1.21.3
Names
dop
dtf
Fields
BooleanProperty: b, POWERED, field_11680, POWERED, f_57590_
BooleanProperty: b, POWERED, field_11680, POWERED
BooleanProperty: c, ATTACHED, field_11683, ATTACHED, f_57591_
BooleanProperty: c, ATTACHED, field_11683, ATTACHED
BooleanProperty: d, DISARMED, field_11679, DISARMED, f_57592_
BooleanProperty: d, DISARMED, field_11679, DISARMED
BooleanProperty: e, NORTH, field_11675, NORTH, f_57593_
BooleanProperty: e, NORTH, field_11675, NORTH
BooleanProperty: f, EAST, field_11673, EAST, f_57594_
BooleanProperty: f, EAST, field_11673, EAST
BooleanProperty: g, SOUTH, field_11678, SOUTH, f_57595_
BooleanProperty: g, SOUTH, field_11678, SOUTH
BooleanProperty: h, WEST, field_11674, WEST, f_57596_
BooleanProperty: h, WEST, field_11674, WEST
Map<Direction, BooleanProperty>: k, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, f_57599_
Map<Direction, BooleanProperty>: k, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES
VoxelShape: i, AABB, field_11682, ATTACHED_SHAPE, f_57597_
VoxelShape: i, AABB, field_11682, ATTACHED_SHAPE
VoxelShape: j, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, f_57598_
VoxelShape: j, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE
int: l, RECHECK_PERIOD, field_31267, SCHEDULED_TICK_DELAY, f_154836_
int: l, RECHECK_PERIOD, field_31267, SCHEDULED_TICK_DELAY
com.mojang.serialization.MapCodec<TripWireBlock>: a, CODEC, field_46480, CODEC, f_303472_
com.mojang.serialization.MapCodec<TripWireBlock>: a, CODEC, field_46480, CODEC
Block: m, hook, field_11677, hookBlock, f_57600_
Block: m, hook, field_11677, hookBlock
Constructors
Methods
void (Level, BlockPos, BlockState): a, updateSource, method_10779, update, m_57610_
void (Level, BlockPos, BlockState): a, updateSource, method_10779, update
void (Level, BlockPos): a, checkPressed, method_10780, updatePowered, m_57607_
void (Level, BlockPos): a, checkPressed, method_64024, updatePowered
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision
boolean (BlockState, Direction): a, shouldConnectTo, method_10778, shouldConnectTo, m_57641_
boolean (BlockState, Direction): a, shouldConnectTo, method_10778, shouldConnectTo
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick
com.mojang.serialization.MapCodec<TripWireBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<TripWireBlock> (): a, codec, method_53969, getCodec
BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate
VoxelShape (BlockState, Level, BlockPos): a_, getEntityInsideCollisionShape, method_64022, getInsideCollisionShape
void (Level, BlockPos, List<? extends Entity>): a, checkPressed, method_10780, updatePowered
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dnr
dop
Fields
Constructors
Methods
1.20.6
Names
dff
dnr
Fields
Constructors
Methods
1.20.4
Names
dbk
dff
Fields
BooleanProperty: a, POWERED, field_11680, POWERED, f_57590_
BooleanProperty: b, POWERED, field_11680, POWERED, f_57590_
BooleanProperty: b, ATTACHED, field_11683, ATTACHED, f_57591_
BooleanProperty: c, ATTACHED, field_11683, ATTACHED, f_57591_
BooleanProperty: c, DISARMED, field_11679, DISARMED, f_57592_
BooleanProperty: d, DISARMED, field_11679, DISARMED, f_57592_
BooleanProperty: d, NORTH, field_11675, NORTH, f_57593_
BooleanProperty: e, NORTH, field_11675, NORTH, f_57593_
BooleanProperty: e, EAST, field_11673, EAST, f_57594_
BooleanProperty: f, EAST, field_11673, EAST, f_57594_
BooleanProperty: f, SOUTH, field_11678, SOUTH, f_57595_
BooleanProperty: g, SOUTH, field_11678, SOUTH, f_57595_
BooleanProperty: g, WEST, field_11674, WEST, f_57596_
BooleanProperty: h, WEST, field_11674, WEST, f_57596_
