History - net.minecraft.world.item.enchantment.effects.ExplodeEffect
1.21.8
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1.21.7
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1.21.6
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dhr
dkc
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1.21.5
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ddu
dhr
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1.21.4
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det
ddu
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1.21.3
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dav
det
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1.21.1
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1.21
Names
dav
net.minecraft.world.item.enchantment.effects.ExplodeEffect
net.minecraft.class_9724
net.minecraft.enchantment.effect.entity.ExplodeEnchantmentEffect
net.minecraft.src.C_336457_
net.minecraft.world.item.enchantment.effects.ExplodeEffect
Fields
boolean: d, attributeToUser, comp_2722, attributeToUser, f_336726_
Optional<Holder<DamageType>>: e, damageType, comp_2723, damageType, f_336879_
Optional<LevelBasedValue>: f, knockbackMultiplier, comp_2724, knockbackMultiplier, f_337209_
Optional<HolderSet<Block>>: g, immuneBlocks, comp_2725, immuneBlocks, f_336951_
Vec3: h, offset, comp_2726, offset, f_336686_
LevelBasedValue: i, radius, comp_2727, radius, f_337082_
boolean: j, createFire, comp_2728, createFire, f_337142_
Level$ExplosionInteraction: k, blockInteraction, comp_2729, blockInteraction, f_336801_
ParticleOptions: l, smallParticle, comp_2730, smallParticle, f_337600_
ParticleOptions: m, largeParticle, comp_2731, largeParticle, f_336779_
Holder<SoundEvent>: n, sound, comp_2732, sound, f_337077_
com.mojang.serialization.MapCodec<ExplodeEffect>: a, CODEC, field_51710, CODEC, f_336766_
Constructors
(boolean, Optional<Holder<DamageType>>, Optional<LevelBasedValue>, Optional<HolderSet<Block>>, Vec3, LevelBasedValue, boolean, Level$ExplosionInteraction, ParticleOptions, ParticleOptions, Holder<SoundEvent>)
Methods
void (ServerLevel, int, EnchantedItemInUse, Entity, Vec3): a, apply, method_60220, apply, m_338607_
DamageSource (Entity, Vec3): a, getDamageSource, method_60235, getDamageSource, m_338745_
com.mojang.serialization.MapCodec<ExplodeEffect> (): a, codec, method_60219, getCodec, m_338403_
boolean (): b, attributeToUser, comp_2722, attributeToUser, f_336726_
Optional<Holder<DamageType>> (): c, damageType, comp_2723, damageType, f_336879_
Optional<LevelBasedValue> (): d, knockbackMultiplier, comp_2724, knockbackMultiplier, f_337209_
Optional<HolderSet<Block>> (): e, immuneBlocks, comp_2725, immuneBlocks, f_336951_
Vec3 (): f, offset, comp_2726, offset, f_336686_
LevelBasedValue (): g, radius, comp_2727, radius, f_337082_
boolean (): h, createFire, comp_2728, createFire, f_337142_
Level$ExplosionInteraction (): i, blockInteraction, comp_2729, blockInteraction, f_336801_
ParticleOptions (): j, smallParticle, comp_2730, smallParticle, f_337600_
ParticleOptions (): k, largeParticle, comp_2731, largeParticle, f_336779_
Holder<SoundEvent> (): l, sound, comp_2732, sound, f_337077_