History - net.minecraft.client.renderer.entity.state.LivingEntityRenderState

25w04a

Names

gzl

hcp

Fields

float: Z, bodyRot, field_53446, bodyYaw, f_348412_

float: Z, bodyRot, field_53446, bodyYaw

float: aa, yRot, field_53447, yawDegrees, f_349133_

float: aa, yRot, field_53447, yawDegrees

float: ab, xRot, field_53448, pitch, f_347628_

float: ab, xRot, field_53448, pitch

float: ac, deathTime, field_53449, deathTime, f_346621_

float: ac, deathTime, field_53449, deathTime

float: ad, walkAnimationPos, field_53450, limbFrequency, f_346252_

float: ad, walkAnimationPos, field_53450, limbFrequency

float: ae, walkAnimationSpeed, field_53451, limbAmplitudeMultiplier, f_349061_

float: ae, walkAnimationSpeed, field_53451, limbAmplitudeMultiplier

float: at, wornHeadAnimationPos, field_53452, headItemAnimationProgress, f_348975_

float: at, wornHeadAnimationPos, field_53452, headItemAnimationProgress

float: af, scale, field_53453, baseScale, f_349019_

float: af, scale, field_53453, baseScale

float: ag, ageScale, field_53454, ageScale, f_347476_

float: ag, ageScale, field_53454, ageScale

boolean: ah, isUpsideDown, field_53455, flipUpsideDown, f_346935_

boolean: ah, isUpsideDown, field_53455, flipUpsideDown

boolean: ai, isFullyFrozen, field_53456, shaking, f_349078_

boolean: ai, isFullyFrozen, field_53456, shaking

boolean: aj, isBaby, field_53457, baby, f_348880_

boolean: aj, isBaby, field_53457, baby

boolean: ak, isInWater, field_53458, touchingWater, f_346463_

boolean: ak, isInWater, field_53458, touchingWater

boolean: al, isAutoSpinAttack, field_53459, usingRiptide, f_348017_

boolean: al, isAutoSpinAttack, field_53459, usingRiptide

boolean: am, hasRedOverlay, field_53460, hurt, f_346693_

boolean: am, hasRedOverlay, field_53460, hurt

boolean: an, isInvisibleToPlayer, field_53461, invisibleToPlayer, f_348214_

boolean: an, isInvisibleToPlayer, field_53461, invisibleToPlayer

boolean: ao, appearsGlowing, field_53462, hasOutline, f_348590_

boolean: ao, appearsGlowing, field_53462, hasOutline

Direction: ap, bedOrientation, field_53463, sleepingDirection, f_347461_

Direction: ap, bedOrientation, field_53463, sleepingDirection

Component: aq, customName, field_53464, customName, f_349366_

Component: aq, customName, field_53464, customName

Pose: ar, pose, field_53465, pose, f_348071_

Pose: ar, pose, field_53465, pose

ItemStackRenderState: as, headItem, field_53467, headItemRenderState, f_347614_

ItemStackRenderState: as, headItem, field_53467, headItemRenderState

SkullBlock$Type: au, wornHeadType, field_55315, wearingSkullType, f_370958_

SkullBlock$Type: au, wornHeadType, field_55315, wearingSkullType

ResolvableProfile: av, wornHeadProfile, field_55316, wearingSkullProfile, f_370753_

ResolvableProfile: av, wornHeadProfile, field_55316, wearingSkullProfile

Constructors

Methods

boolean (Pose): a, hasPose, method_62613, isInPose, m_352923_

boolean (Pose): a, hasPose, method_62613, isInPose

1.21.4

Names

gyt

gzl

Fields

float: T, bodyRot, field_53446, bodyYaw, f_348412_

float: Z, bodyRot, field_53446, bodyYaw, f_348412_

float: U, yRot, field_53447, yawDegrees, f_349133_

float: aa, yRot, field_53447, yawDegrees, f_349133_

float: V, xRot, field_53448, pitch, f_347628_

float: ab, xRot, field_53448, pitch, f_347628_

float: W, deathTime, field_53449, deathTime, f_346621_

float: ac, deathTime, field_53449, deathTime, f_346621_

float: X, walkAnimationPos, field_53450, limbFrequency, f_346252_

float: ad, walkAnimationPos, field_53450, limbFrequency, f_346252_

float: Y, walkAnimationSpeed, field_53451, limbAmplitudeMultiplier, f_349061_

float: ae, walkAnimationSpeed, field_53451, limbAmplitudeMultiplier, f_349061_

float: Z, wornHeadAnimationPos, field_53452, headItemAnimationProgress, f_348975_

float: at, wornHeadAnimationPos, field_53452, headItemAnimationProgress, f_348975_