Map<Direction, BooleanProperty>: j, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, f_57599_
Map<Direction, BooleanProperty>: k, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, f_57599_
VoxelShape: h, AABB, field_11682, ATTACHED_SHAPE, f_57597_
VoxelShape: i, AABB, field_11682, ATTACHED_SHAPE, f_57597_
VoxelShape: i, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, f_57598_
VoxelShape: j, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, f_57598_
TripWireHookBlock: l, hook, field_11677, hookBlock, f_57600_
int: k, RECHECK_PERIOD, field_31267, SCHEDULED_TICK_DELAY, f_154836_
int: l, RECHECK_PERIOD, field_31267, SCHEDULED_TICK_DELAY, f_154836_
com.mojang.serialization.MapCodec<TripWireBlock>: a, CODEC, field_46480, CODEC, f_303472_
Block: m, hook, field_11677, hookBlock, f_57600_
Constructors
(TripWireHookBlock, BlockBehaviour$Properties)
(Block, BlockBehaviour$Properties)
Methods
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
com.mojang.serialization.MapCodec<TripWireBlock> (): a, codec, method_53969, getCodec, m_304657_
BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
1.20.2
Names
cyc
dbk
Fields
Constructors
Methods
1.20.1
Names
cxt
cyc
Fields
Constructors
Methods
1.19.4
Names
cva
cxt
Fields
Constructors
Methods
1.19.3
Names
crx
cva
Fields
Constructors
Methods
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
cra
crx
Fields
Constructors
Methods
1.19
Names
clh
cra
Fields
Constructors
Methods
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
1.18.2
Names
ckp
clh
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
chg
ckp
Fields
Constructors
Methods
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
1.17.1
Names
chf
chg
Fields
Constructors
Methods
1.17
Names
cbd
chf
net.minecraft.block.TripWireBlock
net.minecraft.src.C_1946_
net.minecraft.server.v1_16_R3.BlockTripwire
net.minecraft.world.level.block.BlockTripwire
Fields
BooleanProperty: a, POWERED, field_11680, POWERED, field_176293_a, POWERED
BooleanProperty: a, POWERED, field_11680, POWERED, f_57590_
BooleanProperty: b, ATTACHED, field_11683, ATTACHED, field_176294_M, ATTACHED
BooleanProperty: b, ATTACHED, field_11683, ATTACHED, f_57591_
BooleanProperty: c, DISARMED, field_11679, DISARMED, field_176295_N, DISARMED
BooleanProperty: c, DISARMED, field_11679, DISARMED, f_57592_
BooleanProperty: d, NORTH, field_11675, NORTH, field_176296_O, NORTH
BooleanProperty: d, NORTH, field_11675, NORTH, f_57593_
BooleanProperty: e, EAST, field_11673, EAST, field_176291_P, EAST
BooleanProperty: e, EAST, field_11673, EAST, f_57594_
BooleanProperty: f, SOUTH, field_11678, SOUTH, field_176289_Q, SOUTH
BooleanProperty: f, SOUTH, field_11678, SOUTH, f_57595_
BooleanProperty: g, WEST, field_11674, WEST, field_176292_R, WEST
BooleanProperty: g, WEST, field_11674, WEST, f_57596_
Map<Direction, BooleanProperty>: j, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, field_196537_E
Map<Direction, BooleanProperty>: j, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, f_57599_
VoxelShape: h, AABB, field_11682, ATTACHED_SHAPE, field_185747_B
VoxelShape: h, AABB, field_11682, ATTACHED_SHAPE, f_57597_
VoxelShape: i, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, field_185748_C
VoxelShape: i, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, f_57598_
TripWireHookBlock: k, hook, field_11677, hookBlock, field_196538_F
TripWireHookBlock: l, hook, field_11677, hookBlock, f_57600_
int: k, RECHECK_PERIOD, field_31267, SCHEDULED_TICK_DELAY, f_154836_
Constructors
Methods
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
void (Level, BlockPos, BlockState): a, updateSource, method_10779, update, func_176286_e
