History - net.minecraft.client.model.WardenModel

1.21.3

Names

fxw

gdz

Fields

float: o, DEFAULT_ARM_X_Y, field_38324, field_38324, f_233504_

float: m, DEFAULT_ARM_X_Y, field_38324, field_38324

float: p, DEFAULT_ARM_Z, field_38325, field_38325, f_233505_

float: n, DEFAULT_ARM_Z, field_38325, field_38325

ModelPart: q, root, field_38327, root, f_233506_

ModelPart: a, bone, field_38315, bone, f_233493_

ModelPart: a, bone, field_38315, bone

ModelPart: b, body, field_38316, body, f_233494_

ModelPart: b, body, field_38316, body

ModelPart: f, head, field_38317, head, f_233495_

ModelPart: c, head, field_38317, head

ModelPart: g, rightTendril, field_38318, rightTendril, f_233496_

ModelPart: d, rightTendril, field_38318, rightTendril

ModelPart: h, leftTendril, field_38319, leftTendril, f_233497_

ModelPart: e, leftTendril, field_38319, leftTendril

ModelPart: i, leftLeg, field_38320, leftLeg, f_233498_

ModelPart: f, leftLeg, field_38320, leftLeg

ModelPart: j, leftArm, field_38321, leftArm, f_233499_

ModelPart: g, leftArm, field_38321, leftArm

ModelPart: k, leftRibcage, field_38449, leftRibcage, f_233500_

ModelPart: i, leftRibcage, field_38449, leftRibcage

ModelPart: l, rightArm, field_38322, rightArm, f_233501_

ModelPart: j, rightArm, field_38322, rightArm

ModelPart: m, rightLeg, field_38323, rightLeg, f_233502_

ModelPart: k, rightLeg, field_38323, rightLeg

ModelPart: n, rightRibcage, field_38450, rightRibcage, f_233503_

ModelPart: l, rightRibcage, field_38450, rightRibcage

List<ModelPart>: r, tendrilsLayerModelParts, field_38451, tendrils, f_233507_

List<ModelPart>: o, tendrilsLayerModelParts, field_38451, tendrils

List<ModelPart>: s, heartLayerModelParts, field_38452, justBody, f_233508_

List<ModelPart>: p, heartLayerModelParts, field_38452, justBody

List<ModelPart>: t, bioluminescentLayerModelParts, field_38453, headAndLimbs, f_233509_

List<ModelPart>: q, bioluminescentLayerModelParts, field_38453, headAndLimbs

List<ModelPart>: u, pulsatingSpotsLayerModelParts, field_38454, bodyHeadAndLimbs, f_233510_

List<ModelPart>: r, pulsatingSpotsLayerModelParts, field_38454, bodyHeadAndLimbs

Constructors

Methods

LayerDefinition (): b, createBodyLayer, method_42578, getTexturedModelData, m_233537_

LayerDefinition (): a, createBodyLayer, method_42578, getTexturedModelData

void (T, float, float, float, float, float): a, setupAnim, method_42580, setAngles, m_6973_

void (float, float): a, animateHeadLookTarget, method_42735, setHeadAngle, m_233516_

void (float, float): a, animateHeadLookTarget, method_42735, setHeadAngle

void (float): a, animateIdlePose, method_42734, setHeadAndBodyAngles, m_233514_

void (float): a, animateIdlePose, method_42734, setHeadAndBodyAngles

void (float, float): b, animateWalk, method_42737, setLimbAngles, m_233538_

void (float, float): b, animateWalk, method_42737, setLimbAngles

void (): g, resetArmPoses, method_42742, setArmPivots, m_233545_

void (): b, resetArmPoses, method_42742, setArmPivots

void (T, float, float): a, animateTendrils, method_42736, setTendrilPitches, m_233526_

ModelPart (): a, root, method_32008, getPart, m_142109_

List<ModelPart> (): c, getTendrilsLayerModelParts, method_42738, getTendrils, m_233541_

List<ModelPart> (): d, getHeartLayerModelParts, method_42739, getBody, m_233542_

List<ModelPart> (): e, getBioluminescentLayerModelParts, method_42740, getHeadAndLimbs, m_233543_

List<ModelPart> (): f, getPulsatingSpotsLayerModelParts, method_42741, getBodyHeadAndLimbs, m_233544_

void (WardenRenderState): a, setupAnim, method_42580, setAngles

void (WardenRenderState, float): a, animateTendrils, method_42736, setTendrilPitches

