History - com.mojang.blaze3d.systems.RenderSystem$AutoStorageIndexBuffer

1.21.3

Names

com.mojang.blaze3d.systems.RenderSystem$a

com.mojang.blaze3d.systems.RenderSystem$AutoStorageIndexBuffer

com.mojang.blaze3d.systems.RenderSystem$class_5590

com.mojang.blaze3d.systems.RenderSystem$ShapeIndexBuffer

Fields

int: a, vertexStride, field_27332, vertexCountInShape

int: b, indexStride, field_27333, vertexCountInTriangulated

RenderSystem$AutoStorageIndexBuffer$IndexGenerator: c, generator, field_27334, triangulator

GpuBuffer: d, buffer, field_54299, buffer

VertexFormat$IndexType: e, type, field_27336, indexType

int: f, indexCount, field_27337, size

Constructors

(int, int, RenderSystem$AutoStorageIndexBuffer$IndexGenerator)

Methods

boolean (int): a, hasStorage, method_43409, isLargeEnough

void (int): b, bind, method_43410, bindAndGrow

void (int): c, ensureStorage, method_31920, grow

it.unimi.dsi.fastutil.ints.IntConsumer (ByteBuffer): a, intConsumer, method_31922, getIndexConsumer

VertexFormat$IndexType (): a, type, method_31924, getIndexType