net.minecraft.world.item

public class WindChargeItem

extends Item implements ProjectileItem

All mapped superinterfaces:

FeatureElement, ItemLike, ProjectileItem

daj
net.minecraft.world.item.WindChargeItem
net.minecraft.class_9239
net.minecraft.item.WindChargeItem

Field summary

Modifier and TypeField
public static float
a
PROJECTILE_SHOOT_POWER
field_55047
POWER

Constructor summary

ModifierConstructor
public (Item$Properties arg0)

Method summary

Modifier and TypeMethod
public InteractionResult
a(dip arg0, cqs arg1, btx arg2)
use(Level arg0, Player arg1, InteractionHand arg2)
method_7836(class_1937 arg0, class_1657 arg1, class_1268 arg2)
use(World arg0, PlayerEntity arg1, Hand arg2)
public Projectile
a(dip arg0, jo arg1, cys arg2, ja arg3)
asProjectile(Level arg0, Position arg1, ItemStack arg2, Direction arg3)
method_58648(class_1937 arg0, class_2374 arg1, class_1799 arg2, class_2350 arg3)
createEntity(World arg0, Position arg1, ItemStack arg2, Direction arg3)
public void
a(crm arg0, double arg1, double arg2, double arg3, float arg4, float arg5)
shoot(Projectile arg0, double arg1, double arg2, double arg3, float arg4, float arg5)
method_58654(class_1676 arg0, double arg1, double arg2, double arg3, float arg4, float arg5)
initializeProjectile(ProjectileEntity arg0, double arg1, double arg2, double arg3, float arg4, float arg5)
public ProjectileItem$DispenseConfig
a()
createDispenseConfig()
method_58653()
getProjectileSettings()