History - com.mojang.blaze3d.platform.GLX
1.21.3
Names
Fields
String: cpuInfo, cpuInfo, cpuInfo
String: cpuInfo, cpuInfo
org.slf4j.Logger: LOGGER, LOGGER, LOGGER
org.slf4j.Logger: LOGGER, LOGGER
Constructors
Methods
String (): getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString
String (): getOpenGLVersionString, getOpenGLVersionString
<T> T (Supplier<T>): make, make, make, make, make
<T> T (Supplier<T>): make, make, make, make
<T> T (T, Consumer<T>): make, make, make, make, make
<T> T (T, Consumer<T>): make, make, make, make
int (Window): _getRefreshRate, _getRefreshRate, _getRefreshRate, _getRefreshRate, _getRefreshRate
int (Window): _getRefreshRate, _getRefreshRate, _getRefreshRate, _getRefreshRate
String (): _getLWJGLVersion, _getLWJGLVersion, _getLWJGLVersion
String (): _getLWJGLVersion, _getLWJGLVersion
LongSupplier (): _initGlfw, _initGlfw, _initGlfw
LongSupplier (): _initGlfw, _initGlfw
void (org.lwjgl.glfw.GLFWErrorCallbackI): _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback
void (org.lwjgl.glfw.GLFWErrorCallbackI): _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback
boolean (Window): _shouldClose, _shouldClose, _shouldClose, _shouldClose, _shouldClose
boolean (Window): _shouldClose, _shouldClose, _shouldClose, _shouldClose
void (int, boolean): _init, _init, _init, _init, _init
void (int, boolean): _init, _init, _init, _init
String (): _getCpuInfo, _getCpuInfo, _getCpuInfo
String (): _getCpuInfo, _getCpuInfo
void (int, boolean, boolean, boolean): _renderCrosshair, _renderCrosshair, _renderCrosshair, _renderCrosshair, _renderCrosshair
void (int, boolean, boolean, boolean): _renderCrosshair, _renderCrosshair, _renderCrosshair, _renderCrosshair
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
Fields
Constructors
Methods
1.20.6
Names
Fields
Constructors
Methods
1.20.4
Names
Fields
Constructors
Methods
1.20.2
Names
Fields
Constructors
Methods
1.20.1
Names
net.minecraft.src.C_2411_
com.mojang.blaze3d.platform.GLX
Fields
String: cpuInfo, cpuInfo, f_69335_
String: cpuInfo, cpuInfo, cpuInfo
org.slf4j.Logger: LOGGER, LOGGER, f_69332_
org.slf4j.Logger: LOGGER, LOGGER, LOGGER
Constructors
Methods
String (): getOpenGLVersionString, getOpenGLVersionString, m_69359_
String (): getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString
<T> T (Supplier<T>): make, make, make, make, m_69373_
<T> T (Supplier<T>): make, make, make, make, make
<T> T (T, Consumer<T>): make, make, make, make, m_69370_
<T> T (T, Consumer<T>): make, make, make, make, make
int (Window): _getRefreshRate, _getRefreshRate, _getRefreshRate, _getRefreshRate, m_69341_
int (Window): _getRefreshRate, _getRefreshRate, _getRefreshRate, _getRefreshRate, _getRefreshRate
String (): _getLWJGLVersion, _getLWJGLVersion, m_69340_
String (): _getLWJGLVersion, _getLWJGLVersion, _getLWJGLVersion
LongSupplier (): _initGlfw, _initGlfw, m_69346_
LongSupplier (): _initGlfw, _initGlfw, _initGlfw
void (org.lwjgl.glfw.GLFWErrorCallbackI): _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback, m_69352_
void (org.lwjgl.glfw.GLFWErrorCallbackI): _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback
boolean (Window): _shouldClose, _shouldClose, _shouldClose, _shouldClose, m_69355_
boolean (Window): _shouldClose, _shouldClose, _shouldClose, _shouldClose, _shouldClose
void (int, boolean): _init, _init, _init, _init, m_69343_
void (int, boolean): _init, _init, _init, _init, _init
String (): _getCpuInfo, _getCpuInfo, m_69339_
String (): _getCpuInfo, _getCpuInfo, _getCpuInfo
void (int, boolean, boolean, boolean): _renderCrosshair, _renderCrosshair, _renderCrosshair, _renderCrosshair, m_69347_
void (int, boolean, boolean, boolean): _renderCrosshair, _renderCrosshair, _renderCrosshair, _renderCrosshair, _renderCrosshair
1.19.4
Names
Fields
Constructors
Methods
1.19.3
Names
Fields
Constructors
Methods
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
Fields
Constructors
Methods
1.19
Names
Fields
Constructors
Methods
1.18.2
Names
Fields
org.apache.logging.log4j.Logger: LOGGER, LOGGER, f_69332_
org.slf4j.Logger: LOGGER, LOGGER, f_69332_
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
Fields
Constructors
Methods
1.17.1
Names
Fields
Constructors
Methods
1.17
Names
com.mojang.blaze3d.platform.GLX
net.minecraft.src.C_2411_
Fields
org.apache.logging.log4j.Logger: LOGGER, LOGGER, LOGGER, LOGGER, LOGGER
org.apache.logging.log4j.Logger: LOGGER, LOGGER, f_69332_
String: capsString, capsString, capsString, capsString, capsString
String: cpuInfo, cpuInfo, cpuInfo, cpuInfo, cpuInfo
String: cpuInfo, cpuInfo, f_69335_
Map<Integer, String>: LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP
Constructors
Methods
String (): getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString
String (): getOpenGLVersionString, getOpenGLVersionString, m_69359_
String (int): getErrorString, getErrorString, getErrorString, getErrorString, getErrorString
<T> T (Supplier<T>): make, make, make, make, make
<T> T (Supplier<T>): make, make, make, make, m_69373_
<T> T (T, Consumer<T>): make, make, make, make, make
<T> T (T, Consumer<T>): make, make, make, make, m_69370_
int (Window): _getRefreshRate, _getRefreshRate, _getRefreshRate, _getRefreshRate, _getRefreshRate
int (Window): _getRefreshRate, _getRefreshRate, _getRefreshRate, _getRefreshRate, m_69341_
String (): _getLWJGLVersion, _getLWJGLVersion, _getLWJGLVersion, _getLWJGLVersion, _getLWJGLVersion
String (): _getLWJGLVersion, _getLWJGLVersion, m_69340_
LongSupplier (): _initGlfw, _initGlfw, _initGlfw, _initGlfw, _initGlfw
LongSupplier (): _initGlfw, _initGlfw, m_69346_
void (org.lwjgl.glfw.GLFWErrorCallbackI): _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback
void (org.lwjgl.glfw.GLFWErrorCallbackI): _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback, m_69352_
boolean (Window): _shouldClose, _shouldClose, _shouldClose, _shouldClose, _shouldClose
boolean (Window): _shouldClose, _shouldClose, _shouldClose, _shouldClose, m_69355_
void (): _setupNvFogDistance, _setupNvFogDistance, _setupNvFogDistance, _setupNvFogDistance, _setupNvFogDistance
void (int, boolean): _init, _init, _init, _init, _init
void (int, boolean): _init, _init, _init, _init, m_69343_
String (): _getCapsString, _getCapsString, _getCapsString, _getCapsString, _getCapsString
String (): _getCpuInfo, _getCpuInfo, _getCpuInfo, _getCpuInfo, _getCpuInfo
String (): _getCpuInfo, _getCpuInfo, m_69339_
void (int, boolean, boolean, boolean): _renderCrosshair, _renderCrosshair, _renderCrosshair, _renderCrosshair, _renderCrosshair
void (int, boolean, boolean, boolean): _renderCrosshair, _renderCrosshair, _renderCrosshair, _renderCrosshair, m_69347_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
Fields
Constructors
Methods
1.16.1
Names
Fields
org.apache.logging.log4j.Logger: LOGGER, LOGGER, LOGGER, LOGGER
org.apache.logging.log4j.Logger: LOGGER, LOGGER, LOGGER, LOGGER, LOGGER
String: capsString, capsString, capsString, capsString
String: capsString, capsString, capsString, capsString, capsString
String: cpuInfo, cpuInfo, cpuInfo, cpuInfo
String: cpuInfo, cpuInfo, cpuInfo, cpuInfo, cpuInfo
Map<Integer, String>: LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP
Map<Integer, String>: LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP
Constructors
Methods
String (): getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString
String (): getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString
String (): _getLWJGLVersion, _getLWJGLVersion, _getLWJGLVersion, _getLWJGLVersion