void (Level, BlockPos, BlockState): a, updateSource, method_10779, update, m_57610_
void (Level, BlockPos): a, checkPressed, method_10780, updatePowered, func_176288_d
void (Level, BlockPos): a, checkPressed, method_10780, updatePowered, m_57607_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_
boolean (BlockState, Direction): a, shouldConnectTo, method_10778, shouldConnectTo, func_196536_a
boolean (BlockState, Direction): a, shouldConnectTo, method_10778, shouldConnectTo, m_57641_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
cba
cbd
net.minecraft.server.v1_16_R2.BlockTripwire
net.minecraft.server.v1_16_R3.BlockTripwire
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
ccf
cba
net.minecraft.server.v1_16_R1.BlockTripwire
net.minecraft.server.v1_16_R2.BlockTripwire
Fields
Constructors
Methods
1.16.1
Names
bvj
ccf
net.minecraft.server.v1_15_R1.BlockTripwire
net.minecraft.server.v1_16_R1.BlockTripwire
Fields
Constructors
(TripWireHookBlock, Block$Properties)
(TripWireHookBlock, BlockBehaviour$Properties)
Methods
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
1.15.2
Names
bvg
bvj
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
bsv
bvg
net.minecraft.server.v1_14_R1.BlockTripwire
net.minecraft.server.v1_15_R1.BlockTripwire
Fields
Constructors
Methods
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
1.14.4
Names
bsq
bsv
net.minecraft.world.level.block.TripWireBlock
Fields
BlockStateBoolean: a, field_11680, POWERED, field_176293_a, POWERED
BooleanProperty: a, POWERED, field_11680, POWERED, field_176293_a, POWERED
BlockStateBoolean: b, field_11683, ATTACHED, field_176294_M, ATTACHED
BooleanProperty: b, ATTACHED, field_11683, ATTACHED, field_176294_M, ATTACHED
BlockStateBoolean: c, field_11679, DISARMED, field_176295_N, DISARMED
BooleanProperty: c, DISARMED, field_11679, DISARMED, field_176295_N, DISARMED
BlockStateBoolean: d, field_11675, NORTH, field_176296_O, NORTH
BooleanProperty: d, NORTH, field_11675, NORTH, field_176296_O, NORTH
BlockStateBoolean: e, field_11673, EAST, field_176291_P, EAST
BooleanProperty: e, EAST, field_11673, EAST, field_176291_P, EAST
BlockStateBoolean: f, field_11678, SOUTH, field_176289_Q, SOUTH
BooleanProperty: f, SOUTH, field_11678, SOUTH, field_176289_Q, SOUTH
BlockStateBoolean: g, field_11674, WEST, field_176292_R, WEST
BooleanProperty: g, WEST, field_11674, WEST, field_176292_R, WEST
Map<EnumDirection, BlockStateBoolean>: j, field_11676, FACING_PROPERTIES, field_196537_E
Map<Direction, BooleanProperty>: j, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, field_196537_E
VoxelShape: h, field_11682, ATTACHED_SHAPE, field_185747_B
VoxelShape: h, AABB, field_11682, ATTACHED_SHAPE, field_185747_B
VoxelShape: i, field_11681, DETACHED_SHAPE, field_185748_C
VoxelShape: i, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, field_185748_C
BlockTripwireHook: k, field_11677, hookBlock, field_196538_F
TripWireHookBlock: k, hook, field_11677, hookBlock, field_196538_F
Constructors
Methods
void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, onBreak, func_176208_a
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a
void (World, BlockPosition, IBlockData): a, method_10779, update, func_176286_e
void (Level, BlockPos, BlockState): a, updateSource, method_10779, update, func_176286_e
void (World, BlockPosition): a, method_10780, updatePowered, func_176288_d
void (Level, BlockPos): a, checkPressed, method_10780, updatePowered, func_176288_d
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove
void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
