History - net.minecraft.client.renderer.CompiledShaderProgram
1.21.3
Names
gfn
gku
net.minecraft.client.renderer.ShaderInstance
net.minecraft.client.renderer.CompiledShaderProgram
Fields
String: a, SHADER_PATH, field_32778, SHADERS_DIRECTORY, f_173321_
String: r, SHADER_INCLUDE_PATH, field_32779, INCLUDE_DIRECTORY, f_173322_
AbstractUniform: t, DUMMY_UNIFORM, field_29484, DEFAULT_UNIFORM, f_173324_
AbstractUniform: p, DUMMY_UNIFORM, field_29484, DEFAULT_UNIFORM
boolean: u, ALWAYS_REAPPLY, field_32780, field_32780, f_173325_
ShaderInstance: v, lastAppliedShader, field_29485, activeProgram, f_173326_
int: w, lastProgramId, field_29486, activeProgramGlRef, f_173327_
Map<String, Object>: x, samplerMap, field_29487, samplers, f_173328_
List<String>: y, samplerNames, field_29488, samplerNames, f_173329_
List<Integer>: z, samplerLocations, field_29489, loadedSamplerIds, f_173330_
List<Uniform>: A, uniforms, field_29490, uniforms, f_173331_
List<Uniform>: u, uniforms, field_29490, uniforms
List<Integer>: B, uniformLocations, field_29491, loadedUniformIds, f_173332_
Map<String, Uniform>: C, uniformMap, field_29492, loadedUniforms, f_173333_
int: D, programId, field_29493, glRef, f_173299_
int: x, programId, field_29493, glRef
String: E, name, field_29494, name, f_173300_
boolean: F, dirty, field_29495, dirty, f_173301_
Program: G, vertexProgram, field_29467, vertexShader, f_173305_
Program: H, fragmentProgram, field_29468, fragmentShader, f_173306_
VertexFormat: I, vertexFormat, field_29469, format, f_173307_
Uniform: b, MODEL_VIEW_MATRIX, field_29470, modelViewMat, f_173308_
Uniform: a, MODEL_VIEW_MATRIX, field_29470, modelViewMat
Uniform: c, PROJECTION_MATRIX, field_29471, projectionMat, f_173309_
Uniform: b, PROJECTION_MATRIX, field_29471, projectionMat
Uniform: d, TEXTURE_MATRIX, field_29472, textureMat, f_173310_
Uniform: c, TEXTURE_MATRIX, field_29472, textureMat
Uniform: e, SCREEN_SIZE, field_29473, screenSize, f_173311_
Uniform: d, SCREEN_SIZE, field_29473, screenSize
Uniform: f, COLOR_MODULATOR, field_29474, colorModulator, f_173312_
Uniform: e, COLOR_MODULATOR, field_29474, colorModulator
Uniform: g, LIGHT0_DIRECTION, field_29475, light0Direction, f_173313_
Uniform: f, LIGHT0_DIRECTION, field_29475, light0Direction
Uniform: h, LIGHT1_DIRECTION, field_29476, light1Direction, f_173314_
Uniform: g, LIGHT1_DIRECTION, field_29476, light1Direction
Uniform: j, FOG_START, field_29477, fogStart, f_173315_
Uniform: i, FOG_START, field_29477, fogStart
Uniform: k, FOG_END, field_29478, fogEnd, f_173316_
Uniform: j, FOG_END, field_29478, fogEnd
Uniform: l, FOG_COLOR, field_29479, fogColor, f_173317_
Uniform: k, FOG_COLOR, field_29479, fogColor
Uniform: n, LINE_WIDTH, field_29480, lineWidth, f_173318_
Uniform: m, LINE_WIDTH, field_29480, lineWidth
Uniform: o, GAME_TIME, field_29481, gameTime, f_173319_
Uniform: n, GAME_TIME, field_29481, gameTime
Uniform: p, CHUNK_OFFSET, field_29482, chunkOffset, f_173320_
org.slf4j.Logger: s, LOGGER, field_29483, LOGGER, f_173323_
Uniform: m, FOG_SHAPE, field_36373, fogShape, f_202432_
Uniform: l, FOG_SHAPE, field_36373, fogShape
String: q, SHADER_CORE_PATH, field_40512, CORE_DIRECTORY, f_244364_
Uniform: i, GLINT_ALPHA, field_42231, glintAlpha, f_267422_
Uniform: h, GLINT_ALPHA, field_42231, glintAlpha
int: q, NO_SAMPLER_TEXTURE, field_53837, field_53837
List<ShaderProgramConfig$Sampler>: r, samplers, field_53838, samplers
it.unimi.dsi.fastutil.objects.Object2IntMap<String>: s, samplerTextures, field_53839, samplerTextures
it.unimi.dsi.fastutil.ints.IntList: t, samplerLocations, field_53840, samplerLocations
Map<String, Uniform>: v, uniformsByName, field_53841, uniformsByName
Map<String, ShaderProgramConfig$Uniform>: w, uniformConfigs, field_54926, uniformDefinitionsByName
Uniform: o, MODEL_OFFSET, field_53139, modelOffset
Constructors
(ResourceProvider, String, VertexFormat)
(int)
Methods
Program (ResourceProvider, Program$Type, String): a, getOrCreate, method_34579, loadShader, m_173340_
void (): close, close, close
void (): close, close
void (): f, clear, method_34585, unbind, m_173362_
void (): a, clear, method_34585, unbind
void (): g, apply, method_34586, bind, m_173363_