String (): _getLWJGLVersion, _getLWJGLVersion, _getLWJGLVersion, _getLWJGLVersion, _getLWJGLVersion
LongSupplier (): _initGlfw, _initGlfw, _initGlfw, _initGlfw
LongSupplier (): _initGlfw, _initGlfw, _initGlfw, _initGlfw, _initGlfw
void (): _setupNvFogDistance, _setupNvFogDistance, _setupNvFogDistance, _setupNvFogDistance
void (): _setupNvFogDistance, _setupNvFogDistance, _setupNvFogDistance, _setupNvFogDistance, _setupNvFogDistance
String (): _getCapsString, _getCapsString, _getCapsString, _getCapsString
String (): _getCapsString, _getCapsString, _getCapsString, _getCapsString, _getCapsString
String (): _getCpuInfo, _getCpuInfo, _getCpuInfo, _getCpuInfo
String (): _getCpuInfo, _getCpuInfo, _getCpuInfo, _getCpuInfo, _getCpuInfo
1.15.2
Names
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
Fields
boolean: isNvidia, isNvidia, isNvidia, isNvidia
boolean: isAmd, isAmd, isAmd, isAmd
int: GL_FRAMEBUFFER, GL_FRAMEBUFFER, GL_FRAMEBUFFER, GL_FRAMEBUFFER
int: GL_RENDERBUFFER, GL_RENDERBUFFER, GL_RENDERBUFFER, GL_RENDERBUFFER
int: GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0
int: GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT
int: GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE
int: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
int: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
int: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
int: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
GLX$FboMode: fboMode, fboMode, fboMode, fboMode
boolean: useFbo, useFbo, useFbo, useFbo
boolean: hasShaders, hasShaders, hasShaders, hasShaders
boolean: useShaderArb, useShaderArb, useShaderArb, useShaderArb
int: GL_LINK_STATUS, GL_LINK_STATUS, GL_LINK_STATUS, GL_LINK_STATUS
int: GL_COMPILE_STATUS, GL_COMPILE_STATUS, GL_COMPILE_STATUS, GL_COMPILE_STATUS
int: GL_VERTEX_SHADER, GL_VERTEX_SHADER, GL_VERTEX_SHADER, GL_VERTEX_SHADER
int: GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER
boolean: useMultitextureArb, useMultitextureArb, useMultitextureArb, useMultitextureArb
int: GL_TEXTURE0, GL_TEXTURE0, GL_TEXTURE0, GL_TEXTURE0
int: GL_TEXTURE1, GL_TEXTURE1, GL_TEXTURE1, GL_TEXTURE1
int: GL_TEXTURE2, GL_TEXTURE2, GL_TEXTURE2, GL_TEXTURE2
boolean: useTexEnvCombineArb, useTexEnvCombineArb, useTexEnvCombineArb, useTexEnvCombineArb
int: GL_COMBINE, GL_COMBINE, GL_COMBINE, GL_COMBINE
int: GL_INTERPOLATE, GL_INTERPOLATE, GL_INTERPOLATE, GL_INTERPOLATE
int: GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR
int: GL_CONSTANT, GL_CONSTANT, GL_CONSTANT, GL_CONSTANT
int: GL_PREVIOUS, GL_PREVIOUS, GL_PREVIOUS, GL_PREVIOUS
int: GL_COMBINE_RGB, GL_COMBINE_RGB, GL_COMBINE_RGB, GL_COMBINE_RGB
int: GL_SOURCE0_RGB, GL_SOURCE0_RGB, GL_SOURCE0_RGB, GL_SOURCE0_RGB
int: GL_SOURCE1_RGB, GL_SOURCE1_RGB, GL_SOURCE1_RGB, GL_SOURCE1_RGB
int: GL_SOURCE2_RGB, GL_SOURCE2_RGB, GL_SOURCE2_RGB, GL_SOURCE2_RGB
int: GL_OPERAND0_RGB, GL_OPERAND0_RGB, GL_OPERAND0_RGB, GL_OPERAND0_RGB
int: GL_OPERAND1_RGB, GL_OPERAND1_RGB, GL_OPERAND1_RGB, GL_OPERAND1_RGB
int: GL_OPERAND2_RGB, GL_OPERAND2_RGB, GL_OPERAND2_RGB, GL_OPERAND2_RGB
int: GL_COMBINE_ALPHA, GL_COMBINE_ALPHA, GL_COMBINE_ALPHA, GL_COMBINE_ALPHA
int: GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA
int: GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA
int: GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA
int: GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA
int: GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA
int: GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA
boolean: separateBlend, separateBlend, separateBlend, separateBlend
boolean: useSeparateBlendExt, useSeparateBlendExt, useSeparateBlendExt, useSeparateBlendExt
boolean: isOpenGl21, isOpenGl21, isOpenGl21, isOpenGl21
boolean: usePostProcess, usePostProcess, usePostProcess, usePostProcess
boolean: useVbo, useVbo, useVbo, useVbo
boolean: needVbo, needVbo, needVbo, needVbo
boolean: useVboArb, useVboArb, useVboArb, useVboArb
int: GL_ARRAY_BUFFER, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER
int: GL_STATIC_DRAW, GL_STATIC_DRAW, GL_STATIC_DRAW, GL_STATIC_DRAW
Constructors
Methods
void (SnooperAccess): populateSnooperWithOpenGL, populateSnooperWithOpenGL, populateSnooperWithOpenGL, populateSnooperWithOpenGL
int (Window): getRefreshRate, getRefreshRate, getRefreshRate, getRefreshRate
String (): getLWJGLVersion, getLWJGLVersion, getLWJGLVersion, getLWJGLVersion
LongSupplier (): initGlfw, initGlfw, initGlfw, initGlfw
void (org.lwjgl.glfw.GLFWErrorCallbackI): setGlfwErrorCallback, setGlfwErrorCallback, setGlfwErrorCallback, setGlfwErrorCallback
boolean (Window): shouldClose, shouldClose, shouldClose, shouldClose
void (): pollEvents, pollEvents, pollEvents, pollEvents
String (): getOpenGLVersion, getOpenGLVersion, getOpenGLVersion, getOpenGLVersion
String (): getRenderer, getRenderer, getRenderer, getRenderer
String (): getVendor, getVendor, getVendor, getVendor
void (): setupNvFogDistance, setupNvFogDistance, setupNvFogDistance, setupNvFogDistance
boolean (): supportsOpenGL2, supportsOpenGL2, supportsOpenGL2, supportsOpenGL2
void (Runnable): withTextureRestore, withTextureRestore, withTextureRestore, withTextureRestore
ByteBuffer (int): allocateMemory, allocateMemory, allocateMemory, allocateMemory
void (Buffer): freeMemory, freeMemory, freeMemory, freeMemory
void (): init, init, init, init
boolean (): isNextGen, isNextGen, isNextGen, isNextGen
String (): getCapsString, getCapsString, getCapsString, getCapsString
int (int, int): glGetProgrami, glGetProgrami, glGetProgrami, glGetProgrami, glGetProgrami
void (int, int): glAttachShader, glAttachShader, glAttachShader, glAttachShader, glAttachShader
void (int): glDeleteShader, glDeleteShader, glDeleteShader, glDeleteShader, glDeleteShader
int (int): glCreateShader, glCreateShader, glCreateShader, glCreateShader, glCreateShader
void (int, CharSequence): glShaderSource, glShaderSource, glShaderSource, glShaderSource
void (int): glCompileShader, glCompileShader, glCompileShader, glCompileShader, glCompileShader
int (int, int): glGetShaderi, glGetShaderi, glGetShaderi, glGetShaderi, glGetShaderi
String (int, int): glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog
String (int, int): glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog
void (int): glUseProgram, glUseProgram, glUseProgram, glUseProgram, glUseProgram
int (): glCreateProgram, glCreateProgram, glCreateProgram, glCreateProgram
void (int): glDeleteProgram, glDeleteProgram, glDeleteProgram, glDeleteProgram, glDeleteProgram
void (int): glLinkProgram, glLinkProgram, glLinkProgram, glLinkProgram, glLinkProgram
int (int, CharSequence): glGetUniformLocation, glGetUniformLocation, glGetUniformLocation, glGetUniformLocation, glGetUniformLocation
void (int, IntBuffer): glUniform1, glUniform1, glUniform1, glUniform1, glUniform1
void (int, int): glUniform1i, glUniform1i, glUniform1i, glUniform1i, glUniform1i
void (int, FloatBuffer): glUniform1, glUniform1, glUniform1, glUniform1, glUniform1
void (int, IntBuffer): glUniform2, glUniform2, glUniform2, glUniform2, glUniform2
void (int, FloatBuffer): glUniform2, glUniform2, glUniform2, glUniform2, glUniform2
void (int, IntBuffer): glUniform3, glUniform3, glUniform3, glUniform3, glUniform3
void (int, FloatBuffer): glUniform3, glUniform3, glUniform3, glUniform3, glUniform3
void (int, IntBuffer): glUniform4, glUniform4, glUniform4, glUniform4, glUniform4
void (int, FloatBuffer): glUniform4, glUniform4, glUniform4, glUniform4, glUniform4