boolean (IBlockData, EnumDirection): a, method_10778, shouldConnectTo, func_196536_a
boolean (BlockState, Direction): a, shouldConnectTo, method_10778, shouldConnectTo, func_196536_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
1.14.3
Names
bsm
bsq
net.minecraft.block.TripwireBlock
Fields
BlockStateBoolean: a, field_11680, field_176293_a, POWERED
BlockStateBoolean: a, field_11680, POWERED, field_176293_a, POWERED
BlockStateBoolean: b, field_11683, field_176294_M, ATTACHED
BlockStateBoolean: b, field_11683, ATTACHED, field_176294_M, ATTACHED
BlockStateBoolean: c, field_11679, field_176295_N, DISARMED
BlockStateBoolean: c, field_11679, DISARMED, field_176295_N, DISARMED
BlockStateBoolean: d, field_11675, field_176296_O, NORTH
BlockStateBoolean: d, field_11675, NORTH, field_176296_O, NORTH
BlockStateBoolean: e, field_11673, field_176291_P, EAST
BlockStateBoolean: e, field_11673, EAST, field_176291_P, EAST
BlockStateBoolean: f, field_11678, field_176289_Q, SOUTH
BlockStateBoolean: f, field_11678, SOUTH, field_176289_Q, SOUTH
BlockStateBoolean: g, field_11674, field_176292_R, WEST
BlockStateBoolean: g, field_11674, WEST, field_176292_R, WEST
Map<EnumDirection, BlockStateBoolean>: j, field_11676, field_196537_E
Map<EnumDirection, BlockStateBoolean>: j, field_11676, FACING_PROPERTIES, field_196537_E
VoxelShape: h, field_11682, field_185747_B
VoxelShape: h, field_11682, ATTACHED_SHAPE, field_185747_B
VoxelShape: i, field_11681, field_185748_C
VoxelShape: i, field_11681, DETACHED_SHAPE, field_185748_C
BlockTripwireHook: k, field_11677, field_196538_F
BlockTripwireHook: k, field_11677, hookBlock, field_196538_F
Constructors
Methods
void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, func_176208_a
void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, onBreak, func_176208_a
void (World, BlockPosition, IBlockData): a, method_10779, func_176286_e
void (World, BlockPosition, IBlockData): a, method_10779, update, func_176286_e
void (World, BlockPosition): a, method_10780, func_176288_d
void (World, BlockPosition): a, method_10780, updatePowered, func_176288_d
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove
void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a
void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
boolean (IBlockData, EnumDirection): a, method_10778, func_196536_a
boolean (IBlockData, EnumDirection): a, method_10778, shouldConnectTo, func_196536_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
bsl
bsm
Fields
Constructors
Methods
1.14
Names
bin
bsl
net.minecraft.class_2538
net.minecraft.block.BlockTripWire
net.minecraft.block.TripWireBlock
net.minecraft.server.v1_13_R2.BlockTripwire
net.minecraft.server.v1_14_R1.BlockTripwire
Fields
BlockStateBoolean: a, field_176293_a, POWERED
BlockStateBoolean: a, field_11680, field_176293_a, POWERED
BlockStateBoolean: b, field_176294_M, ATTACHED
BlockStateBoolean: b, field_11683, field_176294_M, ATTACHED
BlockStateBoolean: c, field_176295_N, DISARMED
BlockStateBoolean: c, field_11679, field_176295_N, DISARMED
BlockStateBoolean: o, field_176296_O, NORTH
BlockStateBoolean: d, field_11675, field_176296_O, NORTH
BlockStateBoolean: p, field_176291_P, EAST
BlockStateBoolean: e, field_11673, field_176291_P, EAST
BlockStateBoolean: q, field_176289_Q, SOUTH
BlockStateBoolean: f, field_11678, field_176289_Q, SOUTH
BlockStateBoolean: r, field_176292_R, WEST
BlockStateBoolean: g, field_11674, field_176292_R, WEST
Map<EnumDirection, BlockStateBoolean>: u, field_196537_E
Map<EnumDirection, BlockStateBoolean>: j, field_11676, field_196537_E
VoxelShape: s, field_185747_B