void (): b, apply, method_34586, bind
void (): b, markDirty, method_1279, markUniformsDirty, m_108957_
Uniform (String): a, getUniform, method_34582, getUniform, m_173348_
Uniform (String): a, getUniform, method_34582, getUniform
AbstractUniform (String): b, safeGetUniform, method_35785, getUniformOrDefault, m_173356_
AbstractUniform (String): c, safeGetUniform, method_35785, getUniformOrDefault
void (): j, updateLocations, method_34588, loadReferences, m_173366_
void (com.google.gson.JsonElement): a, parseSamplerNode, method_34580, readSampler, m_173344_
void (String, Object): a, setSampler, method_34583, addSampler, m_173350_
void (com.google.gson.JsonElement): b, parseUniformNode, method_34584, addUniform, m_173354_
Program (): c, getVertexProgram, method_1274, getVertexShader, m_108962_
Program (): d, getFragmentProgram, method_1278, getFragmentShader, m_108964_
void (): e, attachToProgram, method_34418, attachReferencedShaders, m_142662_
VertexFormat (): h, getVertexFormat, method_35786, getFormat, m_173364_
String (): i, getName, method_35787, getName, m_173365_
int (): a, getId, method_1270, getGlRef, m_108943_
int (): c, getProgramId, method_1270, getGlRef
void (VertexFormat$Mode, org.joml.Matrix4f, org.joml.Matrix4f, Window): a, setDefaultUniforms, method_60897, initializeUniforms, m_340471_
void (VertexFormat$Mode, org.joml.Matrix4f, org.joml.Matrix4f, Window): a, setDefaultUniforms, method_60897, initializeUniforms
CompiledShaderProgram (CompiledShader, CompiledShader, VertexFormat): a, link, method_62896, create
void (List<ShaderProgramConfig$Uniform>, List<ShaderProgramConfig$Sampler>): a, setupUniforms, method_62900, set
ShaderProgramConfig$Uniform (String): b, getUniformConfig, method_65028, getUniformDefinition
void (String, int): a, bindSampler, method_62899, addSamplerTexture
Uniform (ShaderProgramConfig$Uniform): a, parseUniformNode, method_62898, createGlUniform
void (Uniform): a, registerUniform, method_62897, addUniform
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
gee
gfn
Fields
BlendMode: G, blend, field_29464, blendState, f_173302_
Program: H, vertexProgram, field_29467, vertexShader, f_173305_
Program: G, vertexProgram, field_29467, vertexShader, f_173305_
Program: I, fragmentProgram, field_29468, fragmentShader, f_173306_
Program: H, fragmentProgram, field_29468, fragmentShader, f_173306_
VertexFormat: J, vertexFormat, field_29469, format, f_173307_
VertexFormat: I, vertexFormat, field_29469, format, f_173307_
Constructors
Methods
BlendMode (com.google.gson.JsonObject): a, parseBlendNode, method_34581, readBlendState, m_173346_
void (VertexFormat$Mode, org.joml.Matrix4f, org.joml.Matrix4f, Window): a, setDefaultUniforms, method_60897, initializeUniforms, m_340471_
1.20.6
Names
ftv
gee
Fields
String: s, SHADER_INCLUDE_PATH, field_32779, INCLUDE_DIRECTORY, f_173322_
String: r, SHADER_INCLUDE_PATH, field_32779, INCLUDE_DIRECTORY, f_173322_
AbstractUniform: u, DUMMY_UNIFORM, field_29484, DEFAULT_UNIFORM, f_173324_
AbstractUniform: t, DUMMY_UNIFORM, field_29484, DEFAULT_UNIFORM, f_173324_
boolean: v, ALWAYS_REAPPLY, field_32780, field_32780, f_173325_
boolean: u, ALWAYS_REAPPLY, field_32780, field_32780, f_173325_
ShaderInstance: w, lastAppliedShader, field_29485, activeProgram, f_173326_
ShaderInstance: v, lastAppliedShader, field_29485, activeProgram, f_173326_
int: x, lastProgramId, field_29486, activeProgramGlRef, f_173327_
int: w, lastProgramId, field_29486, activeProgramGlRef, f_173327_
Map<String, Object>: y, samplerMap, field_29487, samplers, f_173328_
Map<String, Object>: x, samplerMap, field_29487, samplers, f_173328_
List<String>: z, samplerNames, field_29488, samplerNames, f_173329_
List<String>: y, samplerNames, field_29488, samplerNames, f_173329_
List<Integer>: A, samplerLocations, field_29489, loadedSamplerIds, f_173330_
List<Integer>: z, samplerLocations, field_29489, loadedSamplerIds, f_173330_
List<Uniform>: B, uniforms, field_29490, uniforms, f_173331_
List<Uniform>: A, uniforms, field_29490, uniforms, f_173331_
List<Integer>: C, uniformLocations, field_29491, loadedUniformIds, f_173332_