void (int, boolean, FloatBuffer): glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2
void (int, boolean, FloatBuffer): glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3
void (int, boolean, FloatBuffer): glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4
int (int, CharSequence): glGetAttribLocation, glGetAttribLocation, glGetAttribLocation, glGetAttribLocation, glGetAttribLocation
int (): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers
void (IntBuffer): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers
void (int, int): glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer
void (int, ByteBuffer, int): glBufferData, glBufferData, glBufferData, glBufferData, glBufferData
void (int): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers
void (IntBuffer): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers
boolean (): useVbo, useVbo, useVbo, useVbo
void (int, int): glBindFramebuffer, glBindFramebuffer, glBindFramebuffer, glBindFramebuffer, glBindFramebuffer
void (int, int): glBindRenderbuffer, glBindRenderbuffer, glBindRenderbuffer, glBindRenderbuffer, glBindRenderbuffer
void (int): glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers
void (int): glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers
int (): glGenFramebuffers, glGenFramebuffers, glGenFramebuffers, glGenFramebuffers
int (): glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers
void (int, int, int, int): glRenderbufferStorage, glRenderbufferStorage, glRenderbufferStorage, glRenderbufferStorage, glRenderbufferStorage
void (int, int, int, int): glFramebufferRenderbuffer, glFramebufferRenderbuffer, glFramebufferRenderbuffer, glFramebufferRenderbuffer, glFramebufferRenderbuffer
int (int): glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus
void (int, int, int, int, int): glFramebufferTexture2D, glFramebufferTexture2D, glFramebufferTexture2D, glFramebufferTexture2D, glFramebufferTexture2D
int (): getBoundFramebuffer, getBoundFramebuffer, getBoundFramebuffer, getBoundFramebuffer
void (int): glActiveTexture, glActiveTexture, glActiveTexture, glActiveTexture, glActiveTexture
void (int): glClientActiveTexture, glClientActiveTexture, glClientActiveTexture, glClientActiveTexture, glClientActiveTexture
void (int, float, float): glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f
void (int, int, int, int): glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate
boolean (): isUsingFBOs, isUsingFBOs, isUsingFBOs, isUsingFBOs
String (): getCpuInfo, getCpuInfo, getCpuInfo, getCpuInfo
void (int): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair
void (int, boolean, boolean, boolean): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair
String (int): getErrorString, getErrorString, getErrorString, getErrorString
String (int): getErrorString, getErrorString, getErrorString, getErrorString, getErrorString
<T> T (Supplier<T>): make, make, make, make
<T> T (Supplier<T>): make, make, make, make, make
<T> T (T, Consumer<T>): make, make, make, make
<T> T (T, Consumer<T>): make, make, make, make, make
int (Window): _getRefreshRate, _getRefreshRate, _getRefreshRate, _getRefreshRate, _getRefreshRate
String (): _getLWJGLVersion, _getLWJGLVersion, _getLWJGLVersion, _getLWJGLVersion
LongSupplier (): _initGlfw, _initGlfw, _initGlfw, _initGlfw
void (org.lwjgl.glfw.GLFWErrorCallbackI): _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback, _setGlfwErrorCallback
boolean (Window): _shouldClose, _shouldClose, _shouldClose, _shouldClose, _shouldClose
void (): _setupNvFogDistance, _setupNvFogDistance, _setupNvFogDistance, _setupNvFogDistance
void (int, boolean): _init, _init, _init, _init, _init
String (): _getCapsString, _getCapsString, _getCapsString, _getCapsString
String (): _getCpuInfo, _getCpuInfo, _getCpuInfo, _getCpuInfo
void (int, boolean, boolean, boolean): _renderCrosshair, _renderCrosshair, _renderCrosshair, _renderCrosshair, _renderCrosshair
1.14.4
Names
com.mojang.blaze3d.platform.GLX
Fields
org.apache.logging.log4j.Logger: LOGGER, LOGGER, LOGGER, LOGGER
org.apache.logging.log4j.Logger: LOGGER, LOGGER, LOGGER, LOGGER
boolean: isNvidia, isNvidia, isNvidia, isNvidia
boolean: isNvidia, isNvidia, isNvidia, isNvidia
boolean: isAmd, isAmd, isAmd, isAmd
boolean: isAmd, isAmd, isAmd, isAmd
int: GL_FRAMEBUFFER, GL_FRAMEBUFFER, GL_FRAMEBUFFER, GL_FRAMEBUFFER
int: GL_FRAMEBUFFER, GL_FRAMEBUFFER, GL_FRAMEBUFFER, GL_FRAMEBUFFER
int: GL_RENDERBUFFER, GL_RENDERBUFFER, GL_RENDERBUFFER, GL_RENDERBUFFER
int: GL_RENDERBUFFER, GL_RENDERBUFFER, GL_RENDERBUFFER, GL_RENDERBUFFER
int: GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0
int: GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0
int: GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT
int: GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT
int: GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE
int: GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE
int: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
int: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
int: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
int: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
int: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
int: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
int: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
int: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
GLX$FBOMode: fboMode, fboMode, fboMode, fboMode
GLX$FboMode: fboMode, fboMode, fboMode, fboMode
boolean: useFbo, useFbo, useFbo, useFbo
boolean: useFbo, useFbo, useFbo, useFbo
boolean: hasShaders, hasShaders, hasShaders, hasShaders
boolean: hasShaders, hasShaders, hasShaders, hasShaders
boolean: useShaderArb, useShaderArb, useShaderArb, useShaderArb
boolean: useShaderArb, useShaderArb, useShaderArb, useShaderArb
int: GL_LINK_STATUS, GL_LINK_STATUS, GL_LINK_STATUS, GL_LINK_STATUS
int: GL_LINK_STATUS, GL_LINK_STATUS, GL_LINK_STATUS, GL_LINK_STATUS
int: GL_COMPILE_STATUS, GL_COMPILE_STATUS, GL_COMPILE_STATUS, GL_COMPILE_STATUS
int: GL_COMPILE_STATUS, GL_COMPILE_STATUS, GL_COMPILE_STATUS, GL_COMPILE_STATUS
int: GL_VERTEX_SHADER, GL_VERTEX_SHADER, GL_VERTEX_SHADER, GL_VERTEX_SHADER
int: GL_VERTEX_SHADER, GL_VERTEX_SHADER, GL_VERTEX_SHADER, GL_VERTEX_SHADER
int: GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER
int: GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER
boolean: useMultitextureArb, useMultitextureArb, useMultitextureArb, useMultitextureArb
boolean: useMultitextureArb, useMultitextureArb, useMultitextureArb, useMultitextureArb
int: GL_TEXTURE0, GL_TEXTURE0, GL_TEXTURE0, GL_TEXTURE0
int: GL_TEXTURE0, GL_TEXTURE0, GL_TEXTURE0, GL_TEXTURE0
int: GL_TEXTURE1, GL_TEXTURE1, GL_TEXTURE1, GL_TEXTURE1
int: GL_TEXTURE1, GL_TEXTURE1, GL_TEXTURE1, GL_TEXTURE1
int: GL_TEXTURE2, GL_TEXTURE2, GL_TEXTURE2, GL_TEXTURE2
int: GL_TEXTURE2, GL_TEXTURE2, GL_TEXTURE2, GL_TEXTURE2
boolean: useTexEnvCombineArb, useTexEnvCombineArb, useTexEnvCombineArb, useTexEnvCombineArb
boolean: useTexEnvCombineArb, useTexEnvCombineArb, useTexEnvCombineArb, useTexEnvCombineArb
int: GL_COMBINE, GL_COMBINE, GL_COMBINE, GL_COMBINE
int: GL_COMBINE, GL_COMBINE, GL_COMBINE, GL_COMBINE
int: GL_INTERPOLATE, GL_INTERPOLATE, GL_INTERPOLATE, GL_INTERPOLATE
int: GL_INTERPOLATE, GL_INTERPOLATE, GL_INTERPOLATE, GL_INTERPOLATE
int: GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR
int: GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR
int: GL_CONSTANT, GL_CONSTANT, GL_CONSTANT, GL_CONSTANT