VoxelShape: h, field_11682, field_185747_B
VoxelShape: t, field_185748_C
VoxelShape: i, field_11681, field_185748_C
BlockTripwireHook: v, field_196538_F
BlockTripwireHook: k, field_11677, field_196538_F
Constructors
Methods
void (World, BlockPosition, IBlockData, EntityHuman): a, func_176208_a
void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, func_176208_a
void (World, BlockPosition, IBlockData): a, func_176286_e
void (World, BlockPosition, IBlockData): a, method_10779, func_176286_e
void (World, BlockPosition): a, func_176288_d
void (World, BlockPosition): a, method_10780, func_176288_d
boolean (IBlockData): a, func_149686_d
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
TextureType (): c, func_180664_k
TextureType (): c, method_9551, func_180664_k
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove
void (IBlockData, World, BlockPosition, Entity): a, func_196262_a
void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
boolean (IBlockData, EnumDirection): a, func_196536_a
boolean (IBlockData, EnumDirection): a, method_10778, func_196536_a
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace
1.13.2
Names
bim
bin
Fields
Constructors
Methods
1.13.1
Names
bie
bim
net.minecraft.server.v1_13_R1.BlockTripwire
net.minecraft.server.v1_13_R2.BlockTripwire
Fields
BlockStateBoolean: p, field_176296_O, NORTH
BlockStateBoolean: o, field_176296_O, NORTH
BlockStateBoolean: q, field_176291_P, EAST
BlockStateBoolean: p, field_176291_P, EAST
BlockStateBoolean: r, field_176289_Q, SOUTH
BlockStateBoolean: q, field_176289_Q, SOUTH
BlockStateBoolean: s, field_176292_R, WEST
BlockStateBoolean: r, field_176292_R, WEST
Map<EnumDirection, BlockStateBoolean>: v, field_196537_E
Map<EnumDirection, BlockStateBoolean>: u, field_196537_E
VoxelShape: t, field_185747_B
VoxelShape: s, field_185747_B
VoxelShape: u, field_185748_C
VoxelShape: t, field_185748_C
BlockTripwireHook: w, field_196538_F
BlockTripwireHook: v, field_196538_F
Constructors
Methods
1.13
Names
aus
bie
net.minecraft.server.v1_12_R1.BlockTripwire
net.minecraft.server.v1_13_R1.BlockTripwire
Fields
BlockStateBoolean: d, field_176296_O, NORTH
BlockStateBoolean: p, field_176296_O, NORTH
BlockStateBoolean: e, field_176291_P, EAST
BlockStateBoolean: q, field_176291_P, EAST
BlockStateBoolean: f, field_176289_Q, SOUTH
BlockStateBoolean: r, field_176289_Q, SOUTH
BlockStateBoolean: g, field_176292_R, WEST
BlockStateBoolean: s, field_176292_R, WEST
AxisAlignedBB: B, field_185747_B
AxisAlignedBB: C, field_185748_C
Map<EnumDirection, BlockStateBoolean>: v, field_196537_E
VoxelShape: t, field_185747_B
VoxelShape: u, field_185748_C
BlockTripwireHook: w, field_196538_F
Constructors
()
(BlockTripwireHook, Block$Info)
Methods
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
Item (IBlockData, Random, int): a, func_180660_a, getDropType
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
void (World, BlockPosition, IBlockData): e, func_176286_e
void (World, BlockPosition, IBlockData): a, func_176286_e
void (World, BlockPosition, IBlockData, Entity): a, func_180634_a
void (World, BlockPosition, IBlockData, Random): a, func_180645_a
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
void (World, BlockPosition): b, func_176288_d
void (World, BlockPosition): a, func_176288_d
boolean (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_176287_c
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
BlockRenderLayer (): f, func_180664_k
TextureType (): c, func_180664_k
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove
void (IBlockData, World, BlockPosition, Entity): a, func_196262_a
