net.minecraft.world.entity.monster

public abstract class AbstractSkeleton

extends Monster implements RangedAttackMob

All mapped superinterfaces:

SyncedDataHolder, Nameable, EntityAccess, UniquelyIdentifyable, ScoreHolder, DataComponentGetter, Attackable, EquipmentUser, Leashable, Targeting, Enemy, RangedAttackMob

cmr
net.minecraft.world.entity.monster.AbstractSkeleton
net.minecraft.class_1547
net.minecraft.entity.mob.AbstractSkeletonEntity

Field summary

Modifier and TypeField
private static final int
a
HARD_ATTACK_INTERVAL
field_49149
HARD_ATTACK_INTERVAL
private static final int
b
NORMAL_ATTACK_INTERVAL
field_49150
REGULAR_ATTACK_INTERVAL
private final RangedBowAttackGoal<AbstractSkeleton>
c
bowGoal
field_7220
bowAttackGoal
private final MeleeAttackGoal
d
meleeGoal
field_7221
meleeAttackGoal

Constructor summary

ModifierConstructor
protected (EntityType<? extends AbstractSkeleton> arg0, Level arg1)

Method summary

Modifier and TypeMethod
protected void
D()
registerGoals()
method_5959()
initGoals()
public static AttributeSupplier$Builder
j()
createAttributes()
method_26905()
createAbstractSkeletonAttributes()
protected void
b(jj arg0, dym arg1)
playStepSound(BlockPos arg0, BlockState arg1)
method_5712(class_2338 arg0, class_2680 arg1)
playStepSound(BlockPos arg0, BlockState arg1)
abstract SoundEvent
m()
getStepSound()
method_6998()
getStepSound()
public void
k_()
aiStep()
method_6007()
tickMovement()
public void
r()
rideTick()
method_5842()
tickRiding()
protected void
a(azs arg0, bto arg1)
populateDefaultEquipmentSlots(RandomSource arg0, DifficultyInstance arg1)
method_5964(class_5819 arg0, class_1266 arg1)
initEquipment(Random arg0, LocalDifficulty arg1)
public SpawnGroupData
a(dig arg0, bto arg1, bwa arg2, bxj arg3)
finalizeSpawn(ServerLevelAccessor arg0, DifficultyInstance arg1, EntitySpawnReason arg2, SpawnGroupData arg3)
method_5943(class_5425 arg0, class_1266 arg1, class_3730 arg2, class_1315 arg3)
initialize(ServerWorldAccess arg0, LocalDifficulty arg1, SpawnReason arg2, EntityData arg3)
public void
n()
reassessWeaponGoal()
method_6997()
updateAttackType()
protected int
q()
getHardAttackInterval()
method_57078()
getHardAttackInterval()
protected int
t()
getAttackInterval()
method_57079()
getRegularAttackInterval()
public void
a(bwr arg0, float arg1)
performRangedAttack(LivingEntity arg0, float arg1)
method_7105(class_1309 arg0, float arg1)
shootAt(LivingEntity arg0, float arg1)
protected AbstractArrow
a(cxy arg0, float arg1, cxy arg2)
getArrow(ItemStack arg0, float arg1, ItemStack arg2)
method_6996(class_1799 arg0, float arg1, class_1799 arg2)
createArrowProjectile(ItemStack arrow, float damageModifier, ItemStack shotFrom)
public boolean
a(cyt arg0)
canFireProjectileWeapon(ProjectileWeaponItem arg0)
method_25938(class_1811 arg0)
canUseRangedWeapon(RangedWeaponItem arg0)
public TagKey<Item>
Y()
getPreferredWeaponType()
method_65345()
getPreferredWeapons()
public void
a(tw arg0)
readAdditionalSaveData(CompoundTag arg0)
method_5749(class_2487 arg0)
readCustomDataFromNbt(NbtCompound arg0)
public void
a(bwc arg0, cxy arg1)
setItemSlot(EquipmentSlot arg0, ItemStack arg1)
method_5673(class_1304 arg0, class_1799 arg1)
equipStack(EquipmentSlot arg0, ItemStack arg1)
public boolean
x()
isShaking()
method_35191()
isShaking()