int: GL_CONSTANT, GL_CONSTANT, GL_CONSTANT, GL_CONSTANT
int: GL_PREVIOUS, GL_PREVIOUS, GL_PREVIOUS, GL_PREVIOUS
int: GL_PREVIOUS, GL_PREVIOUS, GL_PREVIOUS, GL_PREVIOUS
int: GL_COMBINE_RGB, GL_COMBINE_RGB, GL_COMBINE_RGB, GL_COMBINE_RGB
int: GL_COMBINE_RGB, GL_COMBINE_RGB, GL_COMBINE_RGB, GL_COMBINE_RGB
int: GL_SOURCE0_RGB, GL_SOURCE0_RGB, GL_SOURCE0_RGB, GL_SOURCE0_RGB
int: GL_SOURCE0_RGB, GL_SOURCE0_RGB, GL_SOURCE0_RGB, GL_SOURCE0_RGB
int: GL_SOURCE1_RGB, GL_SOURCE1_RGB, GL_SOURCE1_RGB, GL_SOURCE1_RGB
int: GL_SOURCE1_RGB, GL_SOURCE1_RGB, GL_SOURCE1_RGB, GL_SOURCE1_RGB
int: GL_SOURCE2_RGB, GL_SOURCE2_RGB, GL_SOURCE2_RGB, GL_SOURCE2_RGB
int: GL_SOURCE2_RGB, GL_SOURCE2_RGB, GL_SOURCE2_RGB, GL_SOURCE2_RGB
int: GL_OPERAND0_RGB, GL_OPERAND0_RGB, GL_OPERAND0_RGB, GL_OPERAND0_RGB
int: GL_OPERAND0_RGB, GL_OPERAND0_RGB, GL_OPERAND0_RGB, GL_OPERAND0_RGB
int: GL_OPERAND1_RGB, GL_OPERAND1_RGB, GL_OPERAND1_RGB, GL_OPERAND1_RGB
int: GL_OPERAND1_RGB, GL_OPERAND1_RGB, GL_OPERAND1_RGB, GL_OPERAND1_RGB
int: GL_OPERAND2_RGB, GL_OPERAND2_RGB, GL_OPERAND2_RGB, GL_OPERAND2_RGB
int: GL_OPERAND2_RGB, GL_OPERAND2_RGB, GL_OPERAND2_RGB, GL_OPERAND2_RGB
int: GL_COMBINE_ALPHA, GL_COMBINE_ALPHA, GL_COMBINE_ALPHA, GL_COMBINE_ALPHA
int: GL_COMBINE_ALPHA, GL_COMBINE_ALPHA, GL_COMBINE_ALPHA, GL_COMBINE_ALPHA
int: GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA
int: GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA
int: GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA
int: GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA
int: GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA
int: GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA
int: GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA
int: GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA
int: GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA
int: GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA
int: GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA
int: GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA
boolean: separateBlend, separateBlend, separateBlend, separateBlend
boolean: separateBlend, separateBlend, separateBlend, separateBlend
boolean: useSeparateBlendExt, useSeparateBlendExt, useSeparateBlendExt, useSeparateBlendExt
boolean: useSeparateBlendExt, useSeparateBlendExt, useSeparateBlendExt, useSeparateBlendExt
boolean: isOpenGl21, isOpenGl21, isOpenGl21, isOpenGl21
boolean: isOpenGl21, isOpenGl21, isOpenGl21, isOpenGl21
boolean: usePostProcess, usePostProcess, usePostProcess, usePostProcess
boolean: usePostProcess, usePostProcess, usePostProcess, usePostProcess
String: capsString, capsString, capsString, capsString
String: capsString, capsString, capsString, capsString
String: cpuInfo, cpuInfo, cpuInfo, cpuInfo
String: cpuInfo, cpuInfo, cpuInfo, cpuInfo
boolean: useVbo, useVbo, useVbo, useVbo
boolean: useVbo, useVbo, useVbo, useVbo
boolean: needVbo, needVbo, needVbo, needVbo
boolean: needVbo, needVbo, needVbo, needVbo
boolean: useVboArb, useVboArb, useVboArb, useVboArb
boolean: useVboArb, useVboArb, useVboArb, useVboArb
int: GL_ARRAY_BUFFER, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER
int: GL_ARRAY_BUFFER, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER
int: GL_STATIC_DRAW, GL_STATIC_DRAW, GL_STATIC_DRAW, GL_STATIC_DRAW
int: GL_STATIC_DRAW, GL_STATIC_DRAW, GL_STATIC_DRAW, GL_STATIC_DRAW
Map<Integer, String>: LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP
Map<Integer, String>: LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP
Constructors
Methods
void (Snooper): populateSnooperWithOpenGL, populateSnooperWithOpenGL, populateSnooperWithOpenGL, populateSnooperWithOpenGL
void (SnooperAccess): populateSnooperWithOpenGL, populateSnooperWithOpenGL, populateSnooperWithOpenGL, populateSnooperWithOpenGL
String (): getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString
String (): getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString
int (Window): getRefreshRate, getRefreshRate, getRefreshRate, getRefreshRate
int (Window): getRefreshRate, getRefreshRate, getRefreshRate, getRefreshRate
String (): getLWJGLVersion, getLWJGLVersion, getLWJGLVersion, getLWJGLVersion
String (): getLWJGLVersion, getLWJGLVersion, getLWJGLVersion, getLWJGLVersion
LongSupplier (): initGlfw, initGlfw, initGlfw, initGlfw
LongSupplier (): initGlfw, initGlfw, initGlfw, initGlfw
void (org.lwjgl.glfw.GLFWErrorCallbackI): setGlfwErrorCallback, setGlfwErrorCallback, setGlfwErrorCallback, setGlfwErrorCallback
void (org.lwjgl.glfw.GLFWErrorCallbackI): setGlfwErrorCallback, setGlfwErrorCallback, setGlfwErrorCallback, setGlfwErrorCallback
boolean (Window): shouldClose, shouldClose, shouldClose, shouldClose
boolean (Window): shouldClose, shouldClose, shouldClose, shouldClose
void (): pollEvents, pollEvents, pollEvents, pollEvents
void (): pollEvents, pollEvents, pollEvents, pollEvents
String (): getOpenGLVersion, getOpenGLVersion, getOpenGLVersion, getOpenGLVersion
String (): getOpenGLVersion, getOpenGLVersion, getOpenGLVersion, getOpenGLVersion
String (): getRenderer, getRenderer, getRenderer, getRenderer
String (): getRenderer, getRenderer, getRenderer, getRenderer
String (): getVendor, getVendor, getVendor, getVendor
String (): getVendor, getVendor, getVendor, getVendor
void (): setupNvFogDistance, setupNvFogDistance, setupNvFogDistance, setupNvFogDistance
void (): setupNvFogDistance, setupNvFogDistance, setupNvFogDistance, setupNvFogDistance
boolean (): supportsOpenGL2, supportsOpenGL2, supportsOpenGL2, supportsOpenGL2
boolean (): supportsOpenGL2, supportsOpenGL2, supportsOpenGL2, supportsOpenGL2
void (Runnable): withTextureRestore, withTextureRestore, withTextureRestore, withTextureRestore
void (Runnable): withTextureRestore, withTextureRestore, withTextureRestore, withTextureRestore
ByteBuffer (int): allocateMemory, allocateMemory, allocateMemory, allocateMemory
ByteBuffer (int): allocateMemory, allocateMemory, allocateMemory, allocateMemory
void (Buffer): freeMemory, freeMemory, freeMemory, freeMemory
void (Buffer): freeMemory, freeMemory, freeMemory, freeMemory
void (): init, init, init, init
void (): init, init, init, init
boolean (): isNextGen, isNextGen, isNextGen, isNextGen
boolean (): isNextGen, isNextGen, isNextGen, isNextGen
String (): getCapsString, getCapsString, getCapsString, getCapsString
String (): getCapsString, getCapsString, getCapsString, getCapsString
int (int, int): glGetProgrami, glGetProgrami, glGetProgrami, glGetProgrami
int (int, int): glGetProgrami, glGetProgrami, glGetProgrami, glGetProgrami, glGetProgrami
void (int, int): glAttachShader, glAttachShader, glAttachShader, glAttachShader
void (int, int): glAttachShader, glAttachShader, glAttachShader, glAttachShader, glAttachShader
void (int): glDeleteShader, glDeleteShader, glDeleteShader, glDeleteShader
void (int): glDeleteShader, glDeleteShader, glDeleteShader, glDeleteShader, glDeleteShader
int (int): glCreateShader, glCreateShader, glCreateShader, glCreateShader
int (int): glCreateShader, glCreateShader, glCreateShader, glCreateShader, glCreateShader
void (int, CharSequence): glShaderSource, glShaderSource, glShaderSource, glShaderSource
void (int, CharSequence): glShaderSource, glShaderSource, glShaderSource, glShaderSource
void (int): glCompileShader, glCompileShader, glCompileShader, glCompileShader
void (int): glCompileShader, glCompileShader, glCompileShader, glCompileShader, glCompileShader
int (int, int): glGetShaderi, glGetShaderi, glGetShaderi, glGetShaderi