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
boolean (IBlockData, EnumDirection): a, func_196536_a
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
1.12.2
Names
Fields
Constructors
Methods
1.12.1
Names
auq
aus
Fields
Constructors
Methods
1.12
Names
arn
auq
net.minecraft.server.v1_11_R1.BlockTripwire
net.minecraft.server.v1_12_R1.BlockTripwire
Fields
Constructors
Methods
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
Names
Fields
Constructors
Methods
1.11.1
Names
arl
arn
Fields
Constructors
Methods
1.11
Names
apw
arl
net.minecraft.server.v1_10_R1.BlockTripwire
net.minecraft.server.v1_11_R1.BlockTripwire
Fields
Constructors
Methods
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
1.10.2
Names
Fields
Constructors
Methods
1.10
Names
aph
apw
net.minecraft.server.v1_9_R2.BlockTripwire
net.minecraft.server.v1_10_R1.BlockTripwire
Fields
Constructors
Methods
1.9.4
Names
net.minecraft.server.v1_9_R1.BlockTripwire
net.minecraft.server.v1_9_R2.BlockTripwire
Fields
Constructors
Methods
1.9.2
Names
Fields
Constructors
Methods
1.9
Names
aki
aph
net.minecraft.server.v1_8_R3.BlockTripwire
net.minecraft.server.v1_9_R1.BlockTripwire
Fields
BlockStateBoolean: b, field_176290_b, SUSPENDED
BlockStateBoolean: N, field_176294_M, ATTACHED
BlockStateBoolean: b, field_176294_M, ATTACHED
BlockStateBoolean: O, field_176295_N, DISARMED
BlockStateBoolean: c, field_176295_N, DISARMED
BlockStateBoolean: P, field_176296_O, NORTH
BlockStateBoolean: d, field_176296_O, NORTH
BlockStateBoolean: Q, field_176291_P, EAST
BlockStateBoolean: e, field_176291_P, EAST
BlockStateBoolean: R, field_176289_Q, SOUTH
BlockStateBoolean: f, field_176289_Q, SOUTH
BlockStateBoolean: S, field_176292_R, WEST
BlockStateBoolean: g, field_176292_R, WEST
AxisAlignedBB: B, field_185747_B
AxisAlignedBB: C, field_185748_C
Constructors
Methods
IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
void (World, BlockPosition): e, func_176288_d
void (World, BlockPosition): b, func_176288_d
boolean (IBlockAccess, BlockPosition, IBlockData, EnumDirection): c, func_176287_c
boolean (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_176287_c
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
EnumWorldBlockLayer (): m, func_180664_k
Item (World, BlockPosition): c, func_180665_b
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
BlockRenderLayer (): f, func_180664_k
1.8.8
Names
aki
net.minecraft.block.BlockTripWire
net.minecraft.server.v1_8_R3.BlockTripwire
Fields
BlockStateBoolean: a, field_176293_a, POWERED
BlockStateBoolean: b, field_176290_b, SUSPENDED
BlockStateBoolean: N, field_176294_M, ATTACHED
BlockStateBoolean: O, field_176295_N, DISARMED
BlockStateBoolean: P, field_176296_O, NORTH
BlockStateBoolean: Q, field_176291_P, EAST
BlockStateBoolean: R, field_176289_Q, SOUTH
BlockStateBoolean: S, field_176292_R, WEST
Constructors
()
Methods
IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
Item (IBlockData, Random, int): a, func_180660_a, getDropType
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
void (World, BlockPosition, IBlockData, EntityHuman): a, func_176208_a
void (World, BlockPosition, IBlockData): e, func_176286_e
void (World, BlockPosition, IBlockData, Entity): a, func_180634_a
void (World, BlockPosition, IBlockData, Random): a, func_180645_a
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
void (World, BlockPosition): e, func_176288_d
boolean (IBlockAccess, BlockPosition, IBlockData, EnumDirection): c, func_176287_c
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
EnumWorldBlockLayer (): m, func_180664_k
Item (World, BlockPosition): c, func_180665_b