public void | | a(ard arg0, aht arg1, cl arg2, bbf arg3, List<bbf> arg4, rr arg5) | | func_185477_a(IBlockState arg0, World arg1, BlockPos arg2, AxisAlignedBB arg3, List<AxisAlignedBB> arg4, Entity arg5) |
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public AxisAlignedBB | |
private static int | |
public boolean | |
public boolean | |
public boolean | |
public boolean | |
public boolean | | a(aht arg0, cl arg1, ard arg2, zj arg3, qm arg4, adq arg5, cs arg6, float arg7, float arg8, float arg9) | | func_180639_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, ItemStack arg5, EnumFacing arg6, float arg7, float arg8, float arg9) | | interact(World arg0, BlockPosition arg1, IBlockData arg2, EntityHuman arg3, EnumHand arg4, ItemStack arg5, EnumDirection arg6, float arg7, float arg8, float arg9) |
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public int | |
public IBlockData | |
public IBlockData | |
public IBlockData | |
protected BlockStateList | | b() | | func_180661_e() | | getStateList() |
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public boolean | |