int (int, int): glGetShaderi, glGetShaderi, glGetShaderi, glGetShaderi, glGetShaderi
String (int, int): glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog
String (int, int): glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog
String (int, int): glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog
String (int, int): glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog
void (int): glUseProgram, glUseProgram, glUseProgram, glUseProgram
void (int): glUseProgram, glUseProgram, glUseProgram, glUseProgram, glUseProgram
int (): glCreateProgram, glCreateProgram, glCreateProgram, glCreateProgram
int (): glCreateProgram, glCreateProgram, glCreateProgram, glCreateProgram
void (int): glDeleteProgram, glDeleteProgram, glDeleteProgram, glDeleteProgram
void (int): glDeleteProgram, glDeleteProgram, glDeleteProgram, glDeleteProgram, glDeleteProgram
void (int): glLinkProgram, glLinkProgram, glLinkProgram, glLinkProgram
void (int): glLinkProgram, glLinkProgram, glLinkProgram, glLinkProgram, glLinkProgram
int (int, CharSequence): glGetUniformLocation, glGetUniformLocation, glGetUniformLocation, glGetUniformLocation
int (int, CharSequence): glGetUniformLocation, glGetUniformLocation, glGetUniformLocation, glGetUniformLocation, glGetUniformLocation
void (int, IntBuffer): glUniform1, glUniform1, glUniform1, glUniform1
void (int, IntBuffer): glUniform1, glUniform1, glUniform1, glUniform1, glUniform1
void (int, int): glUniform1i, glUniform1i, glUniform1i, glUniform1i
void (int, int): glUniform1i, glUniform1i, glUniform1i, glUniform1i, glUniform1i
void (int, FloatBuffer): glUniform1, glUniform1, glUniform1, glUniform1
void (int, FloatBuffer): glUniform1, glUniform1, glUniform1, glUniform1, glUniform1
void (int, IntBuffer): glUniform2, glUniform2, glUniform2, glUniform2
void (int, IntBuffer): glUniform2, glUniform2, glUniform2, glUniform2, glUniform2
void (int, FloatBuffer): glUniform2, glUniform2, glUniform2, glUniform2
void (int, FloatBuffer): glUniform2, glUniform2, glUniform2, glUniform2, glUniform2
void (int, IntBuffer): glUniform3, glUniform3, glUniform3, glUniform3
void (int, IntBuffer): glUniform3, glUniform3, glUniform3, glUniform3, glUniform3
void (int, FloatBuffer): glUniform3, glUniform3, glUniform3, glUniform3
void (int, FloatBuffer): glUniform3, glUniform3, glUniform3, glUniform3, glUniform3
void (int, IntBuffer): glUniform4, glUniform4, glUniform4, glUniform4
void (int, IntBuffer): glUniform4, glUniform4, glUniform4, glUniform4, glUniform4
void (int, FloatBuffer): glUniform4, glUniform4, glUniform4, glUniform4
void (int, FloatBuffer): glUniform4, glUniform4, glUniform4, glUniform4, glUniform4
void (int, boolean, FloatBuffer): glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2
void (int, boolean, FloatBuffer): glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2
void (int, boolean, FloatBuffer): glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3
void (int, boolean, FloatBuffer): glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3
void (int, boolean, FloatBuffer): glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4
void (int, boolean, FloatBuffer): glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4
int (int, CharSequence): glGetAttribLocation, glGetAttribLocation, glGetAttribLocation, glGetAttribLocation
int (int, CharSequence): glGetAttribLocation, glGetAttribLocation, glGetAttribLocation, glGetAttribLocation, glGetAttribLocation
int (): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers
int (): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers
void (IntBuffer): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers
void (IntBuffer): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers
void (int, int): glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer
void (int, int): glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer
void (int, ByteBuffer, int): glBufferData, glBufferData, glBufferData, glBufferData
void (int, ByteBuffer, int): glBufferData, glBufferData, glBufferData, glBufferData, glBufferData
void (int): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers
void (int): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers
void (IntBuffer): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers
void (IntBuffer): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers
boolean (): useVbo, useVbo, useVbo, useVbo
boolean (): useVbo, useVbo, useVbo, useVbo
void (int, int): glBindFramebuffer, glBindFramebuffer, glBindFramebuffer, glBindFramebuffer
void (int, int): glBindFramebuffer, glBindFramebuffer, glBindFramebuffer, glBindFramebuffer, glBindFramebuffer
void (int, int): glBindRenderbuffer, glBindRenderbuffer, glBindRenderbuffer, glBindRenderbuffer
void (int, int): glBindRenderbuffer, glBindRenderbuffer, glBindRenderbuffer, glBindRenderbuffer, glBindRenderbuffer
void (int): glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers
void (int): glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers
void (int): glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers
void (int): glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers
int (): glGenFramebuffers, glGenFramebuffers, glGenFramebuffers, glGenFramebuffers
int (): glGenFramebuffers, glGenFramebuffers, glGenFramebuffers, glGenFramebuffers
int (): glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers
int (): glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers
void (int, int, int, int): glRenderbufferStorage, glRenderbufferStorage, glRenderbufferStorage, glRenderbufferStorage
void (int, int, int, int): glRenderbufferStorage, glRenderbufferStorage, glRenderbufferStorage, glRenderbufferStorage, glRenderbufferStorage
void (int, int, int, int): glFramebufferRenderbuffer, glFramebufferRenderbuffer, glFramebufferRenderbuffer, glFramebufferRenderbuffer
void (int, int, int, int): glFramebufferRenderbuffer, glFramebufferRenderbuffer, glFramebufferRenderbuffer, glFramebufferRenderbuffer, glFramebufferRenderbuffer
int (int): glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus
int (int): glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus
void (int, int, int, int, int): glFramebufferTexture2D, glFramebufferTexture2D, glFramebufferTexture2D, glFramebufferTexture2D
void (int, int, int, int, int): glFramebufferTexture2D, glFramebufferTexture2D, glFramebufferTexture2D, glFramebufferTexture2D, glFramebufferTexture2D
int (): getBoundFramebuffer, getBoundFramebuffer, getBoundFramebuffer, getBoundFramebuffer
int (): getBoundFramebuffer, getBoundFramebuffer, getBoundFramebuffer, getBoundFramebuffer
void (int): glActiveTexture, glActiveTexture, glActiveTexture, glActiveTexture
void (int): glActiveTexture, glActiveTexture, glActiveTexture, glActiveTexture, glActiveTexture
void (int): glClientActiveTexture, glClientActiveTexture, glClientActiveTexture, glClientActiveTexture
void (int): glClientActiveTexture, glClientActiveTexture, glClientActiveTexture, glClientActiveTexture, glClientActiveTexture
void (int, float, float): glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f
void (int, float, float): glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f
void (int, int, int, int): glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate
void (int, int, int, int): glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate
boolean (): isUsingFBOs, isUsingFBOs, isUsingFBOs, isUsingFBOs
boolean (): isUsingFBOs, isUsingFBOs, isUsingFBOs, isUsingFBOs
String (): getCpuInfo, getCpuInfo, getCpuInfo, getCpuInfo