float: aa, scale, field_53453, baseScale, f_349019_

float: af, scale, field_53453, baseScale, f_349019_

float: ab, ageScale, field_53454, ageScale, f_347476_

float: ag, ageScale, field_53454, ageScale, f_347476_

boolean: ac, isUpsideDown, field_53455, flipUpsideDown, f_346935_

boolean: ah, isUpsideDown, field_53455, flipUpsideDown, f_346935_

boolean: ad, isFullyFrozen, field_53456, shaking, f_349078_

boolean: ai, isFullyFrozen, field_53456, shaking, f_349078_

boolean: ae, isBaby, field_53457, baby, f_348880_

boolean: aj, isBaby, field_53457, baby, f_348880_

boolean: af, isInWater, field_53458, touchingWater, f_346463_

boolean: ak, isInWater, field_53458, touchingWater, f_346463_

boolean: ag, isAutoSpinAttack, field_53459, usingRiptide, f_348017_

boolean: al, isAutoSpinAttack, field_53459, usingRiptide, f_348017_

boolean: ah, hasRedOverlay, field_53460, hurt, f_346693_

boolean: am, hasRedOverlay, field_53460, hurt, f_346693_

boolean: ai, isInvisibleToPlayer, field_53461, invisibleToPlayer, f_348214_

boolean: an, isInvisibleToPlayer, field_53461, invisibleToPlayer, f_348214_

boolean: aj, appearsGlowing, field_53462, hasOutline, f_348590_

boolean: ao, appearsGlowing, field_53462, hasOutline, f_348590_

Direction: ak, bedOrientation, field_53463, sleepingDirection, f_347461_

Direction: ap, bedOrientation, field_53463, sleepingDirection, f_347461_

Component: al, customName, field_53464, customName, f_349366_

Component: aq, customName, field_53464, customName, f_349366_

Pose: am, pose, field_53465, pose, f_348071_

Pose: ar, pose, field_53465, pose, f_348071_

BakedModel: an, headItemModel, field_53466, equippedHeadItemModel, f_346929_

ItemStack: ao, headItem, field_53467, equippedHeadStack, f_347614_

HumanoidArm: ap, mainArm, field_53468, mainArm, f_347370_

BakedModel: aq, rightHandItemModel, field_53469, rightHandItemModel, f_346874_

ItemStack: ar, rightHandItem, field_53470, rightHandStack, f_349595_

BakedModel: as, leftHandItemModel, field_53471, leftHandItemModel, f_347968_

ItemStack: at, leftHandItem, field_53472, leftHandStack, f_348619_

ItemStackRenderState: as, headItem, field_53467, headItemRenderState, f_347614_

SkullBlock$Type: au, wornHeadType, field_55315, wearingSkullType, f_370958_

ResolvableProfile: av, wornHeadProfile, field_55316, wearingSkullProfile, f_370753_

Constructors

Methods

ItemStack (): aY_, getMainHandItem, method_62614, getMainHandStack, m_352781_

BakedModel (): b, getMainHandItemModel, method_62615, getMainHandItemModel, m_356593_

1.21.3

Names

gyt

net.minecraft.client.renderer.entity.state.LivingEntityRenderState

net.minecraft.class_10042

net.minecraft.client.render.entity.state.LivingEntityRenderState

net.minecraft.src.C_346055_

Fields

float: T, bodyRot, field_53446, bodyYaw, f_348412_

float: U, yRot, field_53447, yawDegrees, f_349133_

float: V, xRot, field_53448, pitch, f_347628_

float: W, deathTime, field_53449, deathTime, f_346621_

float: X, walkAnimationPos, field_53450, limbFrequency, f_346252_

float: Y, walkAnimationSpeed, field_53451, limbAmplitudeMultiplier, f_349061_

float: Z, wornHeadAnimationPos, field_53452, headItemAnimationProgress, f_348975_

float: aa, scale, field_53453, baseScale, f_349019_

float: ab, ageScale, field_53454, ageScale, f_347476_

boolean: ac, isUpsideDown, field_53455, flipUpsideDown, f_346935_

boolean: ad, isFullyFrozen, field_53456, shaking, f_349078_

boolean: ae, isBaby, field_53457, baby, f_348880_

boolean: af, isInWater, field_53458, touchingWater, f_346463_

boolean: ag, isAutoSpinAttack, field_53459, usingRiptide, f_348017_

boolean: ah, hasRedOverlay, field_53460, hurt, f_346693_

boolean: ai, isInvisibleToPlayer, field_53461, invisibleToPlayer, f_348214_

boolean: aj, appearsGlowing, field_53462, hasOutline, f_348590_

Direction: ak, bedOrientation, field_53463, sleepingDirection, f_347461_

Component: al, customName, field_53464, customName, f_349366_

Pose: am, pose, field_53465, pose, f_348071_

BakedModel: an, headItemModel, field_53466, equippedHeadItemModel, f_346929_

ItemStack: ao, headItem, field_53467, equippedHeadStack, f_347614_

HumanoidArm: ap, mainArm, field_53468, mainArm, f_347370_

BakedModel: aq, rightHandItemModel, field_53469, rightHandItemModel, f_346874_

ItemStack: ar, rightHandItem, field_53470, rightHandStack, f_349595_

BakedModel: as, leftHandItemModel, field_53471, leftHandItemModel, f_347968_

ItemStack: at, leftHandItem, field_53472, leftHandStack, f_348619_

Constructors

()

Methods

ItemStack (): aY_, getMainHandItem, method_62614, getMainHandStack, m_352781_

BakedModel (): b, getMainHandItemModel, method_62615, getMainHandItemModel, m_356593_

boolean (Pose): a, hasPose, method_62613, isInPose, m_352923_