public static SkullModelBase | |
public void | | a(dzu arg0, float arg1, flq arg2, gsc arg3, int arg4, int arg5, ffs arg6) | | render(SkullBlockEntity arg0, float arg1, PoseStack arg2, MultiBufferSource arg3, int arg4, int arg5, Vec3 arg6) | | method_3577(class_2631 arg0, float arg1, class_4587 arg2, class_4597 arg3, int arg4, int arg5, class_243 arg6) | | render(SkullBlockEntity arg0, float arg1, MatrixStack arg2, VertexConsumerProvider arg3, int arg4, int arg5, Vec3d arg6) |
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public static void | | a(jc arg0, float arg1, float arg2, flq arg3, gsc arg4, int arg5, gka arg6, gsn arg7) | | renderSkull(Direction arg0, float arg1, float arg2, PoseStack arg3, MultiBufferSource arg4, int arg5, SkullModelBase arg6, RenderType arg7) | | method_32161(class_2350 arg0, float arg1, float arg2, class_4587 arg3, class_4597 arg4, int arg5, class_5598 arg6, class_1921 arg7) | | renderSkull(Direction direction, float yaw, float animationProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, SkullBlockEntityModel model, RenderLayer renderLayer) |
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public static RenderType | |
public static RenderType | |