String (): getCpuInfo, getCpuInfo, getCpuInfo, getCpuInfo
void (int): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair
void (int): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair
void (int, boolean, boolean, boolean): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair
void (int, boolean, boolean, boolean): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair
String (int): getErrorString, getErrorString, getErrorString, getErrorString
String (int): getErrorString, getErrorString, getErrorString, getErrorString
<T> T (Supplier<T>): make, make, make, make
<T> T (Supplier<T>): make, make, make, make
<T> T (T, Consumer<T>): make, make, make, make
<T> T (T, Consumer<T>): make, make, make, make
1.14.3
Names
Fields
org.apache.logging.log4j.Logger: LOGGER, LOGGER
org.apache.logging.log4j.Logger: LOGGER, LOGGER, LOGGER, LOGGER
boolean: isNvidia, isNvidia
boolean: isNvidia, isNvidia, isNvidia, isNvidia
boolean: isAmd, isAmd
boolean: isAmd, isAmd, isAmd, isAmd
int: GL_FRAMEBUFFER, GL_FRAMEBUFFER
int: GL_FRAMEBUFFER, GL_FRAMEBUFFER, GL_FRAMEBUFFER, GL_FRAMEBUFFER
int: GL_RENDERBUFFER, GL_RENDERBUFFER
int: GL_RENDERBUFFER, GL_RENDERBUFFER, GL_RENDERBUFFER, GL_RENDERBUFFER
int: GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0
int: GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0
int: GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT
int: GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT
int: GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE
int: GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE
int: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
int: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
int: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
int: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
int: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
int: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
int: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
int: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
GLX$FboMode: fboMode, fboMode
GLX$FBOMode: fboMode, fboMode, fboMode, fboMode
boolean: useFbo, useFbo
boolean: useFbo, useFbo, useFbo, useFbo
boolean: hasShaders, hasShaders
boolean: hasShaders, hasShaders, hasShaders, hasShaders
boolean: useShaderArb, useShaderArb
boolean: useShaderArb, useShaderArb, useShaderArb, useShaderArb
int: GL_LINK_STATUS, GL_LINK_STATUS
int: GL_LINK_STATUS, GL_LINK_STATUS, GL_LINK_STATUS, GL_LINK_STATUS
int: GL_COMPILE_STATUS, GL_COMPILE_STATUS
int: GL_COMPILE_STATUS, GL_COMPILE_STATUS, GL_COMPILE_STATUS, GL_COMPILE_STATUS
int: GL_VERTEX_SHADER, GL_VERTEX_SHADER
int: GL_VERTEX_SHADER, GL_VERTEX_SHADER, GL_VERTEX_SHADER, GL_VERTEX_SHADER
int: GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER
int: GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER
boolean: useMultitextureArb, useMultitextureArb
boolean: useMultitextureArb, useMultitextureArb, useMultitextureArb, useMultitextureArb
int: GL_TEXTURE0, GL_TEXTURE0
int: GL_TEXTURE0, GL_TEXTURE0, GL_TEXTURE0, GL_TEXTURE0
int: GL_TEXTURE1, GL_TEXTURE1
int: GL_TEXTURE1, GL_TEXTURE1, GL_TEXTURE1, GL_TEXTURE1
int: GL_TEXTURE2, GL_TEXTURE2
int: GL_TEXTURE2, GL_TEXTURE2, GL_TEXTURE2, GL_TEXTURE2
boolean: useTexEnvCombineArb, useTexEnvCombineArb
boolean: useTexEnvCombineArb, useTexEnvCombineArb, useTexEnvCombineArb, useTexEnvCombineArb
int: GL_COMBINE, GL_COMBINE
int: GL_COMBINE, GL_COMBINE, GL_COMBINE, GL_COMBINE
int: GL_INTERPOLATE, GL_INTERPOLATE
int: GL_INTERPOLATE, GL_INTERPOLATE, GL_INTERPOLATE, GL_INTERPOLATE
int: GL_PRIMARY_COLOR, GL_PRIMARY_COLOR
int: GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR
int: GL_CONSTANT, GL_CONSTANT
int: GL_CONSTANT, GL_CONSTANT, GL_CONSTANT, GL_CONSTANT
int: GL_PREVIOUS, GL_PREVIOUS
int: GL_PREVIOUS, GL_PREVIOUS, GL_PREVIOUS, GL_PREVIOUS
int: GL_COMBINE_RGB, GL_COMBINE_RGB
int: GL_COMBINE_RGB, GL_COMBINE_RGB, GL_COMBINE_RGB, GL_COMBINE_RGB
int: GL_SOURCE0_RGB, GL_SOURCE0_RGB
int: GL_SOURCE0_RGB, GL_SOURCE0_RGB, GL_SOURCE0_RGB, GL_SOURCE0_RGB
int: GL_SOURCE1_RGB, GL_SOURCE1_RGB
int: GL_SOURCE1_RGB, GL_SOURCE1_RGB, GL_SOURCE1_RGB, GL_SOURCE1_RGB
int: GL_SOURCE2_RGB, GL_SOURCE2_RGB
int: GL_SOURCE2_RGB, GL_SOURCE2_RGB, GL_SOURCE2_RGB, GL_SOURCE2_RGB
int: GL_OPERAND0_RGB, GL_OPERAND0_RGB
int: GL_OPERAND0_RGB, GL_OPERAND0_RGB, GL_OPERAND0_RGB, GL_OPERAND0_RGB
int: GL_OPERAND1_RGB, GL_OPERAND1_RGB
int: GL_OPERAND1_RGB, GL_OPERAND1_RGB, GL_OPERAND1_RGB, GL_OPERAND1_RGB
int: GL_OPERAND2_RGB, GL_OPERAND2_RGB
int: GL_OPERAND2_RGB, GL_OPERAND2_RGB, GL_OPERAND2_RGB, GL_OPERAND2_RGB
int: GL_COMBINE_ALPHA, GL_COMBINE_ALPHA
int: GL_COMBINE_ALPHA, GL_COMBINE_ALPHA, GL_COMBINE_ALPHA, GL_COMBINE_ALPHA
int: GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA
int: GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA
int: GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA
int: GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA
int: GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA
int: GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA
int: GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA
int: GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA
int: GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA
int: GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA
int: GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA
int: GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA
boolean: separateBlend, separateBlend
boolean: separateBlend, separateBlend, separateBlend, separateBlend
boolean: useSeparateBlendExt, useSeparateBlendExt
boolean: useSeparateBlendExt, useSeparateBlendExt, useSeparateBlendExt, useSeparateBlendExt
boolean: isOpenGl21, isOpenGl21
boolean: isOpenGl21, isOpenGl21, isOpenGl21, isOpenGl21
boolean: usePostProcess, usePostProcess
boolean: usePostProcess, usePostProcess, usePostProcess, usePostProcess
String: capsString, capsString
String: capsString, capsString, capsString, capsString
String: cpuInfo, cpuInfo
String: cpuInfo, cpuInfo, cpuInfo, cpuInfo
boolean: useVbo, useVbo
boolean: useVbo, useVbo, useVbo, useVbo
boolean: needVbo, needVbo
boolean: needVbo, needVbo, needVbo, needVbo
boolean: useVboArb, useVboArb
boolean: useVboArb, useVboArb, useVboArb, useVboArb
int: GL_ARRAY_BUFFER, GL_ARRAY_BUFFER
int: GL_ARRAY_BUFFER, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER
int: GL_STATIC_DRAW, GL_STATIC_DRAW
int: GL_STATIC_DRAW, GL_STATIC_DRAW, GL_STATIC_DRAW, GL_STATIC_DRAW
Map<Integer, String>: LOOKUP_MAP, LOOKUP_MAP
Map<Integer, String>: LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP, LOOKUP_MAP
Constructors
Methods
void (IDataHolder): populateSnooperWithOpenGL, populateSnooperWithOpenGL
void (Snooper): populateSnooperWithOpenGL, populateSnooperWithOpenGL, populateSnooperWithOpenGL, populateSnooperWithOpenGL
String (): getOpenGLVersionString, getOpenGLVersionString
String (): getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString, getOpenGLVersionString
int (MainWindow): getRefreshRate, getRefreshRate
int (Window): getRefreshRate, getRefreshRate, getRefreshRate, getRefreshRate
String (): getLWJGLVersion, getLWJGLVersion
String (): getLWJGLVersion, getLWJGLVersion, getLWJGLVersion, getLWJGLVersion
LongSupplier (): initGlfw, initGlfw
LongSupplier (): initGlfw, initGlfw, initGlfw, initGlfw
void (org.lwjgl.glfw.GLFWErrorCallbackI): setGlfwErrorCallback, setGlfwErrorCallback
void (org.lwjgl.glfw.GLFWErrorCallbackI): setGlfwErrorCallback, setGlfwErrorCallback, setGlfwErrorCallback, setGlfwErrorCallback
