History - net.minecraft.client.renderer.CloudRenderer
1.21.3
Names
gkt
net.minecraft.client.renderer.CloudRenderer
net.minecraft.class_9955
net.minecraft.client.render.CloudRenderer
Fields
org.slf4j.Logger: a, LOGGER, field_53041, LOGGER
ResourceLocation: b, TEXTURE_LOCATION, field_53042, CLOUD_TEXTURE
float: c, CELL_SIZE_IN_BLOCKS, field_53043, field_53043
float: d, HEIGHT_IN_BLOCKS, field_53044, field_53044
float: e, BLOCKS_PER_SECOND, field_53045, field_53045
long: f, EMPTY_CELL, field_53046, field_53046
int: g, COLOR_OFFSET, field_53047, field_53047
int: h, NORTH_OFFSET, field_53048, field_53048
int: i, EAST_OFFSET, field_53049, field_53049
int: j, SOUTH_OFFSET, field_53050, field_53050
int: k, WEST_OFFSET, field_53051, field_53051
boolean: l, needsRebuild, field_53052, field_53052
int: m, prevCellX, field_53053, centerX
int: n, prevCellZ, field_53054, centerZ
CloudRenderer$RelativeCameraPos: o, prevRelativeCameraPos, field_53055, viewMode
CloudStatus: p, prevType, field_53056, renderMode
CloudRenderer$TextureData: q, texture, field_53057, cells
VertexBuffer: r, vertexBuffer, field_53058, buffer
boolean: s, vertexBufferEmpty, field_53059, renderClouds
Constructors
()
Methods
Optional<CloudRenderer$TextureData> (ResourceManager, ProfilerFiller): a, prepare, method_62171, prepare
void (Optional<CloudRenderer$TextureData>, ResourceManager, ProfilerFiller): a, apply, method_62177, apply
boolean (int): a, isCellEmpty, method_62167, isEmpty
long (int, boolean, boolean, boolean, boolean): a, packCellData, method_62169, packCloudCell
int (long): a, getColor, method_62170, unpackColor
boolean (long): b, isNorthEmpty, method_62178, hasBorderNorth
boolean (long): c, isEastEmpty, method_62179, hasBorderEast
boolean (long): d, isSouthEmpty, method_62180, hasBorderSouth
boolean (long): e, isWestEmpty, method_62181, hasBorderWest
void (int, CloudStatus, float, org.joml.Matrix4f, org.joml.Matrix4f, Vec3, float): a, render, method_62168, renderClouds
void (RenderType, org.joml.Matrix4f, org.joml.Matrix4f, float, float, float): a, drawWithRenderType, method_62176, renderClouds
MeshData (Tesselator, int, int, CloudStatus, CloudRenderer$RelativeCameraPos, RenderType): a, buildMesh, method_62173, tessellateClouds
void (CloudRenderer$RelativeCameraPos, BufferBuilder, int, int, int, int, int, int, boolean): a, buildMesh, method_62175, buildCloudCells
void (BufferBuilder, int, int, int): a, buildFlatCell, method_62172, buildCloudCellFast
void (CloudRenderer$RelativeCameraPos, BufferBuilder, int, int, int, int, int, int, long): a, buildExtrudedCell, method_62174, buildCloudCellFancy
void (): a, markForRebuild, method_62166, scheduleTerrainUpdate
void (): close, close