public boolean | | a(ahx arg0, bxo arg1, arc arg2, cj arg3, bmz arg4, boolean arg5) | | func_178267_a(IBlockAccess arg0, IBakedModel arg1, IBlockState arg2, BlockPos arg3, VertexBuffer arg4, boolean arg5) |
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public boolean | | a(ahx arg0, bxo arg1, arc arg2, cj arg3, bmz arg4, boolean arg5, long arg6) | | func_187493_a(IBlockAccess arg0, IBakedModel arg1, IBlockState arg2, BlockPos arg3, VertexBuffer arg4, boolean arg5, long arg6) |
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public boolean | | b(ahx arg0, bxo arg1, arc arg2, cj arg3, bmz arg4, boolean arg5, long arg6) | | func_187498_b(IBlockAccess arg0, IBakedModel arg1, IBlockState arg2, BlockPos arg3, VertexBuffer arg4, boolean arg5, long arg6) |
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public boolean | | c(ahx arg0, bxo arg1, arc arg2, cj arg3, bmz arg4, boolean arg5, long arg6) | | func_187497_c(IBlockAccess arg0, IBakedModel arg1, IBlockState arg2, BlockPos arg3, VertexBuffer arg4, boolean arg5, long arg6) |
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private void | | a(ahx arg0, arc arg1, cj arg2, bmz arg3, List<bof> arg4, float[] arg5, BitSet arg6, boe$b arg7) | | func_187492_a(IBlockAccess arg0, IBlockState arg1, BlockPos arg2, VertexBuffer arg3, List<BakedQuad> arg4, float[] arg5, BitSet arg6, BlockModelRenderer$AmbientOcclusionFace arg7) |
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private void | |
private void | | a(ahx arg0, arc arg1, cj arg2, int arg3, boolean arg4, bmz arg5, List<bof> arg6, BitSet arg7) | | func_187496_a(IBlockAccess arg0, IBlockState arg1, BlockPos arg2, int arg3, boolean arg4, VertexBuffer arg5, List<BakedQuad> arg6, BitSet arg7) |
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public void | | a(bxo arg0, float arg1, float arg2, float arg3, float arg4) | | func_178262_a(IBakedModel arg0, float arg1, float arg2, float arg3, float arg4) |
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public void | | a(arc arg0, bxo arg1, float arg2, float arg3, float arg4, float arg5) | | func_187495_a(IBlockState arg0, IBakedModel arg1, float arg2, float arg3, float arg4, float arg5) |
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public void | |
private void | | a(float arg0, float arg1, float arg2, float arg3, List<bof> arg4) | | func_178264_a(float arg0, float arg1, float arg2, float arg3, List<BakedQuad> arg4) |
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