List<Integer>: B, uniformLocations, field_29491, loadedUniformIds, f_173332_
Map<String, Uniform>: D, uniformMap, field_29492, loadedUniforms, f_173333_
Map<String, Uniform>: C, uniformMap, field_29492, loadedUniforms, f_173333_
int: E, programId, field_29493, glRef, f_173299_
int: D, programId, field_29493, glRef, f_173299_
String: F, name, field_29494, name, f_173300_
String: E, name, field_29494, name, f_173300_
boolean: G, dirty, field_29495, dirty, f_173301_
boolean: F, dirty, field_29495, dirty, f_173301_
BlendMode: H, blend, field_29464, blendState, f_173302_
BlendMode: G, blend, field_29464, blendState, f_173302_
List<Integer>: I, attributes, field_29465, loadedAttributeIds, f_173303_
List<String>: J, attributeNames, field_29466, attributeNames, f_173304_
Program: K, vertexProgram, field_29467, vertexShader, f_173305_
Program: H, vertexProgram, field_29467, vertexShader, f_173305_
Program: L, fragmentProgram, field_29468, fragmentShader, f_173306_
Program: I, fragmentProgram, field_29468, fragmentShader, f_173306_
VertexFormat: M, vertexFormat, field_29469, format, f_173307_
VertexFormat: J, vertexFormat, field_29469, format, f_173307_
Uniform: e, TEXTURE_MATRIX, field_29472, textureMat, f_173310_
Uniform: d, TEXTURE_MATRIX, field_29472, textureMat, f_173310_
Uniform: f, SCREEN_SIZE, field_29473, screenSize, f_173311_
Uniform: e, SCREEN_SIZE, field_29473, screenSize, f_173311_
Uniform: g, COLOR_MODULATOR, field_29474, colorModulator, f_173312_
Uniform: f, COLOR_MODULATOR, field_29474, colorModulator, f_173312_
Uniform: h, LIGHT0_DIRECTION, field_29475, light0Direction, f_173313_
Uniform: g, LIGHT0_DIRECTION, field_29475, light0Direction, f_173313_
Uniform: i, LIGHT1_DIRECTION, field_29476, light1Direction, f_173314_
Uniform: h, LIGHT1_DIRECTION, field_29476, light1Direction, f_173314_
Uniform: k, FOG_START, field_29477, fogStart, f_173315_
Uniform: j, FOG_START, field_29477, fogStart, f_173315_
Uniform: l, FOG_END, field_29478, fogEnd, f_173316_
Uniform: k, FOG_END, field_29478, fogEnd, f_173316_
Uniform: m, FOG_COLOR, field_29479, fogColor, f_173317_
Uniform: l, FOG_COLOR, field_29479, fogColor, f_173317_
Uniform: o, LINE_WIDTH, field_29480, lineWidth, f_173318_
Uniform: n, LINE_WIDTH, field_29480, lineWidth, f_173318_
Uniform: p, GAME_TIME, field_29481, gameTime, f_173319_
Uniform: o, GAME_TIME, field_29481, gameTime, f_173319_
Uniform: q, CHUNK_OFFSET, field_29482, chunkOffset, f_173320_
Uniform: p, CHUNK_OFFSET, field_29482, chunkOffset, f_173320_
Uniform: d, INVERSE_VIEW_ROTATION_MATRIX, field_36323, viewRotationMat, f_200956_
org.slf4j.Logger: t, LOGGER, field_29483, LOGGER, f_173323_
org.slf4j.Logger: s, LOGGER, field_29483, LOGGER, f_173323_
Uniform: n, FOG_SHAPE, field_36373, fogShape, f_202432_
Uniform: m, FOG_SHAPE, field_36373, fogShape, f_202432_
String: r, SHADER_CORE_PATH, field_40512, CORE_DIRECTORY, f_244364_
String: q, SHADER_CORE_PATH, field_40512, CORE_DIRECTORY, f_244364_
Uniform: j, GLINT_ALPHA, field_42231, glintAlpha, f_267422_
Uniform: i, GLINT_ALPHA, field_42231, glintAlpha, f_267422_
Constructors
Methods
1.20.4
Names
fos
ftv
Fields
Constructors
Methods
1.20.2
Names
fki
fos
Fields
Constructors
Methods
1.20.1
Names
fir
fki
Fields
Constructors
Methods
1.19.4
Names
feg
fir
Fields
String: r, SHADER_INCLUDE_PATH, field_32779, INCLUDE_DIRECTORY, f_173322_
String: s, SHADER_INCLUDE_PATH, field_32779, INCLUDE_DIRECTORY, f_173322_
AbstractUniform: t, DUMMY_UNIFORM, field_29484, DEFAULT_UNIFORM, f_173324_
AbstractUniform: u, DUMMY_UNIFORM, field_29484, DEFAULT_UNIFORM, f_173324_
boolean: u, ALWAYS_REAPPLY, field_32780, field_32780, f_173325_
boolean: v, ALWAYS_REAPPLY, field_32780, field_32780, f_173325_
ShaderInstance: v, lastAppliedShader, field_29485, activeProgram, f_173326_
ShaderInstance: w, lastAppliedShader, field_29485, activeProgram, f_173326_
int: w, lastProgramId, field_29486, activeProgramGlRef, f_173327_
int: x, lastProgramId, field_29486, activeProgramGlRef, f_173327_
Map<String, Object>: x, samplerMap, field_29487, samplers, f_173328_
Map<String, Object>: y, samplerMap, field_29487, samplers, f_173328_
List<String>: y, samplerNames, field_29488, samplerNames, f_173329_