List<ModelPart> (WardenRenderState): b, getTendrilsLayerModelParts, method_42738, getTendrils

List<ModelPart> (WardenRenderState): c, getHeartLayerModelParts, method_42739, getBody

List<ModelPart> (WardenRenderState): d, getBioluminescentLayerModelParts, method_42740, getHeadAndLimbs

List<ModelPart> (WardenRenderState): e, getPulsatingSpotsLayerModelParts, method_42741, getBodyHeadAndLimbs

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

fwo

fxw

Fields

Constructors

Methods

1.20.6

Names

fmj

fwo

Fields

Constructors

Methods

1.20.4

Names

fhp

fmj

Fields

Constructors

Methods

1.20.2

Names

fdr

fhp

Fields

Constructors

Methods

1.20.1

Names

fce

fdr

Fields

Constructors

Methods

1.19.4

Names

exu

fce

Fields

List<ModelPart>: v, pulsatingSpotsLayerModelParts, field_38454, bodyHeadAndLimbs, f_233510_

List<ModelPart>: u, pulsatingSpotsLayerModelParts, field_38454, bodyHeadAndLimbs, f_233510_

Constructors

Methods

1.19.3

Names

ets

exu

Fields

Constructors

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

esj

ets

Fields

Constructors

Methods

1.19

Names

esj

net.minecraft.client.model.WardenModel

net.minecraft.class_7280

net.minecraft.client.render.entity.model.WardenEntityModel

net.minecraft.src.C_213401_

Fields

float: o, DEFAULT_ARM_X_Y, field_38324, field_38324, f_233504_

float: p, DEFAULT_ARM_Z, field_38325, field_38325, f_233505_

ModelPart: q, root, field_38327, root, f_233506_

ModelPart: a, bone, field_38315, bone, f_233493_

ModelPart: b, body, field_38316, body, f_233494_

ModelPart: f, head, field_38317, head, f_233495_

ModelPart: g, rightTendril, field_38318, rightTendril, f_233496_

ModelPart: h, leftTendril, field_38319, leftTendril, f_233497_

ModelPart: i, leftLeg, field_38320, leftLeg, f_233498_

ModelPart: j, leftArm, field_38321, leftArm, f_233499_

ModelPart: k, leftRibcage, field_38449, leftRibcage, f_233500_

ModelPart: l, rightArm, field_38322, rightArm, f_233501_

ModelPart: m, rightLeg, field_38323, rightLeg, f_233502_

ModelPart: n, rightRibcage, field_38450, rightRibcage, f_233503_

List<ModelPart>: r, tendrilsLayerModelParts, field_38451, tendrils, f_233507_

List<ModelPart>: s, heartLayerModelParts, field_38452, justBody, f_233508_

List<ModelPart>: t, bioluminescentLayerModelParts, field_38453, headAndLimbs, f_233509_

List<ModelPart>: v, pulsatingSpotsLayerModelParts, field_38454, bodyHeadAndLimbs, f_233510_

Constructors

(ModelPart)

Methods

LayerDefinition (): b, createBodyLayer, method_42578, getTexturedModelData, m_233537_

void (T, float, float, float, float, float): a, setupAnim, method_42580, setAngles, m_6973_

void (float, float): a, animateHeadLookTarget, method_42735, setHeadAngle, m_233516_

void (float): a, animateIdlePose, method_42734, setHeadAndBodyAngles, m_233514_

void (float, float): b, animateWalk, method_42737, setLimbAngles, m_233538_

void (): g, resetArmPoses, method_42742, setArmPivots, m_233545_

void (T, float, float): a, animateTendrils, method_42736, setTendrilPitches, m_233526_

ModelPart (): a, root, method_32008, getPart, m_142109_

List<ModelPart> (): c, getTendrilsLayerModelParts, method_42738, getTendrils, m_233541_

List<ModelPart> (): d, getHeartLayerModelParts, method_42739, getBody, m_233542_

List<ModelPart> (): e, getBioluminescentLayerModelParts, method_42740, getHeadAndLimbs, m_233543_

List<ModelPart> (): f, getPulsatingSpotsLayerModelParts, method_42741, getBodyHeadAndLimbs, m_233544_