History - net.minecraft.client.multiplayer.chat.ChatListener

1.21.3

Names

fzz

gge

Fields

Minecraft: b, minecraft, field_39779, client, f_240348_

Minecraft: b, minecraft, field_39779, client

Deque<ChatListener$Message>: c, delayedMessageQueue, field_39796, delayedMessages, f_240677_

Deque<ChatListener$Message>: c, delayedMessageQueue, field_39796, delayedMessages

long: d, messageDelay, field_39797, chatDelay, f_240660_

long: d, messageDelay, field_39797, chatDelay

long: e, previousMessageTime, field_39798, lastProcessTime, f_240659_

long: e, previousMessageTime, field_39798, lastProcessTime

Component: a, CHAT_VALIDATION_ERROR, field_45950, VALIDATION_ERROR_TEXT, f_291878_

Component: a, CHAT_VALIDATION_ERROR, field_45950, VALIDATION_ERROR_TEXT

Constructors

Methods

void (): a, tick, method_44765, processDelayedMessages, m_240688_

void (): a, tick, method_44765, processDelayedMessages

void (double): a, setMessageDelay, method_44766, setChatDelay, m_240692_

void (double): a, setMessageDelay, method_44766, setChatDelay

void (): b, acceptNextDelayedMessage, method_44769, process, m_240711_

void (): b, acceptNextDelayedMessage, method_44769, process

long (): c, queueSize, method_44944, getUnprocessedMessageCount, m_242024_

long (): c, queueSize, method_44944, getUnprocessedMessageCount

void (): d, clearQueue, method_44945, processAll, m_241954_

void (): d, clearQueue, method_44945, processAll

boolean (MessageSignature): a, removeFromDelayedMessageQueue, method_44819, removeDelayedMessage, m_240956_

boolean (MessageSignature): a, removeFromDelayedMessageQueue, method_44819, removeDelayedMessage

boolean (): e, willDelayMessages, method_44775, shouldDelay, m_240706_

boolean (): e, willDelayMessages, method_44775, shouldDelay

void (ChatType$Bound, Component): a, narrateChatMessage, method_44772, narrate, m_241119_

void (ChatType$Bound, Component): a, narrateChatMessage, method_44772, narrate

void (Component, Instant): a, logSystemMessage, method_44735, addToChatLog, m_240498_

void (Component, Instant): a, logSystemMessage, method_44735, addToChatLog

void (Component, boolean): a, handleSystemMessage, method_44736, onGameMessage, m_240494_

void (Component, boolean): a, handleSystemMessage, method_44736, onGameMessage

UUID (Component): a, guessChatUUID, method_44734, extractSender, m_240473_

UUID (Component): a, guessChatUUID, method_44734, extractSender

boolean (UUID): a, isSenderLocalPlayer, method_44738, isAlwaysTrusted, m_240963_

boolean (UUID): a, isSenderLocalPlayer, method_44738, isAlwaysTrusted

void (MessageSignature, BooleanSupplier): a, handleMessage, method_44818, process, m_246163_

void (MessageSignature, BooleanSupplier): a, handleMessage, method_44818, process

void (PlayerChatMessage, com.mojang.authlib.GameProfile, ChatType$Bound): a, handlePlayerChatMessage, method_45748, onChatMessage, m_247425_

void (PlayerChatMessage, com.mojang.authlib.GameProfile, ChatType$Bound): a, handlePlayerChatMessage, method_45748, onChatMessage

void (Component, ChatType$Bound): a, handleDisguisedChatMessage, method_45746, onProfilelessMessage, m_245141_

void (Component, ChatType$Bound): a, handleDisguisedChatMessage, method_45746, onProfilelessMessage

boolean (ChatType$Bound, PlayerChatMessage, Component, com.mojang.authlib.GameProfile, boolean, Instant): a, showMessageToPlayer, method_44943, processChatMessageInternal, m_246494_

boolean (ChatType$Bound, PlayerChatMessage, Component, com.mojang.authlib.GameProfile, boolean, Instant): a, showMessageToPlayer, method_44943, processChatMessageInternal

ChatTrustLevel (PlayerChatMessage, Component, Instant): a, evaluateTrustLevel, method_44732, getStatus, m_245744_