List<String>: z, samplerNames, field_29488, samplerNames, f_173329_
List<Integer>: z, samplerLocations, field_29489, loadedSamplerIds, f_173330_
List<Integer>: A, samplerLocations, field_29489, loadedSamplerIds, f_173330_
List<Uniform>: A, uniforms, field_29490, uniforms, f_173331_
List<Uniform>: B, uniforms, field_29490, uniforms, f_173331_
List<Integer>: B, uniformLocations, field_29491, loadedUniformIds, f_173332_
List<Integer>: C, uniformLocations, field_29491, loadedUniformIds, f_173332_
Map<String, Uniform>: C, uniformMap, field_29492, loadedUniforms, f_173333_
Map<String, Uniform>: D, uniformMap, field_29492, loadedUniforms, f_173333_
int: D, programId, field_29493, glRef, f_173299_
int: E, programId, field_29493, glRef, f_173299_
String: E, name, field_29494, name, f_173300_
String: F, name, field_29494, name, f_173300_
boolean: F, dirty, field_29495, dirty, f_173301_
boolean: G, dirty, field_29495, dirty, f_173301_
BlendMode: G, blend, field_29464, blendState, f_173302_
BlendMode: H, blend, field_29464, blendState, f_173302_
List<Integer>: H, attributes, field_29465, loadedAttributeIds, f_173303_
List<Integer>: I, attributes, field_29465, loadedAttributeIds, f_173303_
List<String>: I, attributeNames, field_29466, attributeNames, f_173304_
List<String>: J, attributeNames, field_29466, attributeNames, f_173304_
Program: J, vertexProgram, field_29467, vertexShader, f_173305_
Program: K, vertexProgram, field_29467, vertexShader, f_173305_
Program: K, fragmentProgram, field_29468, fragmentShader, f_173306_
Program: L, fragmentProgram, field_29468, fragmentShader, f_173306_
VertexFormat: L, vertexFormat, field_29469, format, f_173307_
VertexFormat: M, vertexFormat, field_29469, format, f_173307_
Uniform: j, FOG_START, field_29477, fogStart, f_173315_
Uniform: k, FOG_START, field_29477, fogStart, f_173315_
Uniform: k, FOG_END, field_29478, fogEnd, f_173316_
Uniform: l, FOG_END, field_29478, fogEnd, f_173316_
Uniform: l, FOG_COLOR, field_29479, fogColor, f_173317_
Uniform: m, FOG_COLOR, field_29479, fogColor, f_173317_
Uniform: n, LINE_WIDTH, field_29480, lineWidth, f_173318_
Uniform: o, LINE_WIDTH, field_29480, lineWidth, f_173318_
Uniform: o, GAME_TIME, field_29481, gameTime, f_173319_
Uniform: p, GAME_TIME, field_29481, gameTime, f_173319_
Uniform: p, CHUNK_OFFSET, field_29482, chunkOffset, f_173320_
Uniform: q, CHUNK_OFFSET, field_29482, chunkOffset, f_173320_
org.slf4j.Logger: s, LOGGER, field_29483, LOGGER, f_173323_
org.slf4j.Logger: t, LOGGER, field_29483, LOGGER, f_173323_
Uniform: m, FOG_SHAPE, field_36373, fogShape, f_202432_
Uniform: n, FOG_SHAPE, field_36373, fogShape, f_202432_
String: q, SHADER_CORE_PATH, field_40512, CORE_DIRECTORY, f_244364_
String: r, SHADER_CORE_PATH, field_40512, CORE_DIRECTORY, f_244364_
Uniform: j, GLINT_ALPHA, field_42231, glintAlpha, f_267422_
Constructors
Methods
1.19.3
Names
fad
feg
net.minecraft.client.render.Shader
net.minecraft.client.gl.ShaderProgram
Fields
String: p, SHADER_PATH, field_32778, CORE_DIRECTORY, f_173321_
String: a, SHADER_PATH, field_32778, SHADERS_DIRECTORY, f_173321_
String: q, SHADER_INCLUDE_PATH, field_32779, INCLUDE_DIRECTORY, f_173322_
String: r, SHADER_INCLUDE_PATH, field_32779, INCLUDE_DIRECTORY, f_173322_
AbstractUniform: s, DUMMY_UNIFORM, field_29484, DEFAULT_UNIFORM, f_173324_
AbstractUniform: t, DUMMY_UNIFORM, field_29484, DEFAULT_UNIFORM, f_173324_
boolean: t, ALWAYS_REAPPLY, field_32780, field_32780, f_173325_
boolean: u, ALWAYS_REAPPLY, field_32780, field_32780, f_173325_
ShaderInstance: u, lastAppliedShader, field_29485, activeShader, f_173326_
ShaderInstance: v, lastAppliedShader, field_29485, activeProgram, f_173326_
int: v, lastProgramId, field_29486, activeShaderId, f_173327_
int: w, lastProgramId, field_29486, activeProgramGlRef, f_173327_
Map<String, Object>: w, samplerMap, field_29487, samplers, f_173328_
Map<String, Object>: x, samplerMap, field_29487, samplers, f_173328_
List<String>: x, samplerNames, field_29488, samplerNames, f_173329_
List<String>: y, samplerNames, field_29488, samplerNames, f_173329_
List<Integer>: y, samplerLocations, field_29489, loadedSamplerIds, f_173330_
