History - com.mojang.blaze3d.systems.RenderSystem$AutoStorageIndexBuffer
1.21.3
Names
com.mojang.blaze3d.systems.RenderSystem$a
com.mojang.blaze3d.systems.RenderSystem$AutoStorageIndexBuffer
com.mojang.blaze3d.systems.RenderSystem$class_5590
com.mojang.blaze3d.systems.RenderSystem$ShapeIndexBuffer
Fields
int: a, vertexStride, field_27332, vertexCountInShape
int: b, indexStride, field_27333, vertexCountInTriangulated
RenderSystem$AutoStorageIndexBuffer$IndexGenerator: c, generator, field_27334, triangulator
GpuBuffer: d, buffer, field_54299, buffer
VertexFormat$IndexType: e, type, field_27336, indexType
int: f, indexCount, field_27337, size
Constructors
(int, int, RenderSystem$AutoStorageIndexBuffer$IndexGenerator)
Methods
boolean (int): a, hasStorage, method_43409, isLargeEnough
void (int): b, bind, method_43410, bindAndGrow
void (int): c, ensureStorage, method_31920, grow
it.unimi.dsi.fastutil.ints.IntConsumer (ByteBuffer): a, intConsumer, method_31922, getIndexConsumer
VertexFormat$IndexType (): a, type, method_31924, getIndexType