net.minecraft.world.level.levelgen.structure.structures

public class StrongholdPieces$PortalRoom

extends StrongholdPieces$StrongholdPiece

ery$g
net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$PortalRoom
net.minecraft.class_3421$class_3428
net.minecraft.structure.StrongholdGenerator$PortalRoom

Field summary

Modifier and TypeField
protected static final int
a
WIDTH
field_31639
SIZE_X
protected static final int
b
HEIGHT
field_31640
SIZE_Y
protected static final int
c
DEPTH
field_31641
SIZE_Z
private boolean
d
hasPlacedSpawner
field_15279
spawnerPlaced

Constructor summary

ModifierConstructor
public (int chainLength, BoundingBox boundingBox, Direction orientation)
public (CompoundTag nbt)

Method summary

Modifier and TypeMethod
protected void
a(epw arg0, tw arg1)
addAdditionalSaveData(StructurePieceSerializationContext arg0, CompoundTag arg1)
method_14943(class_6625 arg0, class_2487 arg1)
writeNbt(StructureContext arg0, NbtCompound arg1)
public void
a(epk arg0, epl arg1, azs arg2)
addChildren(StructurePiece arg0, StructurePieceAccessor arg1, RandomSource arg2)
method_14918(class_3443 arg0, class_6130 arg1, class_5819 arg2)
fillOpenings(StructurePiece arg0, StructurePiecesHolder arg1, Random arg2)
public static StrongholdPieces$PortalRoom
a(epl arg0, int arg1, int arg2, int arg3, jo arg4, int arg5)
createPiece(StructurePieceAccessor arg0, int arg1, int arg2, int arg3, Direction arg4, int arg5)
method_14863(class_6130 arg0, int arg1, int arg2, int arg3, class_2350 arg4, int arg5)
create(StructurePiecesHolder holder, int x, int y, int z, Direction orientation, int chainLength)
public void
a(dio arg0, dil arg1, eak arg2, azs arg3, eoy arg4, dgw arg5, jj arg6)
postProcess(WorldGenLevel arg0, StructureManager arg1, ChunkGenerator arg2, RandomSource arg3, BoundingBox arg4, ChunkPos arg5, BlockPos arg6)
method_14931(class_5281 arg0, class_5138 arg1, class_2794 arg2, class_5819 arg3, class_3341 arg4, class_1923 arg5, class_2338 arg6)
generate(StructureWorldAccess arg0, StructureAccessor arg1, ChunkGenerator arg2, Random arg3, BlockBox arg4, ChunkPos arg5, BlockPos arg6)