History - com.mojang.blaze3d.opengl.GlConst
1.21.5
Names
com.mojang.blaze3d.opengl.GlConst
com.mojang.blaze3d.opengl.GlConst
com.mojang.blaze3d.opengl.GlConst
com.mojang.blaze3d.opengl.GlConst
Fields
int: GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER
int: GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER
int: GL_TRUE, GL_TRUE
int: GL_FALSE, GL_FALSE
int: GL_NONE, GL_NONE
int: GL_LINES, GL_LINES
int: GL_LINE_STRIP, GL_LINE_STRIP
int: GL_TRIANGLE_STRIP, GL_TRIANGLE_STRIP
int: GL_TRIANGLE_FAN, GL_TRIANGLE_FAN
int: GL_TRIANGLES, GL_TRIANGLES
int: GL_WRITE_ONLY, GL_WRITE_ONLY
int: GL_READ_ONLY, GL_READ_ONLY
int: GL_MAP_READ_BIT, GL_MAP_READ_BIT
int: GL_EQUAL, GL_EQUAL
int: GL_LEQUAL, GL_LEQUAL
int: GL_LESS, GL_LESS
int: GL_GREATER, GL_GREATER
int: GL_GEQUAL, GL_GEQUAL
int: GL_ALWAYS, GL_ALWAYS
int: GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAG_FILTER
int: GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_FILTER
int: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_S
int: GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_T
int: GL_NEAREST, GL_NEAREST
int: GL_LINEAR, GL_LINEAR
int: GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_LINEAR
int: GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR
int: GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE
int: GL_REPEAT, GL_REPEAT
int: GL_FRONT, GL_FRONT
int: GL_FRONT_AND_BACK, GL_FRONT_AND_BACK
int: GL_LINE, GL_LINE
int: GL_FILL, GL_FILL
int: GL_BYTE, GL_BYTE
int: GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE
int: GL_SHORT, GL_SHORT
int: GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT
int: GL_INT, GL_INT
int: GL_UNSIGNED_INT, GL_UNSIGNED_INT
int: GL_FLOAT, GL_FLOAT
int: GL_ZERO, GL_ZERO
int: GL_ONE, GL_ONE
int: GL_SRC_COLOR, GL_SRC_COLOR
int: GL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR
int: GL_SRC_ALPHA, GL_SRC_ALPHA
int: GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA
int: GL_DST_ALPHA, GL_DST_ALPHA
int: GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
int: GL_DST_COLOR, GL_DST_COLOR
int: GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_DST_COLOR
int: GL_REPLACE, GL_REPLACE
int: GL_DEPTH_BUFFER_BIT, GL_DEPTH_BUFFER_BIT
int: GL_COLOR_BUFFER_BIT, GL_COLOR_BUFFER_BIT
int: GL_RGBA8, GL_RGBA8
int: GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D
int: GL_RGBA, GL_RGBA
int: GL_TEXTURE_WIDTH, GL_TEXTURE_WIDTH
int: GL_BGR, GL_BGR
int: GL_FUNC_ADD, GL_FUNC_ADD
int: GL_MIN, GL_MIN
int: GL_MAX, GL_MAX
int: GL_FUNC_SUBTRACT, GL_FUNC_SUBTRACT
int: GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT
int: GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT24
int: GL_STATIC_DRAW, GL_STATIC_DRAW
int: GL_DYNAMIC_DRAW, GL_DYNAMIC_DRAW
int: GL_STREAM_DRAW, GL_STREAM_DRAW
int: GL_STATIC_READ, GL_STATIC_READ
int: GL_DYNAMIC_READ, GL_DYNAMIC_READ
int: GL_STREAM_READ, GL_STREAM_READ
int: GL_STATIC_COPY, GL_STATIC_COPY
int: GL_DYNAMIC_COPY, GL_DYNAMIC_COPY
int: GL_STREAM_COPY, GL_STREAM_COPY
int: GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_GPU_COMMANDS_COMPLETE
int: GL_TIMEOUT_EXPIRED, GL_TIMEOUT_EXPIRED
int: GL_WAIT_FAILED, GL_WAIT_FAILED
int: GL_UNPACK_SWAP_BYTES, GL_UNPACK_SWAP_BYTES
int: GL_UNPACK_LSB_FIRST, GL_UNPACK_LSB_FIRST
int: GL_UNPACK_ROW_LENGTH, GL_UNPACK_ROW_LENGTH
int: GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_ROWS
int: GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_PIXELS
int: GL_UNPACK_ALIGNMENT, GL_UNPACK_ALIGNMENT
int: GL_PACK_ALIGNMENT, GL_PACK_ALIGNMENT
int: GL_PACK_ROW_LENGTH, GL_PACK_ROW_LENGTH
int: GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_SIZE
int: GL_TEXTURE_2D, GL_TEXTURE_2D
int: GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT
int: GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT32
int: GL_FRAMEBUFFER, GL_FRAMEBUFFER
int: GL_RENDERBUFFER, GL_RENDERBUFFER
int: GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0
int: GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT
int: GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE
int: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
int: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
int: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
int: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
int: GL_FRAMEBUFFER_UNSUPPORTED, GL_FRAMEBUFFER_UNSUPPORTED
int: GL_LINK_STATUS, GL_LINK_STATUS
int: GL_COMPILE_STATUS, GL_COMPILE_STATUS
int: GL_VERTEX_SHADER, GL_VERTEX_SHADER
int: GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER
int: GL_TEXTURE0, GL_TEXTURE0
int: GL_TEXTURE1, GL_TEXTURE1
int: GL_TEXTURE2, GL_TEXTURE2
int: GL_DEPTH_TEXTURE_MODE, GL_DEPTH_TEXTURE_MODE
int: GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_MODE
int: GL_ARRAY_BUFFER, GL_ARRAY_BUFFER
int: GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER
int: GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER
int: GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER
int: GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER
int: GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER
int: GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER
int: GL_ALPHA_BIAS, GL_ALPHA_BIAS
int: GL_RGB, GL_RGB
int: GL_RG, GL_RG
int: GL_R8, GL_R8
int: GL_RED, GL_RED
int: GL_OUT_OF_MEMORY, GL_OUT_OF_MEMORY
Constructors
()
Methods
int (DepthTestFunction): toGl, toGl, toGl, toGl
int (PolygonMode): toGl, toGl, toGl, toGl
int (DestFactor): toGl, toGl, toGl, toGl
int (SourceFactor): toGl, toGl, toGl, toGl
int (BufferType): toGl, toGl, toGl, toGl
int (VertexFormat$Mode): toGl, toGl, toGl, toGl
int (VertexFormat$IndexType): toGl, toGl, toGl, toGl
int (NativeImage$Format): toGl, toGl, toGl, toGl
int (BufferUsage): toGl, toGl, toGl, toGl
int (AddressMode): toGl, toGl, toGl, toGl
int (VertexFormatElement$Type): toGl, toGl, toGl, toGl
int (TextureFormat): toGlInternalId, toGlInternalId, toGlInternalId, toGlInternalId
int (TextureFormat): toGlExternalId, toGlExternalId, toGlExternalId, toGlExternalId
int (TextureFormat): toGlType, toGlType, toGlType, toGlType
int (ShaderType): toGl, toGl, toGl, toGl