History - net.minecraft.client.renderer.CoreShaders

1.21.3

Names

gkv

net.minecraft.client.renderer.CoreShaders

net.minecraft.class_10142

net.minecraft.client.gl.ShaderProgramKeys

Fields

List<ShaderProgram>: ae, PROGRAMS, field_53872, ALL

ShaderProgram: a, BLIT_SCREEN, field_53868, BLIT_SCREEN

ShaderProgram: b, LIGHTMAP, field_53873, LIGHTMAP

ShaderProgram: c, PARTICLE, field_53874, PARTICLE

ShaderProgram: d, POSITION, field_53875, POSITION

ShaderProgram: e, POSITION_COLOR, field_53876, POSITION_COLOR

ShaderProgram: f, POSITION_COLOR_LIGHTMAP, field_53877, POSITION_COLOR_LIGHTMAP

ShaderProgram: g, POSITION_COLOR_TEX_LIGHTMAP, field_53878, POSITION_COLOR_TEX_LIGHTMAP

ShaderProgram: h, POSITION_TEX, field_53879, POSITION_TEX

ShaderProgram: i, POSITION_TEX_COLOR, field_53880, POSITION_TEX_COLOR

ShaderProgram: j, RENDERTYPE_SOLID, field_53881, RENDERTYPE_SOLID

ShaderProgram: k, RENDERTYPE_CUTOUT_MIPPED, field_53882, RENDERTYPE_CUTOUT_MIPPED

ShaderProgram: l, RENDERTYPE_CUTOUT, field_53883, RENDERTYPE_CUTOUT

ShaderProgram: m, RENDERTYPE_TRANSLUCENT, field_53884, RENDERTYPE_TRANSLUCENT

ShaderProgram: n, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK, field_53885, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK

ShaderProgram: o, RENDERTYPE_ARMOR_CUTOUT_NO_CULL, field_53886, RENDERTYPE_ARMOR_CUTOUT_NO_CULL

ShaderProgram: p, RENDERTYPE_ARMOR_TRANSLUCENT, field_54960, RENDERTYPE_ARMOR_TRANSLUCENT

ShaderProgram: q, RENDERTYPE_ENTITY_SOLID, field_53887, RENDERTYPE_ENTITY_SOLID

ShaderProgram: r, RENDERTYPE_ENTITY_CUTOUT, field_53888, RENDERTYPE_ENTITY_CUTOUT

ShaderProgram: s, RENDERTYPE_ENTITY_CUTOUT_NO_CULL, field_53889, RENDERTYPE_ENTITY_CUTOUT_NO_CULL

ShaderProgram: t, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_53890, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET

ShaderProgram: u, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL, field_53891, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL

ShaderProgram: v, RENDERTYPE_ENTITY_TRANSLUCENT, field_53892, RENDERTYPE_ENTITY_TRANSLUCENT

ShaderProgram: w, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE, field_53893, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE

ShaderProgram: x, RENDERTYPE_ENTITY_SMOOTH_CUTOUT, field_53894, RENDERTYPE_ENTITY_SMOOTH_CUTOUT

ShaderProgram: y, RENDERTYPE_BEACON_BEAM, field_53895, RENDERTYPE_BEACON_BEAM

ShaderProgram: z, RENDERTYPE_ENTITY_DECAL, field_53896, RENDERTYPE_ENTITY_DECAL

ShaderProgram: A, RENDERTYPE_ENTITY_NO_OUTLINE, field_53897, RENDERTYPE_ENTITY_NO_OUTLINE

ShaderProgram: B, RENDERTYPE_ENTITY_SHADOW, field_53842, RENDERTYPE_ENTITY_SHADOW

ShaderProgram: C, RENDERTYPE_ENTITY_ALPHA, field_53843, RENDERTYPE_ENTITY_ALPHA

ShaderProgram: D, RENDERTYPE_EYES, field_53844, RENDERTYPE_EYES

ShaderProgram: E, RENDERTYPE_ENERGY_SWIRL, field_53845, RENDERTYPE_ENERGY_SWIRL

ShaderProgram: F, RENDERTYPE_LEASH, field_53846, RENDERTYPE_LEASH

ShaderProgram: G, RENDERTYPE_WATER_MASK, field_53847, RENDERTYPE_WATER_MASK

ShaderProgram: H, RENDERTYPE_OUTLINE, field_53848, RENDERTYPE_OUTLINE

ShaderProgram: I, RENDERTYPE_ARMOR_ENTITY_GLINT, field_53849, RENDERTYPE_ARMOR_ENTITY_GLINT

ShaderProgram: J, RENDERTYPE_GLINT_TRANSLUCENT, field_53850, RENDERTYPE_GLINT_TRANSLUCENT

ShaderProgram: K, RENDERTYPE_GLINT, field_53851, RENDERTYPE_GLINT

ShaderProgram: L, RENDERTYPE_ENTITY_GLINT, field_53852, RENDERTYPE_ENTITY_GLINT

ShaderProgram: M, RENDERTYPE_TEXT, field_53853, RENDERTYPE_TEXT

ShaderProgram: N, RENDERTYPE_TEXT_BACKGROUND, field_53854, RENDERTYPE_TEXT_BACKGROUND

ShaderProgram: O, RENDERTYPE_TEXT_INTENSITY, field_53855, RENDERTYPE_TEXT_INTENSITY

ShaderProgram: P, RENDERTYPE_TEXT_SEE_THROUGH, field_53856, RENDERTYPE_TEXT_SEE_THROUGH

ShaderProgram: Q, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH, field_53857, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH

ShaderProgram: R, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH, field_53858, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH

ShaderProgram: S, RENDERTYPE_LIGHTNING, field_53859, RENDERTYPE_LIGHTNING

ShaderProgram: T, RENDERTYPE_TRIPWIRE, field_53860, RENDERTYPE_TRIPWIRE

ShaderProgram: U, RENDERTYPE_END_PORTAL, field_53861, RENDERTYPE_END_PORTAL

ShaderProgram: V, RENDERTYPE_END_GATEWAY, field_53862, RENDERTYPE_END_GATEWAY

ShaderProgram: W, RENDERTYPE_CLOUDS, field_53863, RENDERTYPE_CLOUDS

ShaderProgram: X, RENDERTYPE_LINES, field_53864, RENDERTYPE_LINES

ShaderProgram: Y, RENDERTYPE_CRUMBLING, field_53865, RENDERTYPE_CRUMBLING

ShaderProgram: Z, RENDERTYPE_GUI, field_53866, RENDERTYPE_GUI

ShaderProgram: aa, RENDERTYPE_GUI_OVERLAY, field_53867, RENDERTYPE_GUI_OVERLAY

ShaderProgram: ab, RENDERTYPE_GUI_TEXT_HIGHLIGHT, field_53869, RENDERTYPE_GUI_TEXT_HIGHLIGHT

ShaderProgram: ac, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY, field_53870, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY

ShaderProgram: ad, RENDERTYPE_BREEZE_WIND, field_53871, RENDERTYPE_BREEZE_WIND

Constructors

()

Methods

ShaderProgram (String, VertexFormat): a, register, method_62902, register

ShaderProgram (String, VertexFormat, ShaderDefines): a, register, method_62903, register

List<ShaderProgram> (): a, getProgramsToPreload, method_62901, getAll