History - net.minecraft.client.model.WardenModel
1.21.3
Names
fxw
gdz
Fields
float: o, DEFAULT_ARM_X_Y, field_38324, field_38324, f_233504_
float: m, DEFAULT_ARM_X_Y, field_38324, field_38324
float: p, DEFAULT_ARM_Z, field_38325, field_38325, f_233505_
float: n, DEFAULT_ARM_Z, field_38325, field_38325
ModelPart: q, root, field_38327, root, f_233506_
ModelPart: a, bone, field_38315, bone, f_233493_
ModelPart: a, bone, field_38315, bone
ModelPart: b, body, field_38316, body, f_233494_
ModelPart: b, body, field_38316, body
ModelPart: f, head, field_38317, head, f_233495_
ModelPart: c, head, field_38317, head
ModelPart: g, rightTendril, field_38318, rightTendril, f_233496_
ModelPart: d, rightTendril, field_38318, rightTendril
ModelPart: h, leftTendril, field_38319, leftTendril, f_233497_
ModelPart: e, leftTendril, field_38319, leftTendril
ModelPart: i, leftLeg, field_38320, leftLeg, f_233498_
ModelPart: f, leftLeg, field_38320, leftLeg
ModelPart: j, leftArm, field_38321, leftArm, f_233499_
ModelPart: g, leftArm, field_38321, leftArm
ModelPart: k, leftRibcage, field_38449, leftRibcage, f_233500_
ModelPart: i, leftRibcage, field_38449, leftRibcage
ModelPart: l, rightArm, field_38322, rightArm, f_233501_
ModelPart: j, rightArm, field_38322, rightArm
ModelPart: m, rightLeg, field_38323, rightLeg, f_233502_
ModelPart: k, rightLeg, field_38323, rightLeg
ModelPart: n, rightRibcage, field_38450, rightRibcage, f_233503_
ModelPart: l, rightRibcage, field_38450, rightRibcage
List<ModelPart>: r, tendrilsLayerModelParts, field_38451, tendrils, f_233507_
List<ModelPart>: o, tendrilsLayerModelParts, field_38451, tendrils
List<ModelPart>: s, heartLayerModelParts, field_38452, justBody, f_233508_
List<ModelPart>: p, heartLayerModelParts, field_38452, justBody
List<ModelPart>: t, bioluminescentLayerModelParts, field_38453, headAndLimbs, f_233509_
List<ModelPart>: q, bioluminescentLayerModelParts, field_38453, headAndLimbs
List<ModelPart>: u, pulsatingSpotsLayerModelParts, field_38454, bodyHeadAndLimbs, f_233510_
List<ModelPart>: r, pulsatingSpotsLayerModelParts, field_38454, bodyHeadAndLimbs
Constructors
Methods
LayerDefinition (): b, createBodyLayer, method_42578, getTexturedModelData, m_233537_
LayerDefinition (): a, createBodyLayer, method_42578, getTexturedModelData
void (T, float, float, float, float, float): a, setupAnim, method_42580, setAngles, m_6973_
void (float, float): a, animateHeadLookTarget, method_42735, setHeadAngle, m_233516_
void (float, float): a, animateHeadLookTarget, method_42735, setHeadAngle
void (float): a, animateIdlePose, method_42734, setHeadAndBodyAngles, m_233514_
void (float): a, animateIdlePose, method_42734, setHeadAndBodyAngles
void (float, float): b, animateWalk, method_42737, setLimbAngles, m_233538_
void (float, float): b, animateWalk, method_42737, setLimbAngles
void (): g, resetArmPoses, method_42742, setArmPivots, m_233545_
void (): b, resetArmPoses, method_42742, setArmPivots
void (T, float, float): a, animateTendrils, method_42736, setTendrilPitches, m_233526_
ModelPart (): a, root, method_32008, getPart, m_142109_
List<ModelPart> (): c, getTendrilsLayerModelParts, method_42738, getTendrils, m_233541_
List<ModelPart> (): d, getHeartLayerModelParts, method_42739, getBody, m_233542_
List<ModelPart> (): e, getBioluminescentLayerModelParts, method_42740, getHeadAndLimbs, m_233543_
List<ModelPart> (): f, getPulsatingSpotsLayerModelParts, method_42741, getBodyHeadAndLimbs, m_233544_
