History - com.mojang.blaze3d.systems.CommandEncoder

25w10a

Names

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com.mojang.blaze3d.systems.CommandEncoder

net.minecraft.class_10881

net.minecraft.client.render.RenderResourceManager

Fields

Constructors

Methods

RenderPass (GpuTexture, OptionalInt): a, createRenderPass, method_68367, createRenderPassNoDepth

RenderPass (GpuTexture, OptionalInt, GpuTexture, OptionalDouble): a, createRenderPass, method_68368, createRenderPass

void (GpuTexture, int): a, clearColorTexture, method_68359, clearTexture

void (GpuTexture, int, GpuTexture, double): a, clearColorAndDepthTextures, method_68360, clearFramebuffer

void (GpuTexture, double): a, clearDepthTexture, method_68358, setDepth

void (GpuBuffer, ByteBuffer, int): a, writeToBuffer, method_68350, copyDataInto

GpuBuffer$ReadView (GpuBuffer): a, readBuffer, method_68347, readBuffer

GpuBuffer$ReadView (GpuBuffer, int, int): a, readBuffer, method_68349, readBuffer

void (GpuTexture, NativeImage): a, writeToTexture, method_68363, copyImage

void (GpuTexture, NativeImage, int, int, int, int, int, int, int): a, writeToTexture, method_68364, copyImageRegion

void (GpuTexture, IntBuffer, NativeImage$Format, int, int, int, int, int): a, writeToTexture, method_68366, copyImageRegion

void (GpuTexture, GpuBuffer, int, Runnable, int): a, copyTextureToBuffer, method_68361, copyToBuffer

void (GpuTexture, GpuBuffer, int, Runnable, int, int, int, int, int): a, copyTextureToBuffer, method_68362, copyToBuffer

void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): a, copyTextureToTexture, method_68365, copyImageRegion

void (GpuTexture): a, presentTexture, method_68357, blit