RenderPass | |
RenderPass | | a(flj arg0, OptionalInt arg1, flj arg2, OptionalDouble arg3) | | createRenderPass(GpuTexture arg0, OptionalInt arg1, GpuTexture arg2, OptionalDouble arg3) | | method_68368(class_10792 arg0, OptionalInt arg1, class_10792 arg2, OptionalDouble arg3) | | createRenderPass(DrawableTexture colorAttachment, OptionalInt clearColor, DrawableTexture depthAttachment, OptionalDouble clearDepth) |
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void | |
void | | a(flj arg0, int arg1, flj arg2, double arg3) | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3) | | method_68360(class_10792 arg0, int arg1, class_10792 arg2, double arg3) | | clearFramebuffer(DrawableTexture colorAttachment, int clearColor, DrawableTexture depthAttachment, double clearDepth) |
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void | |
void | |
GpuBuffer$ReadView | |
GpuBuffer$ReadView | | a(fii arg0, int arg1, int arg2) | | readBuffer(GpuBuffer arg0, int arg1, int arg2) | | method_68349(class_10227 arg0, int arg1, int arg2) | | readBuffer(GpuBuffer source, int offset, int count) |
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void | |
void | | a(flj arg0, fki arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | writeToTexture(GpuTexture arg0, NativeImage arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | method_68364(class_10792 arg0, class_1011 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyImageRegion(DrawableTexture target, NativeImage source, int mipLevel, int intoX, int intoY, int width, int height, int x, int y) |
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void | | a(flj arg0, IntBuffer arg1, fki$a arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | writeToTexture(GpuTexture arg0, IntBuffer arg1, NativeImage$Format arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | method_68366(class_10792 arg0, IntBuffer arg1, class_1011$class_1012 arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | copyImageRegion(DrawableTexture target, IntBuffer source, NativeImage$Format format, int mipLevel, int intoX, int intoY, int width, int height) |
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void | | a(flj arg0, fii arg1, int arg2, Runnable arg3, int arg4) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4) | | method_68361(class_10792 arg0, class_10227 arg1, int arg2, Runnable arg3, int arg4) | | copyToBuffer(DrawableTexture target, GpuBuffer source, int offset, Runnable dataUploadedCallback, int mipLevel) |
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void | | a(flj arg0, fii arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | method_68362(class_10792 arg0, class_10227 arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyToBuffer(DrawableTexture target, GpuBuffer source, int offset, Runnable dataUploadedCallback, int mipLevel, int intoX, int intoY, int width, int height) |
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void | | a(flj arg0, flj arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | method_68365(class_10792 arg0, class_10792 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyImageRegion(DrawableTexture target, DrawableTexture source, int mipLevel, int intoX, int intoY, int sourceX, int sourceY, int width, int height) |
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void | |