void (WardenRenderState): a, setupAnim, method_42580, setAngles
void (WardenRenderState, float): a, animateTendrils, method_42736, setTendrilPitches
List<ModelPart> (WardenRenderState): b, getTendrilsLayerModelParts, method_42738, getTendrils
List<ModelPart> (WardenRenderState): c, getHeartLayerModelParts, method_42739, getBody
List<ModelPart> (WardenRenderState): d, getBioluminescentLayerModelParts, method_42740, getHeadAndLimbs
List<ModelPart> (WardenRenderState): e, getPulsatingSpotsLayerModelParts, method_42741, getBodyHeadAndLimbs
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
fwo
fxw
Fields
Constructors
Methods
1.20.6
Names
fmj
fwo
Fields
Constructors
Methods
1.20.4
Names
fhp
fmj
Fields
Constructors
Methods
1.20.2
Names
fdr
fhp
Fields
Constructors
Methods
1.20.1
Names
fce
fdr
Fields
Constructors
Methods
1.19.4
Names
exu
fce
Fields
List<ModelPart>: v, pulsatingSpotsLayerModelParts, field_38454, bodyHeadAndLimbs, f_233510_
List<ModelPart>: u, pulsatingSpotsLayerModelParts, field_38454, bodyHeadAndLimbs, f_233510_
Constructors
Methods
1.19.3
Names
ets
exu
Fields
Constructors
Methods
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
esj
ets
Fields
Constructors
Methods
1.19
Names
esj
net.minecraft.client.model.WardenModel
net.minecraft.class_7280
net.minecraft.client.render.entity.model.WardenEntityModel
net.minecraft.src.C_213401_
Fields
float: o, DEFAULT_ARM_X_Y, field_38324, field_38324, f_233504_
float: p, DEFAULT_ARM_Z, field_38325, field_38325, f_233505_
ModelPart: q, root, field_38327, root, f_233506_
ModelPart: a, bone, field_38315, bone, f_233493_
ModelPart: b, body, field_38316, body, f_233494_
ModelPart: f, head, field_38317, head, f_233495_
ModelPart: g, rightTendril, field_38318, rightTendril, f_233496_
ModelPart: h, leftTendril, field_38319, leftTendril, f_233497_
ModelPart: i, leftLeg, field_38320, leftLeg, f_233498_
ModelPart: j, leftArm, field_38321, leftArm, f_233499_
ModelPart: k, leftRibcage, field_38449, leftRibcage, f_233500_
ModelPart: l, rightArm, field_38322, rightArm, f_233501_
ModelPart: m, rightLeg, field_38323, rightLeg, f_233502_
ModelPart: n, rightRibcage, field_38450, rightRibcage, f_233503_
List<ModelPart>: r, tendrilsLayerModelParts, field_38451, tendrils, f_233507_
List<ModelPart>: s, heartLayerModelParts, field_38452, justBody, f_233508_
List<ModelPart>: t, bioluminescentLayerModelParts, field_38453, headAndLimbs, f_233509_
List<ModelPart>: v, pulsatingSpotsLayerModelParts, field_38454, bodyHeadAndLimbs, f_233510_
Constructors
Methods
LayerDefinition (): b, createBodyLayer, method_42578, getTexturedModelData, m_233537_
void (T, float, float, float, float, float): a, setupAnim, method_42580, setAngles, m_6973_
void (float, float): a, animateHeadLookTarget, method_42735, setHeadAngle, m_233516_
void (float): a, animateIdlePose, method_42734, setHeadAndBodyAngles, m_233514_
void (float, float): b, animateWalk, method_42737, setLimbAngles, m_233538_
void (): g, resetArmPoses, method_42742, setArmPivots, m_233545_
void (T, float, float): a, animateTendrils, method_42736, setTendrilPitches, m_233526_
ModelPart (): a, root, method_32008, getPart, m_142109_
List<ModelPart> (): c, getTendrilsLayerModelParts, method_42738, getTendrils, m_233541_
List<ModelPart> (): d, getHeartLayerModelParts, method_42739, getBody, m_233542_
List<ModelPart> (): e, getBioluminescentLayerModelParts, method_42740, getHeadAndLimbs, m_233543_
List<ModelPart> (): f, getPulsatingSpotsLayerModelParts, method_42741, getBodyHeadAndLimbs, m_233544_