public static void | | initRenderThread() | | initRenderThread() |
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public static boolean | | isOnRenderThread() | | isOnRenderThread() |
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public static void | | assertOnRenderThread() | | assertOnRenderThread() |
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private static IllegalStateException | | constructThreadException() | | constructThreadException() |
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private static void | |
public static boolean | | isFrozenAtPollEvents() | | isFrozenAtPollEvents() |
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public static void | |
public static void | | limitDisplayFPS(int arg0) | | limitDisplayFPS(int arg0) | | limitDisplayFPS(int arg0) | | limitDisplayFPS(int fps) |
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public static void | | disableDepthTest() | | disableDepthTest() |
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public static void | | enableDepthTest() | | enableDepthTest() |
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public static void | | enableScissor(int arg0, int arg1, int arg2, int arg3) | | enableScissor(int arg0, int arg1, int arg2, int arg3) | | enableScissor(int arg0, int arg1, int arg2, int arg3) | | enableScissor(int x, int y, int width, int height) |
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public static void | | disableScissor() | | disableScissor() |
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public static void | | depthFunc(int arg0) | | depthFunc(int arg0) | | depthFunc(int arg0) | | depthFunc(int func) |
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public static void | | depthMask(boolean arg0) | | depthMask(boolean arg0) | | depthMask(boolean arg0) | | depthMask(boolean mask) |
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public static void | | enableBlend() | | enableBlend() |
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public static void | | disableBlend() | | disableBlend() |
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public static void | |
public static void | |
public static void | | disableCull() | | disableCull() |
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public static void | | polygonMode(int arg0, int arg1) | | polygonMode(int arg0, int arg1) | | polygonMode(int arg0, int arg1) | | polygonMode(int face, int mode) |
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public static void | | enablePolygonOffset() | | enablePolygonOffset() |
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public static void | | disablePolygonOffset() | | disablePolygonOffset() |
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public static void | | polygonOffset(float arg0, float arg1) | | polygonOffset(float arg0, float arg1) | | polygonOffset(float arg0, float arg1) | | polygonOffset(float factor, float units) |
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public static void | | enableColorLogicOp() | | enableColorLogicOp() |
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public static void | | disableColorLogicOp() | | disableColorLogicOp() |
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public static void | |
public static void | | activeTexture(int arg0) | | activeTexture(int arg0) | | activeTexture(int arg0) | | activeTexture(int texture) |
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public static void | | bindTexture(int arg0) | | bindTexture(int arg0) | | bindTexture(int arg0) | | bindTexture(int texture) |
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public static void | | viewport(int arg0, int arg1, int arg2, int arg3) | | viewport(int arg0, int arg1, int arg2, int arg3) | | viewport(int arg0, int arg1, int arg2, int arg3) | | viewport(int x, int y, int width, int height) |
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public static void | | colorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3) | | colorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3) | | colorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3) | | colorMask(boolean red, boolean green, boolean blue, boolean alpha) |
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public static void | | clearColor(float arg0, float arg1, float arg2, float arg3) | | clearColor(float arg0, float arg1, float arg2, float arg3) | | clearColor(float arg0, float arg1, float arg2, float arg3) | | clearColor(float red, float green, float blue, float alpha) |
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public static void | | clear(int arg0) | | clear(int arg0) | | clear(int arg0) | | clear(int mask) |
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public static void | |
public static FogParameters | | getShaderFog() | | getShaderFog() |
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public static void | | setShaderGlintAlpha(double arg0) | | setShaderGlintAlpha(double arg0) |
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public static void | | setShaderGlintAlpha(float arg0) | | setShaderGlintAlpha(float arg0) |
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public static float | | getShaderGlintAlpha() | | getShaderGlintAlpha() |
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public static void | | setShaderLights(org.joml.Vector3f arg0, org.joml.Vector3f arg1) | | setShaderLights(org.joml.Vector3f arg0, org.joml.Vector3f arg1) |
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public static void | |
public static void | | setShaderColor(float arg0, float arg1, float arg2, float arg3) | | setShaderColor(float arg0, float arg1, float arg2, float arg3) | | setShaderColor(float arg0, float arg1, float arg2, float arg3) | | setShaderColor(float red, float green, float blue, float alpha) |
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public static float[] | | getShaderColor() | | getShaderColor() |
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public static void | | drawElements(int arg0, int arg1, int arg2) | | drawElements(int arg0, int arg1, int arg2) | | drawElements(int arg0, int arg1, int arg2) | | drawElements(int mode, int count, int type) |
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public static void | | lineWidth(float arg0) | | lineWidth(float arg0) | | lineWidth(float arg0) | | lineWidth(float width) |
