History - net.minecraft.client.renderer.entity.RenderManager
1.13.2
Names
cyn
cyo
Fields
Constructors
Methods
1.13.1
Names
cye
cyn
Fields
Constructors
Methods
1.13
Names
bzf
cye
Fields
GameSettings: g, field_78733_k
GameSettings: g, field_78733_k
Constructors
(TextureManager, ItemRenderer)
Methods
void (World, FontRenderer, Entity, Entity, GameSettings, float): a, func_180597_a
void (World, FontRenderer, Entity, Entity, GameSettings, float): a, func_180597_a
1.12.2
Names
Fields
Constructors
Methods
1.12.1
Names
bzd
bzf
Fields
Constructors
Methods
1.12
Names
bur
bzd
Fields
Constructors
Methods
1.11.2
Names
Fields
Constructors
Methods
1.11.1
Names
buo
bur
Fields
Constructors
Methods
1.11
Names
bsh
buo
Fields
Constructors
Methods
1.10.2
Names
Fields
Constructors
Methods
1.10
Names
brj
bsh
Fields
Constructors
Methods
1.9.4
Names
Fields
Constructors
Methods
1.9.2
Names
brm
brj
Fields
Constructors
Methods
1.9
Names
biu
brm
Fields
Constructors
Methods
boolean (Entity, float): a, func_147937_a
boolean (Entity, float, boolean): a, func_147936_a
void (Entity, float): b, func_178630_b
boolean (Entity, double, double, double, float, float): a, func_147940_a
boolean (Entity, double, double, double, float, float, boolean): a, func_147939_a
void (Entity, double, double, double, float, float): b, func_85094_b
void (Entity, double, double, double, float, float): a, func_85094_b
boolean (Entity): b, func_188390_b
void (Entity, float, boolean): a, func_188388_a
void (Entity, double, double, double, float, float, boolean): a, func_188391_a
void (Entity, float): a, func_188389_a
1.8.8
Names
biu
net.minecraft.client.renderer.entity.RenderManager
Fields
Map<Class<? extends Entity>, Render<? extends Entity>>: k, field_78729_o
Map<String, RenderPlayer>: l, field_178636_l
RenderPlayer: m, field_178637_m
FontRenderer: n, field_78736_p
double: o, field_78725_b
double: p, field_78726_c
double: q, field_78723_d
TextureManager: a, field_78724_e
World: b, field_78722_g
Entity: c, field_78734_h
Entity: d, field_147941_i
float: e, field_78735_i
float: f, field_78732_j
GameSettings: g, field_78733_k
double: h, field_78730_l
double: i, field_78731_m
double: j, field_78728_n
boolean: r, field_178639_r
boolean: s, field_178638_s
boolean: t, field_85095_o
Constructors
Methods
void (double, double, double): a, func_178628_a
<T extends Entity> Render<T> (Class<? extends Entity>): a, func_78715_a
<T extends Entity> Render<T> (Entity): a, func_78713_a
void (World, FontRenderer, Entity, Entity, GameSettings, float): a, func_180597_a
void (float): a, func_178631_a
boolean (): a, func_178627_a
void (boolean): a, func_178633_a
void (boolean): b, func_178629_b
boolean (): b, func_178634_b
boolean (Entity, float): a, func_147937_a
boolean (Entity, ICamera, double, double, double): a, func_178635_a
boolean (Entity, float, boolean): a, func_147936_a
void (Entity, float): b, func_178630_b
boolean (Entity, double, double, double, float, float): a, func_147940_a
boolean (Entity, double, double, double, float, float, boolean): a, func_147939_a
void (Entity, double, double, double, float, float): b, func_85094_b
void (World): a, func_78717_a
double (double, double, double): b, func_78714_a
FontRenderer (): c, func_78716_a
void (boolean): c, func_178632_c