History - com.mojang.blaze3d.opengl.GlConst

1.21.5

Names

com.mojang.blaze3d.opengl.GlConst

com.mojang.blaze3d.opengl.GlConst

com.mojang.blaze3d.opengl.GlConst

com.mojang.blaze3d.opengl.GlConst

Fields

int: GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER

int: GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER

int: GL_TRUE, GL_TRUE

int: GL_FALSE, GL_FALSE

int: GL_NONE, GL_NONE

int: GL_LINES, GL_LINES

int: GL_LINE_STRIP, GL_LINE_STRIP

int: GL_TRIANGLE_STRIP, GL_TRIANGLE_STRIP

int: GL_TRIANGLE_FAN, GL_TRIANGLE_FAN

int: GL_TRIANGLES, GL_TRIANGLES

int: GL_WRITE_ONLY, GL_WRITE_ONLY

int: GL_READ_ONLY, GL_READ_ONLY

int: GL_MAP_READ_BIT, GL_MAP_READ_BIT

int: GL_EQUAL, GL_EQUAL

int: GL_LEQUAL, GL_LEQUAL

int: GL_LESS, GL_LESS

int: GL_GREATER, GL_GREATER

int: GL_GEQUAL, GL_GEQUAL

int: GL_ALWAYS, GL_ALWAYS

int: GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAG_FILTER

int: GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_FILTER

int: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_S

int: GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_T

int: GL_NEAREST, GL_NEAREST

int: GL_LINEAR, GL_LINEAR

int: GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_LINEAR

int: GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR

int: GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE

int: GL_REPEAT, GL_REPEAT

int: GL_FRONT, GL_FRONT

int: GL_FRONT_AND_BACK, GL_FRONT_AND_BACK

int: GL_LINE, GL_LINE

int: GL_FILL, GL_FILL

int: GL_BYTE, GL_BYTE

int: GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE

int: GL_SHORT, GL_SHORT

int: GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT

int: GL_INT, GL_INT

int: GL_UNSIGNED_INT, GL_UNSIGNED_INT

int: GL_FLOAT, GL_FLOAT

int: GL_ZERO, GL_ZERO

int: GL_ONE, GL_ONE

int: GL_SRC_COLOR, GL_SRC_COLOR

int: GL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR

int: GL_SRC_ALPHA, GL_SRC_ALPHA

int: GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA

int: GL_DST_ALPHA, GL_DST_ALPHA

int: GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA

int: GL_DST_COLOR, GL_DST_COLOR

int: GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_DST_COLOR

int: GL_REPLACE, GL_REPLACE

int: GL_DEPTH_BUFFER_BIT, GL_DEPTH_BUFFER_BIT

int: GL_COLOR_BUFFER_BIT, GL_COLOR_BUFFER_BIT

int: GL_RGBA8, GL_RGBA8

int: GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D

int: GL_RGBA, GL_RGBA

int: GL_TEXTURE_WIDTH, GL_TEXTURE_WIDTH

int: GL_BGR, GL_BGR

int: GL_FUNC_ADD, GL_FUNC_ADD

int: GL_MIN, GL_MIN

int: GL_MAX, GL_MAX

int: GL_FUNC_SUBTRACT, GL_FUNC_SUBTRACT

int: GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT

int: GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT24

int: GL_STATIC_DRAW, GL_STATIC_DRAW

int: GL_DYNAMIC_DRAW, GL_DYNAMIC_DRAW

int: GL_STREAM_DRAW, GL_STREAM_DRAW

int: GL_STATIC_READ, GL_STATIC_READ

int: GL_DYNAMIC_READ, GL_DYNAMIC_READ

int: GL_STREAM_READ, GL_STREAM_READ

int: GL_STATIC_COPY, GL_STATIC_COPY

int: GL_DYNAMIC_COPY, GL_DYNAMIC_COPY

int: GL_STREAM_COPY, GL_STREAM_COPY

int: GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_GPU_COMMANDS_COMPLETE

int: GL_TIMEOUT_EXPIRED, GL_TIMEOUT_EXPIRED

int: GL_WAIT_FAILED, GL_WAIT_FAILED

int: GL_UNPACK_SWAP_BYTES, GL_UNPACK_SWAP_BYTES

int: GL_UNPACK_LSB_FIRST, GL_UNPACK_LSB_FIRST

int: GL_UNPACK_ROW_LENGTH, GL_UNPACK_ROW_LENGTH

int: GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_ROWS

int: GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_PIXELS

int: GL_UNPACK_ALIGNMENT, GL_UNPACK_ALIGNMENT

int: GL_PACK_ALIGNMENT, GL_PACK_ALIGNMENT

int: GL_PACK_ROW_LENGTH, GL_PACK_ROW_LENGTH

int: GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_SIZE

int: GL_TEXTURE_2D, GL_TEXTURE_2D

int: GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT

int: GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT32

int: GL_FRAMEBUFFER, GL_FRAMEBUFFER

int: GL_RENDERBUFFER, GL_RENDERBUFFER

int: GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0

int: GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT

int: GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE

int: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT

int: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT

int: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER

int: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER

int: GL_FRAMEBUFFER_UNSUPPORTED, GL_FRAMEBUFFER_UNSUPPORTED

int: GL_LINK_STATUS, GL_LINK_STATUS

int: GL_COMPILE_STATUS, GL_COMPILE_STATUS

int: GL_VERTEX_SHADER, GL_VERTEX_SHADER

int: GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER

int: GL_TEXTURE0, GL_TEXTURE0

int: GL_TEXTURE1, GL_TEXTURE1

int: GL_TEXTURE2, GL_TEXTURE2

int: GL_DEPTH_TEXTURE_MODE, GL_DEPTH_TEXTURE_MODE

int: GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_MODE

int: GL_ARRAY_BUFFER, GL_ARRAY_BUFFER

int: GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER

int: GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER

int: GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER

int: GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER

int: GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER

int: GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER

int: GL_ALPHA_BIAS, GL_ALPHA_BIAS

int: GL_RGB, GL_RGB

int: GL_RG, GL_RG

int: GL_R8, GL_R8

int: GL_RED, GL_RED

int: GL_OUT_OF_MEMORY, GL_OUT_OF_MEMORY

Constructors

()

Methods

int (DepthTestFunction): toGl, toGl, toGl, toGl

int (PolygonMode): toGl, toGl, toGl, toGl

int (DestFactor): toGl, toGl, toGl, toGl

int (SourceFactor): toGl, toGl, toGl, toGl

int (BufferType): toGl, toGl, toGl, toGl

int (VertexFormat$Mode): toGl, toGl, toGl, toGl

int (VertexFormat$IndexType): toGl, toGl, toGl, toGl

int (NativeImage$Format): toGl, toGl, toGl, toGl

int (BufferUsage): toGl, toGl, toGl, toGl

int (AddressMode): toGl, toGl, toGl, toGl

int (VertexFormatElement$Type): toGl, toGl, toGl, toGl

int (TextureFormat): toGlInternalId, toGlInternalId, toGlInternalId, toGlInternalId

int (TextureFormat): toGlExternalId, toGlExternalId, toGlExternalId, toGlExternalId

int (TextureFormat): toGlType, toGlType, toGlType, toGlType

int (ShaderType): toGl, toGl, toGl, toGl