ChatTrustLevel (PlayerChatMessage, Component, Instant): a, evaluateTrustLevel, method_44732, getStatus

void (PlayerChatMessage, ChatType$Bound, com.mojang.authlib.GameProfile, ChatTrustLevel): a, logPlayerMessage, method_44737, addToChatLog, m_245326_

void (PlayerChatMessage, ChatType$Bound, com.mojang.authlib.GameProfile, ChatTrustLevel): a, logPlayerMessage, method_44737, addToChatLog

void (UUID, ChatType$Bound): a, handleChatMessageError, method_53488, onUnverifiedMessage, m_294071_

void (UUID, ChatType$Bound): a, handleChatMessageError, method_53488, onUnverifiedMessage

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

fyq

fzz

Fields

Constructors

Methods

1.20.6

Names

fog

fyq

Fields

Constructors

Methods

1.20.4

Names

fjk

fog

Fields

Constructors

Methods

1.20.2

Names

ffg

fjk

Fields

Minecraft: a, minecraft, field_39779, client, f_240348_

Minecraft: b, minecraft, field_39779, client, f_240348_

Deque<ChatListener$Message>: b, delayedMessageQueue, field_39796, delayedMessages, f_240677_

Deque<ChatListener$Message>: c, delayedMessageQueue, field_39796, delayedMessages, f_240677_

long: c, messageDelay, field_39797, chatDelay, f_240660_

long: d, messageDelay, field_39797, chatDelay, f_240660_

long: d, previousMessageTime, field_39798, lastProcessTime, f_240659_

long: e, previousMessageTime, field_39798, lastProcessTime, f_240659_

Component: a, CHAT_VALIDATION_ERROR, field_45950, VALIDATION_ERROR_TEXT, f_291878_

Constructors

Methods

void (UUID, ChatType$Bound): a, handleChatMessageError, method_53488, onUnverifiedMessage, m_294071_

1.20.1

Names

fdt

ffg

Fields

Constructors

Methods

1.19.4

Names

ezj

fdt

Fields

Constructors

Methods

1.19.3

Names

eve

ezj

Fields

Component: a, CHAT_VALIDATION_FAILED_ERROR, field_39904, CHAT_VALIDATION_FAILED_DISCONNECT_REASON, f_242497_

Minecraft: b, minecraft, field_39779, client, f_240348_

Minecraft: a, minecraft, field_39779, client, f_240348_

Deque<ChatListener$Message>: c, delayedMessageQueue, field_39796, delayedMessages, f_240677_

Deque<ChatListener$Message>: b, delayedMessageQueue, field_39796, delayedMessages, f_240677_

long: d, messageDelay, field_39797, chatDelay, f_240660_

long: c, messageDelay, field_39797, chatDelay, f_240660_

long: e, previousMessageTime, field_39798, lastProcessTime, f_240659_

long: d, previousMessageTime, field_39798, lastProcessTime, f_240659_

Constructors

Methods

void (ChatListener$Message): a, handleMessage, method_44818, process, m_241112_

void (PlayerChatMessage, ChatType$Bound): a, handleChatMessage, method_44733, onChatMessage, m_240975_

void (SignedMessageHeader, MessageSignature, byte[]): a, handleChatHeader, method_44820, onMessageHeader, m_241138_

boolean (ChatType$Bound, PlayerChatMessage, Component, PlayerInfo, boolean, Instant): a, processPlayerChatMessage, method_44768, processChatMessage, m_241955_

boolean (ChatType$Bound, PlayerChatMessage, Component, PlayerInfo, boolean, Instant): b, showMessageToPlayer, method_44943, processChatMessageInternal, m_241794_

boolean (ChatType$Bound, PlayerChatMessage, Component): a, processNonPlayerChatMessage, method_44767, processProfilelessMessage, m_241171_

boolean (SignedMessageHeader, MessageSignature, byte[]): b, processPlayerChatHeader, method_44821, processHeader, m_241023_

void (): f, onChatChainBroken, method_45031, disconnect, m_242665_

ChatTrustLevel (PlayerChatMessage, Component, PlayerInfo, Instant): a, evaluateTrustLevel, method_44732, getStatus, m_241839_

void (PlayerChatMessage, ChatType$Bound, PlayerInfo, ChatTrustLevel): a, logPlayerMessage, method_44737, addToChatLog, m_240957_

void (SignedMessageHeader, MessageSignature, byte[]): c, logPlayerHeader, method_44822, addToChatLog, m_241013_