List<Integer>: z, samplerLocations, field_29489, loadedSamplerIds, f_173330_
List<Uniform>: z, uniforms, field_29490, uniforms, f_173331_
List<Uniform>: A, uniforms, field_29490, uniforms, f_173331_
List<Integer>: A, uniformLocations, field_29491, loadedUniformIds, f_173332_
List<Integer>: B, uniformLocations, field_29491, loadedUniformIds, f_173332_
Map<String, Uniform>: B, uniformMap, field_29492, loadedUniforms, f_173333_
Map<String, Uniform>: C, uniformMap, field_29492, loadedUniforms, f_173333_
int: C, programId, field_29493, programId, f_173299_
int: D, programId, field_29493, glRef, f_173299_
String: D, name, field_29494, name, f_173300_
String: E, name, field_29494, name, f_173300_
boolean: E, dirty, field_29495, dirty, f_173301_
boolean: F, dirty, field_29495, dirty, f_173301_
BlendMode: F, blend, field_29464, blendState, f_173302_
BlendMode: G, blend, field_29464, blendState, f_173302_
List<Integer>: G, attributes, field_29465, loadedAttributeIds, f_173303_
List<Integer>: H, attributes, field_29465, loadedAttributeIds, f_173303_
List<String>: H, attributeNames, field_29466, attributeNames, f_173304_
List<String>: I, attributeNames, field_29466, attributeNames, f_173304_
Program: I, vertexProgram, field_29467, vertexShader, f_173305_
Program: J, vertexProgram, field_29467, vertexShader, f_173305_
Program: J, fragmentProgram, field_29468, fragmentShader, f_173306_
Program: K, fragmentProgram, field_29468, fragmentShader, f_173306_
VertexFormat: K, vertexFormat, field_29469, format, f_173307_
VertexFormat: L, vertexFormat, field_29469, format, f_173307_
Uniform: a, MODEL_VIEW_MATRIX, field_29470, modelViewMat, f_173308_
Uniform: b, MODEL_VIEW_MATRIX, field_29470, modelViewMat, f_173308_
Uniform: b, PROJECTION_MATRIX, field_29471, projectionMat, f_173309_
Uniform: c, PROJECTION_MATRIX, field_29471, projectionMat, f_173309_
Uniform: d, TEXTURE_MATRIX, field_29472, textureMat, f_173310_
Uniform: e, TEXTURE_MATRIX, field_29472, textureMat, f_173310_
Uniform: e, SCREEN_SIZE, field_29473, screenSize, f_173311_
Uniform: f, SCREEN_SIZE, field_29473, screenSize, f_173311_
Uniform: f, COLOR_MODULATOR, field_29474, colorModulator, f_173312_
Uniform: g, COLOR_MODULATOR, field_29474, colorModulator, f_173312_
Uniform: g, LIGHT0_DIRECTION, field_29475, light0Direction, f_173313_
Uniform: h, LIGHT0_DIRECTION, field_29475, light0Direction, f_173313_
Uniform: h, LIGHT1_DIRECTION, field_29476, light1Direction, f_173314_
Uniform: i, LIGHT1_DIRECTION, field_29476, light1Direction, f_173314_
Uniform: i, FOG_START, field_29477, fogStart, f_173315_
Uniform: j, FOG_START, field_29477, fogStart, f_173315_
Uniform: j, FOG_END, field_29478, fogEnd, f_173316_
Uniform: k, FOG_END, field_29478, fogEnd, f_173316_
Uniform: k, FOG_COLOR, field_29479, fogColor, f_173317_
Uniform: l, FOG_COLOR, field_29479, fogColor, f_173317_
Uniform: m, LINE_WIDTH, field_29480, lineWidth, f_173318_
Uniform: n, LINE_WIDTH, field_29480, lineWidth, f_173318_
Uniform: n, GAME_TIME, field_29481, gameTime, f_173319_
Uniform: o, GAME_TIME, field_29481, gameTime, f_173319_
Uniform: o, CHUNK_OFFSET, field_29482, chunkOffset, f_173320_
Uniform: p, CHUNK_OFFSET, field_29482, chunkOffset, f_173320_
Uniform: c, INVERSE_VIEW_ROTATION_MATRIX, field_36323, viewRotationMat, f_200956_
Uniform: d, INVERSE_VIEW_ROTATION_MATRIX, field_36323, viewRotationMat, f_200956_
org.slf4j.Logger: r, LOGGER, field_29483, LOGGER, f_173323_
org.slf4j.Logger: s, LOGGER, field_29483, LOGGER, f_173323_
Uniform: l, FOG_SHAPE, field_36373, fogShape, f_202432_
Uniform: m, FOG_SHAPE, field_36373, fogShape, f_202432_
String: q, SHADER_CORE_PATH, field_40512, CORE_DIRECTORY, f_244364_
Constructors
Methods
Program (ResourceProvider, Program$Type, String): a, getOrCreate, method_34579, loadProgram, m_173340_
Program (ResourceProvider, Program$Type, String): a, getOrCreate, method_34579, loadShader, m_173340_
int (): a, getId, method_1270, getProgramRef, m_108943_
int (): a, getId, method_1270, getGlRef, m_108943_
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
eyf
fad
Fields
Constructors
Methods
1.19
Names
erd
eyf
Fields
Constructors
Methods
void (): b, markDirty, method_1279, markUniformsDirty, m_142660_