boolean (MainWindow): shouldClose, shouldClose
boolean (Window): shouldClose, shouldClose, shouldClose, shouldClose
void (): pollEvents, pollEvents
void (): pollEvents, pollEvents, pollEvents, pollEvents
String (): getOpenGLVersion, getOpenGLVersion
String (): getOpenGLVersion, getOpenGLVersion, getOpenGLVersion, getOpenGLVersion
String (): getRenderer, getRenderer
String (): getRenderer, getRenderer, getRenderer, getRenderer
String (): getVendor, getVendor
String (): getVendor, getVendor, getVendor, getVendor
void (): setupNvFogDistance, setupNvFogDistance
void (): setupNvFogDistance, setupNvFogDistance, setupNvFogDistance, setupNvFogDistance
boolean (): supportsOpenGL2, supportsOpenGL2
boolean (): supportsOpenGL2, supportsOpenGL2, supportsOpenGL2, supportsOpenGL2
void (Runnable): withTextureRestore, withTextureRestore
void (Runnable): withTextureRestore, withTextureRestore, withTextureRestore, withTextureRestore
ByteBuffer (int): allocateMemory, allocateMemory
ByteBuffer (int): allocateMemory, allocateMemory, allocateMemory, allocateMemory
void (Buffer): freeMemory, freeMemory
void (Buffer): freeMemory, freeMemory, freeMemory, freeMemory
void (): init, init
void (): init, init, init, init
boolean (): isNextGen, isNextGen
boolean (): isNextGen, isNextGen, isNextGen, isNextGen
String (): getCapsString, getCapsString
String (): getCapsString, getCapsString, getCapsString, getCapsString
int (int, int): glGetProgrami, glGetProgrami
int (int, int): glGetProgrami, glGetProgrami, glGetProgrami, glGetProgrami
void (int, int): glAttachShader, glAttachShader
void (int, int): glAttachShader, glAttachShader, glAttachShader, glAttachShader
void (int): glDeleteShader, glDeleteShader
void (int): glDeleteShader, glDeleteShader, glDeleteShader, glDeleteShader
int (int): glCreateShader, glCreateShader
int (int): glCreateShader, glCreateShader, glCreateShader, glCreateShader
void (int, CharSequence): glShaderSource, glShaderSource
void (int, CharSequence): glShaderSource, glShaderSource, glShaderSource, glShaderSource
void (int): glCompileShader, glCompileShader
void (int): glCompileShader, glCompileShader, glCompileShader, glCompileShader
int (int, int): glGetShaderi, glGetShaderi
int (int, int): glGetShaderi, glGetShaderi, glGetShaderi, glGetShaderi
String (int, int): glGetShaderInfoLog, glGetShaderInfoLog
String (int, int): glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog
String (int, int): glGetProgramInfoLog, glGetProgramInfoLog
String (int, int): glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog
void (int): glUseProgram, glUseProgram
void (int): glUseProgram, glUseProgram, glUseProgram, glUseProgram
int (): glCreateProgram, glCreateProgram
int (): glCreateProgram, glCreateProgram, glCreateProgram, glCreateProgram
void (int): glDeleteProgram, glDeleteProgram
void (int): glDeleteProgram, glDeleteProgram, glDeleteProgram, glDeleteProgram
void (int): glLinkProgram, glLinkProgram
void (int): glLinkProgram, glLinkProgram, glLinkProgram, glLinkProgram
int (int, CharSequence): glGetUniformLocation, glGetUniformLocation
int (int, CharSequence): glGetUniformLocation, glGetUniformLocation, glGetUniformLocation, glGetUniformLocation
void (int, IntBuffer): glUniform1, glUniform1
void (int, IntBuffer): glUniform1, glUniform1, glUniform1, glUniform1
void (int, int): glUniform1i, glUniform1i
void (int, int): glUniform1i, glUniform1i, glUniform1i, glUniform1i
void (int, FloatBuffer): glUniform1, glUniform1
void (int, FloatBuffer): glUniform1, glUniform1, glUniform1, glUniform1
void (int, IntBuffer): glUniform2, glUniform2
void (int, IntBuffer): glUniform2, glUniform2, glUniform2, glUniform2
void (int, FloatBuffer): glUniform2, glUniform2
void (int, FloatBuffer): glUniform2, glUniform2, glUniform2, glUniform2
void (int, IntBuffer): glUniform3, glUniform3
void (int, IntBuffer): glUniform3, glUniform3, glUniform3, glUniform3
void (int, FloatBuffer): glUniform3, glUniform3
void (int, FloatBuffer): glUniform3, glUniform3, glUniform3, glUniform3
void (int, IntBuffer): glUniform4, glUniform4
void (int, IntBuffer): glUniform4, glUniform4, glUniform4, glUniform4
void (int, FloatBuffer): glUniform4, glUniform4
void (int, FloatBuffer): glUniform4, glUniform4, glUniform4, glUniform4
void (int, boolean, FloatBuffer): glUniformMatrix2, glUniformMatrix2
void (int, boolean, FloatBuffer): glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2
void (int, boolean, FloatBuffer): glUniformMatrix3, glUniformMatrix3
void (int, boolean, FloatBuffer): glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3
void (int, boolean, FloatBuffer): glUniformMatrix4, glUniformMatrix4
void (int, boolean, FloatBuffer): glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4
int (int, CharSequence): glGetAttribLocation, glGetAttribLocation
int (int, CharSequence): glGetAttribLocation, glGetAttribLocation, glGetAttribLocation, glGetAttribLocation
int (): glGenBuffers, glGenBuffers
int (): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers
void (IntBuffer): glGenBuffers, glGenBuffers
void (IntBuffer): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers
void (int, int): glBindBuffer, glBindBuffer
void (int, int): glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer
void (int, ByteBuffer, int): glBufferData, glBufferData
void (int, ByteBuffer, int): glBufferData, glBufferData, glBufferData, glBufferData
void (int): glDeleteBuffers, glDeleteBuffers
void (int): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers
void (IntBuffer): glDeleteBuffers, glDeleteBuffers
void (IntBuffer): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers
boolean (): useVbo, useVbo
boolean (): useVbo, useVbo, useVbo, useVbo
void (int, int): glBindFramebuffer, glBindFramebuffer
void (int, int): glBindFramebuffer, glBindFramebuffer, glBindFramebuffer, glBindFramebuffer
void (int, int): glBindRenderbuffer, glBindRenderbuffer
void (int, int): glBindRenderbuffer, glBindRenderbuffer, glBindRenderbuffer, glBindRenderbuffer
void (int): glDeleteRenderbuffers, glDeleteRenderbuffers
void (int): glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers
void (int): glDeleteFramebuffers, glDeleteFramebuffers
void (int): glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers
int (): glGenFramebuffers, glGenFramebuffers
int (): glGenFramebuffers, glGenFramebuffers, glGenFramebuffers, glGenFramebuffers
int (): glGenRenderbuffers, glGenRenderbuffers
int (): glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers
void (int, int, int, int): glRenderbufferStorage, glRenderbufferStorage
void (int, int, int, int): glRenderbufferStorage, glRenderbufferStorage, glRenderbufferStorage, glRenderbufferStorage
void (int, int, int, int): glFramebufferRenderbuffer, glFramebufferRenderbuffer
void (int, int, int, int): glFramebufferRenderbuffer, glFramebufferRenderbuffer, glFramebufferRenderbuffer, glFramebufferRenderbuffer
int (int): glCheckFramebufferStatus, glCheckFramebufferStatus
int (int): glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus
void (int, int, int, int, int): glFramebufferTexture2D, glFramebufferTexture2D
void (int, int, int, int, int): glFramebufferTexture2D, glFramebufferTexture2D, glFramebufferTexture2D, glFramebufferTexture2D
int (): getBoundFramebuffer, getBoundFramebuffer
int (): getBoundFramebuffer, getBoundFramebuffer, getBoundFramebuffer, getBoundFramebuffer
void (int): glActiveTexture, glActiveTexture
void (int): glActiveTexture, glActiveTexture, glActiveTexture, glActiveTexture
