History - com.mojang.blaze3d.systems.CommandEncoder
25w10a
Names
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com.mojang.blaze3d.systems.CommandEncoder
net.minecraft.class_10881
net.minecraft.client.render.RenderResourceManager
Fields
Constructors
Methods
RenderPass (GpuTexture, OptionalInt): a, createRenderPass, method_68367, createRenderPassNoDepth
RenderPass (GpuTexture, OptionalInt, GpuTexture, OptionalDouble): a, createRenderPass, method_68368, createRenderPass
void (GpuTexture, int): a, clearColorTexture, method_68359, clearTexture
void (GpuTexture, int, GpuTexture, double): a, clearColorAndDepthTextures, method_68360, clearFramebuffer
void (GpuTexture, double): a, clearDepthTexture, method_68358, setDepth
void (GpuBuffer, ByteBuffer, int): a, writeToBuffer, method_68350, copyDataInto
GpuBuffer$ReadView (GpuBuffer): a, readBuffer, method_68347, readBuffer
GpuBuffer$ReadView (GpuBuffer, int, int): a, readBuffer, method_68349, readBuffer
void (GpuTexture, NativeImage): a, writeToTexture, method_68363, copyImage
void (GpuTexture, NativeImage, int, int, int, int, int, int, int): a, writeToTexture, method_68364, copyImageRegion
void (GpuTexture, IntBuffer, NativeImage$Format, int, int, int, int, int): a, writeToTexture, method_68366, copyImageRegion
void (GpuTexture, GpuBuffer, int, Runnable, int): a, copyTextureToBuffer, method_68361, copyToBuffer
void (GpuTexture, GpuBuffer, int, Runnable, int, int, int, int, int): a, copyTextureToBuffer, method_68362, copyToBuffer
void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): a, copyTextureToTexture, method_68365, copyImageRegion
void (GpuTexture): a, presentTexture, method_68357, blit