void (): b, markDirty, method_1279, markUniformsDirty, m_108957_
Program (): c, getVertexProgram, method_1274, getVertexShader, m_142733_
Program (): c, getVertexProgram, method_1274, getVertexShader, m_108962_
Program (): d, getFragmentProgram, method_1278, getFragmentShader, m_142736_
Program (): d, getFragmentProgram, method_1278, getFragmentShader, m_108964_
int (): a, getId, method_1270, getProgramRef, m_142658_
int (): a, getId, method_1270, getProgramRef, m_108943_
1.18.2
Names
epw
erd
Fields
String: o, SHADER_PATH, field_32778, CORE_DIRECTORY, f_173321_
String: p, SHADER_PATH, field_32778, CORE_DIRECTORY, f_173321_
String: p, SHADER_INCLUDE_PATH, field_32779, INCLUDE_DIRECTORY, f_173322_
String: q, SHADER_INCLUDE_PATH, field_32779, INCLUDE_DIRECTORY, f_173322_
org.apache.logging.log4j.Logger: q, LOGGER, field_29483, LOGGER, f_173323_
AbstractUniform: r, DUMMY_UNIFORM, field_29484, DEFAULT_UNIFORM, f_173324_
AbstractUniform: s, DUMMY_UNIFORM, field_29484, DEFAULT_UNIFORM, f_173324_
boolean: s, ALWAYS_REAPPLY, field_32780, field_32780, f_173325_
boolean: t, ALWAYS_REAPPLY, field_32780, field_32780, f_173325_
ShaderInstance: t, lastAppliedShader, field_29485, activeShader, f_173326_
ShaderInstance: u, lastAppliedShader, field_29485, activeShader, f_173326_
int: u, lastProgramId, field_29486, activeShaderId, f_173327_
int: v, lastProgramId, field_29486, activeShaderId, f_173327_
Map<String, Object>: v, samplerMap, field_29487, samplers, f_173328_
Map<String, Object>: w, samplerMap, field_29487, samplers, f_173328_
List<String>: w, samplerNames, field_29488, samplerNames, f_173329_
List<String>: x, samplerNames, field_29488, samplerNames, f_173329_
List<Integer>: x, samplerLocations, field_29489, loadedSamplerIds, f_173330_
List<Integer>: y, samplerLocations, field_29489, loadedSamplerIds, f_173330_
List<Uniform>: y, uniforms, field_29490, uniforms, f_173331_
List<Uniform>: z, uniforms, field_29490, uniforms, f_173331_
List<Integer>: z, uniformLocations, field_29491, loadedUniformIds, f_173332_
List<Integer>: A, uniformLocations, field_29491, loadedUniformIds, f_173332_
Map<String, Uniform>: A, uniformMap, field_29492, loadedUniforms, f_173333_
Map<String, Uniform>: B, uniformMap, field_29492, loadedUniforms, f_173333_
int: B, programId, field_29493, programId, f_173299_
int: C, programId, field_29493, programId, f_173299_
String: C, name, field_29494, name, f_173300_
String: D, name, field_29494, name, f_173300_
boolean: D, dirty, field_29495, dirty, f_173301_
boolean: E, dirty, field_29495, dirty, f_173301_
BlendMode: E, blend, field_29464, blendState, f_173302_
BlendMode: F, blend, field_29464, blendState, f_173302_
List<Integer>: F, attributes, field_29465, loadedAttributeIds, f_173303_
List<Integer>: G, attributes, field_29465, loadedAttributeIds, f_173303_
List<String>: G, attributeNames, field_29466, attributeNames, f_173304_
List<String>: H, attributeNames, field_29466, attributeNames, f_173304_
Program: H, vertexProgram, field_29467, vertexShader, f_173305_
Program: I, vertexProgram, field_29467, vertexShader, f_173305_
Program: I, fragmentProgram, field_29468, fragmentShader, f_173306_
Program: J, fragmentProgram, field_29468, fragmentShader, f_173306_
VertexFormat: J, vertexFormat, field_29469, format, f_173307_
VertexFormat: K, vertexFormat, field_29469, format, f_173307_
Uniform: l, LINE_WIDTH, field_29480, lineWidth, f_173318_
Uniform: m, LINE_WIDTH, field_29480, lineWidth, f_173318_
Uniform: m, GAME_TIME, field_29481, gameTime, f_173319_
Uniform: n, GAME_TIME, field_29481, gameTime, f_173319_
Uniform: n, CHUNK_OFFSET, field_29482, chunkOffset, f_173320_
Uniform: o, CHUNK_OFFSET, field_29482, chunkOffset, f_173320_
Uniform: c, INVERSE_VIEW_ROTATION_MATRIX, field_36323, field_36323, f_200956_
Uniform: c, INVERSE_VIEW_ROTATION_MATRIX, field_36323, viewRotationMat, f_200956_
org.slf4j.Logger: r, LOGGER, field_29483, LOGGER, f_173323_
Uniform: l, FOG_SHAPE, field_36373, fogShape, f_202432_
Constructors
Methods
1.18.1
Names
Fields
String: n, SHADER_PATH, field_32778, CORE_DIRECTORY, f_173321_
String: o, SHADER_PATH, field_32778, CORE_DIRECTORY, f_173321_