PlayerInfo (UUID): a, resolveSenderPlayer, method_44731, getPlayerListEntry, m_241129_

boolean (UUID): b, isSenderLocalPlayer, method_44738, isAlwaysTrusted, m_240963_

boolean (UUID): a, isSenderLocalPlayer, method_44738, isAlwaysTrusted, m_240963_

void (MessageSignature, BooleanSupplier): a, handleMessage, method_44818, process, m_246163_

void (PlayerChatMessage, com.mojang.authlib.GameProfile, ChatType$Bound): a, handlePlayerChatMessage, method_45748, onChatMessage, m_247425_

void (Component, ChatType$Bound): a, handleDisguisedChatMessage, method_45746, onProfilelessMessage, m_245141_

boolean (ChatType$Bound, PlayerChatMessage, Component, com.mojang.authlib.GameProfile, boolean, Instant): a, showMessageToPlayer, method_44943, processChatMessageInternal, m_246494_

ChatTrustLevel (PlayerChatMessage, Component, Instant): a, evaluateTrustLevel, method_44732, getStatus, m_245744_

void (PlayerChatMessage, ChatType$Bound, com.mojang.authlib.GameProfile, ChatTrustLevel): a, logPlayerMessage, method_44737, addToChatLog, m_245326_

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

eve

net.minecraft.client.multiplayer.chat.ChatListener

net.minecraft.class_7594

net.minecraft.client.network.message.MessageHandler

net.minecraft.src.C_240332_

Fields

Component: a, CHAT_VALIDATION_FAILED_ERROR, field_39904, CHAT_VALIDATION_FAILED_DISCONNECT_REASON, f_242497_

Minecraft: b, minecraft, field_39779, client, f_240348_

Deque<ChatListener$Message>: c, delayedMessageQueue, field_39796, delayedMessages, f_240677_

long: d, messageDelay, field_39797, chatDelay, f_240660_

long: e, previousMessageTime, field_39798, lastProcessTime, f_240659_

Constructors

(Minecraft)

Methods

void (): a, tick, method_44765, processDelayedMessages, m_240688_

void (double): a, setMessageDelay, method_44766, setChatDelay, m_240692_

void (): b, acceptNextDelayedMessage, method_44769, process, m_240711_

long (): c, queueSize, method_44944, getUnprocessedMessageCount, m_242024_

void (): d, clearQueue, method_44945, processAll, m_241954_

boolean (MessageSignature): a, removeFromDelayedMessageQueue, method_44819, removeDelayedMessage, m_240956_

boolean (): e, willDelayMessages, method_44775, shouldDelay, m_240706_

void (ChatListener$Message): a, handleMessage, method_44818, process, m_241112_

void (PlayerChatMessage, ChatType$Bound): a, handleChatMessage, method_44733, onChatMessage, m_240975_

void (SignedMessageHeader, MessageSignature, byte[]): a, handleChatHeader, method_44820, onMessageHeader, m_241138_

boolean (ChatType$Bound, PlayerChatMessage, Component, PlayerInfo, boolean, Instant): a, processPlayerChatMessage, method_44768, processChatMessage, m_241955_

boolean (ChatType$Bound, PlayerChatMessage, Component, PlayerInfo, boolean, Instant): b, showMessageToPlayer, method_44943, processChatMessageInternal, m_241794_

boolean (ChatType$Bound, PlayerChatMessage, Component): a, processNonPlayerChatMessage, method_44767, processProfilelessMessage, m_241171_

boolean (SignedMessageHeader, MessageSignature, byte[]): b, processPlayerChatHeader, method_44821, processHeader, m_241023_

void (): f, onChatChainBroken, method_45031, disconnect, m_242665_

void (ChatType$Bound, Component): a, narrateChatMessage, method_44772, narrate, m_241119_

ChatTrustLevel (PlayerChatMessage, Component, PlayerInfo, Instant): a, evaluateTrustLevel, method_44732, getStatus, m_241839_

void (PlayerChatMessage, ChatType$Bound, PlayerInfo, ChatTrustLevel): a, logPlayerMessage, method_44737, addToChatLog, m_240957_

void (Component, Instant): a, logSystemMessage, method_44735, addToChatLog, m_240498_

void (SignedMessageHeader, MessageSignature, byte[]): c, logPlayerHeader, method_44822, addToChatLog, m_241013_

PlayerInfo (UUID): a, resolveSenderPlayer, method_44731, getPlayerListEntry, m_241129_

void (Component, boolean): a, handleSystemMessage, method_44736, onGameMessage, m_240494_

UUID (Component): a, guessChatUUID, method_44734, extractSender, m_240473_

boolean (UUID): b, isSenderLocalPlayer, method_44738, isAlwaysTrusted, m_240963_