com.mojang.blaze3d.systems

public interface CommandEncoder

flb
com.mojang.blaze3d.systems.CommandEncoder
net.minecraft.class_10881
net.minecraft.client.render.RenderResourceManager

Method summary

Modifier and TypeMethod
RenderPass
a(flj arg0, OptionalInt arg1)
createRenderPass(GpuTexture arg0, OptionalInt arg1)
method_68367(class_10792 arg0, OptionalInt arg1)
createRenderPassNoDepth(DrawableTexture color, OptionalInt clearColor)
RenderPass
a(flj arg0, OptionalInt arg1, flj arg2, OptionalDouble arg3)
createRenderPass(GpuTexture arg0, OptionalInt arg1, GpuTexture arg2, OptionalDouble arg3)
method_68368(class_10792 arg0, OptionalInt arg1, class_10792 arg2, OptionalDouble arg3)
createRenderPass(DrawableTexture colorAttachment, OptionalInt clearColor, DrawableTexture depthAttachment, OptionalDouble clearDepth)
void
a(flj arg0, int arg1)
clearColorTexture(GpuTexture arg0, int arg1)
method_68359(class_10792 arg0, int arg1)
clearTexture(DrawableTexture texture, int clearColor)
void
a(flj arg0, int arg1, flj arg2, double arg3)
clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3)
method_68360(class_10792 arg0, int arg1, class_10792 arg2, double arg3)
clearFramebuffer(DrawableTexture colorAttachment, int clearColor, DrawableTexture depthAttachment, double clearDepth)
void
a(flj arg0, double arg1)
clearDepthTexture(GpuTexture arg0, double arg1)
method_68358(class_10792 arg0, double arg1)
setDepth(DrawableTexture texture, double depth)
void
a(fii arg0, ByteBuffer arg1, int arg2)
writeToBuffer(GpuBuffer arg0, ByteBuffer arg1, int arg2)
method_68350(class_10227 arg0, ByteBuffer arg1, int arg2)
copyDataInto(GpuBuffer target, ByteBuffer source, int offset)
GpuBuffer$ReadView
a(fii arg0)
readBuffer(GpuBuffer arg0)
method_68347(class_10227 arg0)
readBuffer(GpuBuffer source)
GpuBuffer$ReadView
a(fii arg0, int arg1, int arg2)
readBuffer(GpuBuffer arg0, int arg1, int arg2)
method_68349(class_10227 arg0, int arg1, int arg2)
readBuffer(GpuBuffer source, int offset, int count)
void
a(flj arg0, fki arg1)
writeToTexture(GpuTexture arg0, NativeImage arg1)
method_68363(class_10792 arg0, class_1011 arg1)
copyImage(DrawableTexture target, NativeImage source)
void
a(flj arg0, fki arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
writeToTexture(GpuTexture arg0, NativeImage arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
method_68364(class_10792 arg0, class_1011 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyImageRegion(DrawableTexture target, NativeImage source, int mipLevel, int intoX, int intoY, int width, int height, int x, int y)
void
a(flj arg0, IntBuffer arg1, fki$a arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
writeToTexture(GpuTexture arg0, IntBuffer arg1, NativeImage$Format arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
method_68366(class_10792 arg0, IntBuffer arg1, class_1011$class_1012 arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
copyImageRegion(DrawableTexture target, IntBuffer source, NativeImage$Format format, int mipLevel, int intoX, int intoY, int width, int height)
void
a(flj arg0, fii arg1, int arg2, Runnable arg3, int arg4)
copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4)
method_68361(class_10792 arg0, class_10227 arg1, int arg2, Runnable arg3, int arg4)
copyToBuffer(DrawableTexture target, GpuBuffer source, int offset, Runnable dataUploadedCallback, int mipLevel)
void
a(flj arg0, fii arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
method_68362(class_10792 arg0, class_10227 arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyToBuffer(DrawableTexture target, GpuBuffer source, int offset, Runnable dataUploadedCallback, int mipLevel, int intoX, int intoY, int width, int height)
void
a(flj arg0, flj arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
method_68365(class_10792 arg0, class_10792 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyImageRegion(DrawableTexture target, DrawableTexture source, int mipLevel, int intoX, int intoY, int sourceX, int sourceY, int width, int height)
void
a(flj arg0)
presentTexture(GpuTexture arg0)
method_68357(class_10792 arg0)
blit(DrawableTexture texture)