String: o, SHADER_INCLUDE_PATH, field_32779, INCLUDE_DIRECTORY, f_173322_
String: p, SHADER_INCLUDE_PATH, field_32779, INCLUDE_DIRECTORY, f_173322_
org.apache.logging.log4j.Logger: p, LOGGER, field_29483, LOGGER, f_173323_
org.apache.logging.log4j.Logger: q, LOGGER, field_29483, LOGGER, f_173323_
AbstractUniform: q, DUMMY_UNIFORM, field_29484, DEFAULT_UNIFORM, f_173324_
AbstractUniform: r, DUMMY_UNIFORM, field_29484, DEFAULT_UNIFORM, f_173324_
boolean: r, ALWAYS_REAPPLY, field_32780, field_32780, f_173325_
boolean: s, ALWAYS_REAPPLY, field_32780, field_32780, f_173325_
ShaderInstance: s, lastAppliedShader, field_29485, activeShader, f_173326_
ShaderInstance: t, lastAppliedShader, field_29485, activeShader, f_173326_
int: t, lastProgramId, field_29486, activeShaderId, f_173327_
int: u, lastProgramId, field_29486, activeShaderId, f_173327_
Map<String, Object>: u, samplerMap, field_29487, samplers, f_173328_
Map<String, Object>: v, samplerMap, field_29487, samplers, f_173328_
List<String>: v, samplerNames, field_29488, samplerNames, f_173329_
List<String>: w, samplerNames, field_29488, samplerNames, f_173329_
List<Integer>: w, samplerLocations, field_29489, loadedSamplerIds, f_173330_
List<Integer>: x, samplerLocations, field_29489, loadedSamplerIds, f_173330_
List<Uniform>: x, uniforms, field_29490, uniforms, f_173331_
List<Uniform>: y, uniforms, field_29490, uniforms, f_173331_
List<Integer>: y, uniformLocations, field_29491, loadedUniformIds, f_173332_
List<Integer>: z, uniformLocations, field_29491, loadedUniformIds, f_173332_
Map<String, Uniform>: z, uniformMap, field_29492, loadedUniforms, f_173333_
Map<String, Uniform>: A, uniformMap, field_29492, loadedUniforms, f_173333_
int: A, programId, field_29493, programId, f_173299_
int: B, programId, field_29493, programId, f_173299_
String: B, name, field_29494, name, f_173300_
String: C, name, field_29494, name, f_173300_
boolean: C, dirty, field_29495, dirty, f_173301_
boolean: D, dirty, field_29495, dirty, f_173301_
BlendMode: D, blend, field_29464, blendState, f_173302_
BlendMode: E, blend, field_29464, blendState, f_173302_
List<Integer>: E, attributes, field_29465, loadedAttributeIds, f_173303_
List<Integer>: F, attributes, field_29465, loadedAttributeIds, f_173303_
List<String>: F, attributeNames, field_29466, attributeNames, f_173304_
List<String>: G, attributeNames, field_29466, attributeNames, f_173304_
Program: G, vertexProgram, field_29467, vertexShader, f_173305_
Program: H, vertexProgram, field_29467, vertexShader, f_173305_
Program: H, fragmentProgram, field_29468, fragmentShader, f_173306_
Program: I, fragmentProgram, field_29468, fragmentShader, f_173306_
VertexFormat: I, vertexFormat, field_29469, format, f_173307_
VertexFormat: J, vertexFormat, field_29469, format, f_173307_
Uniform: c, TEXTURE_MATRIX, field_29472, textureMat, f_173310_
Uniform: d, TEXTURE_MATRIX, field_29472, textureMat, f_173310_
Uniform: d, SCREEN_SIZE, field_29473, screenSize, f_173311_
Uniform: e, SCREEN_SIZE, field_29473, screenSize, f_173311_
Uniform: e, COLOR_MODULATOR, field_29474, colorModulator, f_173312_
Uniform: f, COLOR_MODULATOR, field_29474, colorModulator, f_173312_
Uniform: f, LIGHT0_DIRECTION, field_29475, light0Direction, f_173313_
Uniform: g, LIGHT0_DIRECTION, field_29475, light0Direction, f_173313_
Uniform: g, LIGHT1_DIRECTION, field_29476, light1Direction, f_173314_
Uniform: h, LIGHT1_DIRECTION, field_29476, light1Direction, f_173314_
Uniform: h, FOG_START, field_29477, fogStart, f_173315_
Uniform: i, FOG_START, field_29477, fogStart, f_173315_
Uniform: i, FOG_END, field_29478, fogEnd, f_173316_
Uniform: j, FOG_END, field_29478, fogEnd, f_173316_
Uniform: j, FOG_COLOR, field_29479, fogColor, f_173317_
Uniform: k, FOG_COLOR, field_29479, fogColor, f_173317_
Uniform: k, LINE_WIDTH, field_29480, lineWidth, f_173318_
Uniform: l, LINE_WIDTH, field_29480, lineWidth, f_173318_
Uniform: l, GAME_TIME, field_29481, gameTime, f_173319_
Uniform: m, GAME_TIME, field_29481, gameTime, f_173319_
Uniform: m, CHUNK_OFFSET, field_29482, chunkOffset, f_173320_
Uniform: n, CHUNK_OFFSET, field_29482, chunkOffset, f_173320_
