History - net.minecraft.client.renderer.CoreShaders
1.21.3
Names
gkv
net.minecraft.client.renderer.CoreShaders
net.minecraft.class_10142
net.minecraft.client.gl.ShaderProgramKeys
Fields
List<ShaderProgram>: ae, PROGRAMS, field_53872, ALL
ShaderProgram: a, BLIT_SCREEN, field_53868, BLIT_SCREEN
ShaderProgram: b, LIGHTMAP, field_53873, LIGHTMAP
ShaderProgram: c, PARTICLE, field_53874, PARTICLE
ShaderProgram: d, POSITION, field_53875, POSITION
ShaderProgram: e, POSITION_COLOR, field_53876, POSITION_COLOR
ShaderProgram: f, POSITION_COLOR_LIGHTMAP, field_53877, POSITION_COLOR_LIGHTMAP
ShaderProgram: g, POSITION_COLOR_TEX_LIGHTMAP, field_53878, POSITION_COLOR_TEX_LIGHTMAP
ShaderProgram: h, POSITION_TEX, field_53879, POSITION_TEX
ShaderProgram: i, POSITION_TEX_COLOR, field_53880, POSITION_TEX_COLOR
ShaderProgram: j, RENDERTYPE_SOLID, field_53881, RENDERTYPE_SOLID
ShaderProgram: k, RENDERTYPE_CUTOUT_MIPPED, field_53882, RENDERTYPE_CUTOUT_MIPPED
ShaderProgram: l, RENDERTYPE_CUTOUT, field_53883, RENDERTYPE_CUTOUT
ShaderProgram: m, RENDERTYPE_TRANSLUCENT, field_53884, RENDERTYPE_TRANSLUCENT
ShaderProgram: n, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK, field_53885, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK
ShaderProgram: o, RENDERTYPE_ARMOR_CUTOUT_NO_CULL, field_53886, RENDERTYPE_ARMOR_CUTOUT_NO_CULL
ShaderProgram: p, RENDERTYPE_ARMOR_TRANSLUCENT, field_54960, RENDERTYPE_ARMOR_TRANSLUCENT
ShaderProgram: q, RENDERTYPE_ENTITY_SOLID, field_53887, RENDERTYPE_ENTITY_SOLID
ShaderProgram: r, RENDERTYPE_ENTITY_CUTOUT, field_53888, RENDERTYPE_ENTITY_CUTOUT
ShaderProgram: s, RENDERTYPE_ENTITY_CUTOUT_NO_CULL, field_53889, RENDERTYPE_ENTITY_CUTOUT_NO_CULL
ShaderProgram: t, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_53890, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET
ShaderProgram: u, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL, field_53891, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL
ShaderProgram: v, RENDERTYPE_ENTITY_TRANSLUCENT, field_53892, RENDERTYPE_ENTITY_TRANSLUCENT
ShaderProgram: w, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE, field_53893, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE
ShaderProgram: x, RENDERTYPE_ENTITY_SMOOTH_CUTOUT, field_53894, RENDERTYPE_ENTITY_SMOOTH_CUTOUT
ShaderProgram: y, RENDERTYPE_BEACON_BEAM, field_53895, RENDERTYPE_BEACON_BEAM
ShaderProgram: z, RENDERTYPE_ENTITY_DECAL, field_53896, RENDERTYPE_ENTITY_DECAL
ShaderProgram: A, RENDERTYPE_ENTITY_NO_OUTLINE, field_53897, RENDERTYPE_ENTITY_NO_OUTLINE
ShaderProgram: B, RENDERTYPE_ENTITY_SHADOW, field_53842, RENDERTYPE_ENTITY_SHADOW
ShaderProgram: C, RENDERTYPE_ENTITY_ALPHA, field_53843, RENDERTYPE_ENTITY_ALPHA
ShaderProgram: D, RENDERTYPE_EYES, field_53844, RENDERTYPE_EYES
ShaderProgram: E, RENDERTYPE_ENERGY_SWIRL, field_53845, RENDERTYPE_ENERGY_SWIRL
ShaderProgram: F, RENDERTYPE_LEASH, field_53846, RENDERTYPE_LEASH
ShaderProgram: G, RENDERTYPE_WATER_MASK, field_53847, RENDERTYPE_WATER_MASK
ShaderProgram: H, RENDERTYPE_OUTLINE, field_53848, RENDERTYPE_OUTLINE
ShaderProgram: I, RENDERTYPE_ARMOR_ENTITY_GLINT, field_53849, RENDERTYPE_ARMOR_ENTITY_GLINT
ShaderProgram: J, RENDERTYPE_GLINT_TRANSLUCENT, field_53850, RENDERTYPE_GLINT_TRANSLUCENT
ShaderProgram: K, RENDERTYPE_GLINT, field_53851, RENDERTYPE_GLINT
ShaderProgram: L, RENDERTYPE_ENTITY_GLINT, field_53852, RENDERTYPE_ENTITY_GLINT
ShaderProgram: M, RENDERTYPE_TEXT, field_53853, RENDERTYPE_TEXT
ShaderProgram: N, RENDERTYPE_TEXT_BACKGROUND, field_53854, RENDERTYPE_TEXT_BACKGROUND
ShaderProgram: O, RENDERTYPE_TEXT_INTENSITY, field_53855, RENDERTYPE_TEXT_INTENSITY
ShaderProgram: P, RENDERTYPE_TEXT_SEE_THROUGH, field_53856, RENDERTYPE_TEXT_SEE_THROUGH
ShaderProgram: Q, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH, field_53857, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH
ShaderProgram: R, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH, field_53858, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH
ShaderProgram: S, RENDERTYPE_LIGHTNING, field_53859, RENDERTYPE_LIGHTNING
ShaderProgram: T, RENDERTYPE_TRIPWIRE, field_53860, RENDERTYPE_TRIPWIRE
ShaderProgram: U, RENDERTYPE_END_PORTAL, field_53861, RENDERTYPE_END_PORTAL
ShaderProgram: V, RENDERTYPE_END_GATEWAY, field_53862, RENDERTYPE_END_GATEWAY
ShaderProgram: W, RENDERTYPE_CLOUDS, field_53863, RENDERTYPE_CLOUDS
ShaderProgram: X, RENDERTYPE_LINES, field_53864, RENDERTYPE_LINES
ShaderProgram: Y, RENDERTYPE_CRUMBLING, field_53865, RENDERTYPE_CRUMBLING
ShaderProgram: Z, RENDERTYPE_GUI, field_53866, RENDERTYPE_GUI
ShaderProgram: aa, RENDERTYPE_GUI_OVERLAY, field_53867, RENDERTYPE_GUI_OVERLAY
ShaderProgram: ab, RENDERTYPE_GUI_TEXT_HIGHLIGHT, field_53869, RENDERTYPE_GUI_TEXT_HIGHLIGHT
ShaderProgram: ac, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY, field_53870, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY
ShaderProgram: ad, RENDERTYPE_BREEZE_WIND, field_53871, RENDERTYPE_BREEZE_WIND
Constructors
()
Methods
ShaderProgram (String, VertexFormat): a, register, method_62902, register
ShaderProgram (String, VertexFormat, ShaderDefines): a, register, method_62903, register
List<ShaderProgram> (): a, getProgramsToPreload, method_62901, getAll