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public static float | | getShaderLineWidth() | | getShaderLineWidth() |
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public static void | |
public static String | | getBackendDescription() | | getBackendDescription() |
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public static String | | getApiDescription() | | getApiDescription() |
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public static TimeSource$NanoTimeSource | | initBackendSystem() | | initBackendSystem() |
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public static void | | initRenderer(int arg0, boolean arg1) | | initRenderer(int arg0, boolean arg1) | | initRenderer(int arg0, boolean arg1) | | initRenderer(int debugVerbosity, boolean debugSync) |
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public static void | | setErrorCallback(org.lwjgl.glfw.GLFWErrorCallbackI arg0) | | setErrorCallback(org.lwjgl.glfw.GLFWErrorCallbackI arg0) | | setErrorCallback(org.lwjgl.glfw.GLFWErrorCallbackI arg0) | | setErrorCallback(org.lwjgl.glfw.GLFWErrorCallbackI callback) |
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public static String | | getCapsString() | | getCapsString() |
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public static void | | setupDefaultState(int arg0, int arg1, int arg2, int arg3) | | setupDefaultState(int arg0, int arg1, int arg2, int arg3) | | setupDefaultState(int arg0, int arg1, int arg2, int arg3) | | setupDefaultState(int x, int y, int width, int height) |
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public static int | | maxSupportedTextureSize() | | maxSupportedTextureSize() |
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public static void | | glDeleteVertexArrays(int arg0) | | glDeleteVertexArrays(int arg0) | | glDeleteVertexArrays(int arg0) | | glDeleteVertexArrays(int array) |
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public static void | | glUniform1i(int arg0, int arg1) | | glUniform1i(int arg0, int arg1) | | glUniform1i(int arg0, int arg1) | | glUniform1i(int location, int value) |
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public static void | |
public static void | |
public static void | |
public static void | |
public static void | |
public static void | |
public static void | |
public static void | |
public static void | | teardownOverlayColor() | | teardownOverlayColor() |
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public static void | | setupLevelDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1) | | setupLevelDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1) |
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public static void | | setupGuiFlatDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1) | | setupGuiFlatDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1) |
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public static void | | setupGui3DDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1) | | setupGui3DDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1) |
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public static void | | defaultBlendFunc() | | defaultBlendFunc() |
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public static void | |
public static void | |
public static GpuTexture | | getShaderTexture(int arg0) | | getShaderTexture(int arg0) | | getShaderTexture(int arg0) | | getShaderTexture(int texture) |
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public static void | | setProjectionMatrix(org.joml.Matrix4f arg0, fhg arg1) | | setProjectionMatrix(org.joml.Matrix4f arg0, ProjectionType arg1) | | setProjectionMatrix(org.joml.Matrix4f arg0, class_10366 arg1) | | setProjectionMatrix(org.joml.Matrix4f projectionMatrix, ProjectionType projectionType) |
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public static void | | setTextureMatrix(org.joml.Matrix4f arg0) | | setTextureMatrix(org.joml.Matrix4f arg0) | | setTextureMatrix(org.joml.Matrix4f arg0) | | setTextureMatrix(org.joml.Matrix4f textureMatrix) |
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public static void | | resetTextureMatrix() | | resetTextureMatrix() |
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public static void | | backupProjectionMatrix() | | backupProjectionMatrix() |
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public static void | | restoreProjectionMatrix() | | restoreProjectionMatrix() |
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public static org.joml.Matrix4f | | getProjectionMatrix() | | getProjectionMatrix() |
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public static org.joml.Matrix4f | | getModelViewMatrix() | | getModelViewMatrix() |
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public static org.joml.Matrix4fStack | | getModelViewStack() | | getModelViewStack() |
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public static org.joml.Matrix4f | | getTextureMatrix() | | getTextureMatrix() |
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public static RenderSystem$AutoStorageIndexBuffer | |
public static void | | setShaderGameTime(long arg0, float arg1) | | setShaderGameTime(long arg0, float arg1) | | setShaderGameTime(long arg0, float arg1) | | setShaderGameTime(long time, float tickProgress) |
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public static float | | getShaderGameTime() | | getShaderGameTime() |
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public static ProjectionType | | getProjectionType() | | getProjectionType() |
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public static VertexBuffer | | getQuadVertices() | | getQuadVertices() |
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public static void | | setModelOffset(float arg0, float arg1, float arg2) | | setModelOffset(float arg0, float arg1, float arg2) |
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public static void | | resetModelOffset() | | resetModelOffset() |
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public static org.joml.Vector3f | | getModelOffset() | | getModelOffset() |
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public static void | |
public static void | | executePendingTasks() | | executePendingTasks() |
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