Uniform: c, INVERSE_VIEW_ROTATION_MATRIX, field_36323, field_36323, f_200956_
Constructors
Methods
1.18
Names
ent
epw
Fields
Constructors
Methods
1.17.1
Names
ens
ent
Fields
Constructors
Methods
void (): f, clear, method_34585, bind, m_173362_
void (): f, clear, method_34585, unbind, m_173362_
void (): g, apply, method_34586, upload, m_173363_
void (): g, apply, method_34586, bind, m_173363_
1.17
Names
ens
net.minecraft.client.renderer.ShaderInstance
net.minecraft.class_5944
net.minecraft.client.render.Shader
net.minecraft.src.C_141721_
Fields
String: n, SHADER_PATH, field_32778, CORE_DIRECTORY, f_173321_
String: o, SHADER_INCLUDE_PATH, field_32779, INCLUDE_DIRECTORY, f_173322_
org.apache.logging.log4j.Logger: p, LOGGER, field_29483, LOGGER, f_173323_
AbstractUniform: q, DUMMY_UNIFORM, field_29484, DEFAULT_UNIFORM, f_173324_
boolean: r, ALWAYS_REAPPLY, field_32780, field_32780, f_173325_
ShaderInstance: s, lastAppliedShader, field_29485, activeShader, f_173326_
int: t, lastProgramId, field_29486, activeShaderId, f_173327_
Map<String, Object>: u, samplerMap, field_29487, samplers, f_173328_
List<String>: v, samplerNames, field_29488, samplerNames, f_173329_
List<Integer>: w, samplerLocations, field_29489, loadedSamplerIds, f_173330_
List<Uniform>: x, uniforms, field_29490, uniforms, f_173331_
List<Integer>: y, uniformLocations, field_29491, loadedUniformIds, f_173332_
Map<String, Uniform>: z, uniformMap, field_29492, loadedUniforms, f_173333_
int: A, programId, field_29493, programId, f_173299_
String: B, name, field_29494, name, f_173300_
boolean: C, dirty, field_29495, dirty, f_173301_
BlendMode: D, blend, field_29464, blendState, f_173302_
List<Integer>: E, attributes, field_29465, loadedAttributeIds, f_173303_
List<String>: F, attributeNames, field_29466, attributeNames, f_173304_
Program: G, vertexProgram, field_29467, vertexShader, f_173305_
Program: H, fragmentProgram, field_29468, fragmentShader, f_173306_
VertexFormat: I, vertexFormat, field_29469, format, f_173307_
Uniform: a, MODEL_VIEW_MATRIX, field_29470, modelViewMat, f_173308_
Uniform: b, PROJECTION_MATRIX, field_29471, projectionMat, f_173309_
Uniform: c, TEXTURE_MATRIX, field_29472, textureMat, f_173310_
Uniform: d, SCREEN_SIZE, field_29473, screenSize, f_173311_
Uniform: e, COLOR_MODULATOR, field_29474, colorModulator, f_173312_
Uniform: f, LIGHT0_DIRECTION, field_29475, light0Direction, f_173313_
Uniform: g, LIGHT1_DIRECTION, field_29476, light1Direction, f_173314_
Uniform: h, FOG_START, field_29477, fogStart, f_173315_
Uniform: i, FOG_END, field_29478, fogEnd, f_173316_
Uniform: j, FOG_COLOR, field_29479, fogColor, f_173317_
Uniform: k, LINE_WIDTH, field_29480, lineWidth, f_173318_
Uniform: l, GAME_TIME, field_29481, gameTime, f_173319_
Uniform: m, CHUNK_OFFSET, field_29482, chunkOffset, f_173320_
Constructors
(ResourceProvider, String, VertexFormat)
Methods
Program (ResourceProvider, Program$Type, String): a, getOrCreate, method_34579, loadProgram, m_173340_
BlendMode (com.google.gson.JsonObject): a, parseBlendNode, method_34581, readBlendState, m_173346_
void (): close, close, close
void (): f, clear, method_34585, bind, m_173362_
void (): g, apply, method_34586, upload, m_173363_
void (): b, markDirty, method_1279, markUniformsDirty, m_142660_
Uniform (String): a, getUniform, method_34582, getUniform, m_173348_
AbstractUniform (String): b, safeGetUniform, method_35785, getUniformOrDefault, m_173356_
void (): j, updateLocations, method_34588, loadReferences, m_173366_
void (com.google.gson.JsonElement): a, parseSamplerNode, method_34580, readSampler, m_173344_
void (String, Object): a, setSampler, method_34583, addSampler, m_173350_
void (com.google.gson.JsonElement): b, parseUniformNode, method_34584, addUniform, m_173354_
Program (): c, getVertexProgram, method_1274, getVertexShader, m_142733_
Program (): d, getFragmentProgram, method_1278, getFragmentShader, m_142736_
void (): e, attachToProgram, method_34418, attachReferencedShaders, m_142662_
VertexFormat (): h, getVertexFormat, method_35786, getFormat, m_173364_
String (): i, getName, method_35787, getName, m_173365_
int (): a, getId, method_1270, getProgramRef, m_142658_