void (int): glClientActiveTexture, glClientActiveTexture
void (int): glClientActiveTexture, glClientActiveTexture, glClientActiveTexture, glClientActiveTexture
void (int, float, float): glMultiTexCoord2f, glMultiTexCoord2f
void (int, float, float): glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f
void (int, int, int, int): glBlendFuncSeparate, glBlendFuncSeparate
void (int, int, int, int): glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate
boolean (): isUsingFBOs, isUsingFBOs
boolean (): isUsingFBOs, isUsingFBOs, isUsingFBOs, isUsingFBOs
String (): getCpuInfo, getCpuInfo
String (): getCpuInfo, getCpuInfo, getCpuInfo, getCpuInfo
void (int): renderCrosshair, renderCrosshair
void (int): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair
void (int, boolean, boolean, boolean): renderCrosshair, renderCrosshair
void (int, boolean, boolean, boolean): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair
String (int): getErrorString, getErrorString
String (int): getErrorString, getErrorString, getErrorString, getErrorString
<T> T (Supplier<T>): make, make
<T> T (Supplier<T>): make, make, make, make
<T> T (T, Consumer<T>): make, make
<T> T (T, Consumer<T>): make, make, make, make
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
Fields
Constructors
Methods
1.14
Names
com.mojang.blaze3d.platform.GLX
com.mojang.blaze3d.platform.GLX
com.mojang.blaze3d.platform.GLX
com.mojang.blaze3d.platform.GLX
Fields
org.apache.logging.log4j.Logger: LOGGER, LOGGER
boolean: isNvidia, isNvidia
boolean: isAmd, isAmd
int: GL_FRAMEBUFFER, GL_FRAMEBUFFER
int: GL_RENDERBUFFER, GL_RENDERBUFFER
int: GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0
int: GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT
int: GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_COMPLETE
int: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
int: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
int: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
int: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
GLX$FboMode: fboMode, fboMode
boolean: useFbo, useFbo
boolean: hasShaders, hasShaders
boolean: useShaderArb, useShaderArb
int: GL_LINK_STATUS, GL_LINK_STATUS
int: GL_COMPILE_STATUS, GL_COMPILE_STATUS
int: GL_VERTEX_SHADER, GL_VERTEX_SHADER
int: GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER
boolean: useMultitextureArb, useMultitextureArb
int: GL_TEXTURE0, GL_TEXTURE0
int: GL_TEXTURE1, GL_TEXTURE1
int: GL_TEXTURE2, GL_TEXTURE2
boolean: useTexEnvCombineArb, useTexEnvCombineArb
int: GL_COMBINE, GL_COMBINE
int: GL_INTERPOLATE, GL_INTERPOLATE
int: GL_PRIMARY_COLOR, GL_PRIMARY_COLOR
int: GL_CONSTANT, GL_CONSTANT
int: GL_PREVIOUS, GL_PREVIOUS
int: GL_COMBINE_RGB, GL_COMBINE_RGB
int: GL_SOURCE0_RGB, GL_SOURCE0_RGB
int: GL_SOURCE1_RGB, GL_SOURCE1_RGB
int: GL_SOURCE2_RGB, GL_SOURCE2_RGB
int: GL_OPERAND0_RGB, GL_OPERAND0_RGB
int: GL_OPERAND1_RGB, GL_OPERAND1_RGB
int: GL_OPERAND2_RGB, GL_OPERAND2_RGB
int: GL_COMBINE_ALPHA, GL_COMBINE_ALPHA
int: GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA
int: GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA
int: GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA
int: GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA
int: GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA
int: GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA
boolean: separateBlend, separateBlend
boolean: useSeparateBlendExt, useSeparateBlendExt
boolean: isOpenGl21, isOpenGl21
boolean: usePostProcess, usePostProcess
String: capsString, capsString
String: cpuInfo, cpuInfo
boolean: useVbo, useVbo
boolean: needVbo, needVbo
boolean: useVboArb, useVboArb
int: GL_ARRAY_BUFFER, GL_ARRAY_BUFFER
int: GL_STATIC_DRAW, GL_STATIC_DRAW
Map<Integer, String>: LOOKUP_MAP, LOOKUP_MAP
Constructors
()
Methods
void (IDataHolder): populateSnooperWithOpenGL, populateSnooperWithOpenGL
String (): getOpenGLVersionString, getOpenGLVersionString
int (MainWindow): getRefreshRate, getRefreshRate
String (): getLWJGLVersion, getLWJGLVersion
LongSupplier (): initGlfw, initGlfw
void (org.lwjgl.glfw.GLFWErrorCallbackI): setGlfwErrorCallback, setGlfwErrorCallback
boolean (MainWindow): shouldClose, shouldClose
void (): pollEvents, pollEvents
String (): getOpenGLVersion, getOpenGLVersion
String (): getRenderer, getRenderer
String (): getVendor, getVendor
void (): setupNvFogDistance, setupNvFogDistance
boolean (): supportsOpenGL2, supportsOpenGL2
void (Runnable): withTextureRestore, withTextureRestore
ByteBuffer (int): allocateMemory, allocateMemory
void (Buffer): freeMemory, freeMemory
void (): init, init
boolean (): isNextGen, isNextGen
String (): getCapsString, getCapsString
int (int, int): glGetProgrami, glGetProgrami
void (int, int): glAttachShader, glAttachShader
void (int): glDeleteShader, glDeleteShader
int (int): glCreateShader, glCreateShader
void (int, CharSequence): glShaderSource, glShaderSource
void (int): glCompileShader, glCompileShader
int (int, int): glGetShaderi, glGetShaderi
String (int, int): glGetShaderInfoLog, glGetShaderInfoLog
String (int, int): glGetProgramInfoLog, glGetProgramInfoLog
void (int): glUseProgram, glUseProgram
int (): glCreateProgram, glCreateProgram
void (int): glDeleteProgram, glDeleteProgram
void (int): glLinkProgram, glLinkProgram
int (int, CharSequence): glGetUniformLocation, glGetUniformLocation
void (int, IntBuffer): glUniform1, glUniform1
void (int, int): glUniform1i, glUniform1i
void (int, FloatBuffer): glUniform1, glUniform1
void (int, IntBuffer): glUniform2, glUniform2
void (int, FloatBuffer): glUniform2, glUniform2
void (int, IntBuffer): glUniform3, glUniform3
void (int, FloatBuffer): glUniform3, glUniform3
void (int, IntBuffer): glUniform4, glUniform4
void (int, FloatBuffer): glUniform4, glUniform4
void (int, boolean, FloatBuffer): glUniformMatrix2, glUniformMatrix2
void (int, boolean, FloatBuffer): glUniformMatrix3, glUniformMatrix3
void (int, boolean, FloatBuffer): glUniformMatrix4, glUniformMatrix4
int (int, CharSequence): glGetAttribLocation, glGetAttribLocation
int (): glGenBuffers, glGenBuffers
void (IntBuffer): glGenBuffers, glGenBuffers
void (int, int): glBindBuffer, glBindBuffer
void (int, ByteBuffer, int): glBufferData, glBufferData
void (int): glDeleteBuffers, glDeleteBuffers
void (IntBuffer): glDeleteBuffers, glDeleteBuffers
boolean (): useVbo, useVbo
void (int, int): glBindFramebuffer, glBindFramebuffer
void (int, int): glBindRenderbuffer, glBindRenderbuffer
void (int): glDeleteRenderbuffers, glDeleteRenderbuffers
void (int): glDeleteFramebuffers, glDeleteFramebuffers
int (): glGenFramebuffers, glGenFramebuffers
int (): glGenRenderbuffers, glGenRenderbuffers
void (int, int, int, int): glRenderbufferStorage, glRenderbufferStorage
void (int, int, int, int): glFramebufferRenderbuffer, glFramebufferRenderbuffer
int (int): glCheckFramebufferStatus, glCheckFramebufferStatus
void (int, int, int, int, int): glFramebufferTexture2D, glFramebufferTexture2D
int (): getBoundFramebuffer, getBoundFramebuffer
void (int): glActiveTexture, glActiveTexture
void (int): glClientActiveTexture, glClientActiveTexture
void (int, float, float): glMultiTexCoord2f, glMultiTexCoord2f
void (int, int, int, int): glBlendFuncSeparate, glBlendFuncSeparate
boolean (): isUsingFBOs, isUsingFBOs
String (): getCpuInfo, getCpuInfo
void (int): renderCrosshair, renderCrosshair
void (int, boolean, boolean, boolean): renderCrosshair, renderCrosshair
String (int): getErrorString, getErrorString
<T> T (Supplier<T>): make, make
<T> T (T, Consumer<T>): make, make